GBE requires a multitasking OS like Mint, so I installed the EasyAranym image which comes with many apps and tools pre-installed, including GBE. My intention was to use it to code a GFA BASIC game in a more capable environment (larger editor window etc.), then "Make" the game, and then run it in a Hatari emulator (which has the same directory mounted as drive C:).
My problem - any GFA program I compile with GBE under aranym will crash the ST. Does anyone have hints on how to properly do this? What / where to configure to make this work? Does it depend on what CPU the aranym emulator has configured?
GBE cross-compile for ST?
-
- Obsessive compulsive Atari behavior
- Posts: 113
- Joined: Sat Apr 26, 2008 7:17 am
- lp
- Fuji Shaped Bastard
- Posts: 2821
- Joined: Wed Nov 12, 2003 11:09 pm
- Location: GFA Headquarters
- Contact:
Re: GBE cross-compile for ST?
That's exactly how I do it. Do you have a small example listing I can test on my setup?
-
- Fuji Shaped Bastard
- Posts: 3412
- Joined: Sun Aug 03, 2014 5:54 pm
Re: GBE cross-compile for ST?
Certainly not. Unlike Hatari, Aranym only emulates a Falcon with a 040 CPU.marcelschoen wrote: Tue Oct 01, 2024 10:49 pm Does it depend on what CPU the aranym emulator has configured?
- lp
- Fuji Shaped Bastard
- Posts: 2821
- Joined: Wed Nov 12, 2003 11:09 pm
- Location: GFA Headquarters
- Contact:
Re: GBE cross-compile for ST?
Thomas uses this method to write some of his games, it works for him.
https://anarcholab.itch.io/
The GBE installation in EasyAranym is old. It needs to be updated.
https://anarcholab.itch.io/
The GBE installation in EasyAranym is old. It needs to be updated.
-
- Obsessive compulsive Atari behavior
- Posts: 113
- Joined: Sat Apr 26, 2008 7:17 am
Re: GBE cross-compile for ST?
Well, thanks for the feedback. I'll check it out this evening! And if I can't get it to work, I'll post some example code, my setup etc.
-
- Obsessive compulsive Atari behavior
- Posts: 113
- Joined: Sat Apr 26, 2008 7:17 am
Re: GBE cross-compile for ST?
This is weird. It works now, all of a sudden... god knows what I did wrong before. Right now, I can compile my sprite testing program in GBE and it runs just fine in Hatari. Nevertheless, thanks for the feedback and the pointers.