ST/AMIGA Same game, different sprites?

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SToS
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ST/AMIGA Same game, different sprites?

Post by SToS »

Not sure where to post this, so graphics seems most appropriate...

An Observation:

Whilst disassembling and ripping sprites etc, I noticed that the game Spikey in Transylvania has different sprites for Spikey's death, Spikey seems to be in a onesie on the ST and the wine bottle on the Amiga is bigger!

Both use 4 bitplanes and a mask with 16 colours, so why? I don't see a technical reason for this.

Atari ST
atari_sprites1.png
atari_sprites2.png
Amiga
amiga_sprites1.png
amiga_sprites2.png
It looks like the Atari ST version was a port from the Amiga due to HUNK id's and "graphics.library" strings in the code.

Addendum:
If you type "BOTTY GRAPES" at the intro screen, your lives will not decrease!
Or "I AM A GIT" on the Amiga.
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Stefan jL
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Re: ST/AMIGA Same game, different sprites?

Post by Stefan jL »

Interesting to see, thanks for the rip 👍

Spikey is not wearing a onesies... he is naked 8O :wink: :lol:
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Rajah Lone
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Re: ST/AMIGA Same game, different sprites?

Post by Rajah Lone »

If the Amiga version runs with only 512 KB, it may be a size problem in RAM. No sound generator on Amiga: samples have to be played by a DAC, so it's more RAM consuming than the Atari's PSG.

Same problem with Dungeon Master. Amiga version needed 1 MB RAM to place the digitalized sounds, versus Atari with only 512 KB RAM could run nearly the same game.
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LaceySnr
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Re: ST/AMIGA Same game, different sprites?

Post by LaceySnr »

I'd never paid this game much attention other than being half aware it was a play on the Dizzy engine. Reckon they just totally failed to secure the license for Hagar the Horrible? First time i've seen the sprites!
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