Not sure where to post this, so graphics seems most appropriate...
An Observation:
Whilst disassembling and ripping sprites etc, I noticed that the game Spikey in Transylvania has different sprites for Spikey's death, Spikey seems to be in a onesie on the ST and the wine bottle on the Amiga is bigger!
Both use 4 bitplanes and a mask with 16 colours, so why? I don't see a technical reason for this.
Atari ST
Amiga
It looks like the Atari ST version was a port from the Amiga due to HUNK id's and "graphics.library" strings in the code.
Addendum:
If you type "BOTTY GRAPES" at the intro screen, your lives will not decrease!
Or "I AM A GIT" on the Amiga.
ST/AMIGA Same game, different sprites?
ST/AMIGA Same game, different sprites?
You do not have the required permissions to view the files attached to this post.
Re: ST/AMIGA Same game, different sprites?
Interesting to see, thanks for the rip 
Spikey is not wearing a onesies... he is naked

Spikey is not wearing a onesies... he is naked




- Rajah Lone
- Atari Super Hero
- Posts: 591
- Joined: Wed Aug 07, 2002 12:27 pm
- Location: Lyon / France
- Contact:
Re: ST/AMIGA Same game, different sprites?
If the Amiga version runs with only 512 KB, it may be a size problem in RAM. No sound generator on Amiga: samples have to be played by a DAC, so it's more RAM consuming than the Atari's PSG.
Same problem with Dungeon Master. Amiga version needed 1 MB RAM to place the digitalized sounds, versus Atari with only 512 KB RAM could run nearly the same game.
Same problem with Dungeon Master. Amiga version needed 1 MB RAM to place the digitalized sounds, versus Atari with only 512 KB RAM could run nearly the same game.
Re: ST/AMIGA Same game, different sprites?
I'd never paid this game much attention other than being half aware it was a play on the Dizzy engine. Reckon they just totally failed to secure the license for Hagar the Horrible? First time i've seen the sprites!