Thanks, at this time the only thing I needed to know was the presence of the synths in MISTer as no one is talking about it. For the rest there is a lot of information like the link you posted.Neo666 wrote: Midilink is now in the MISTer main including MUNT (although I think you need to supply your own MT32 ROMs for Munt and MIDI sound font for Fluidsynth) so use that ini file, so also these instructions for using with cores: (Atari ST needs no further setup)
https://github.com/MiSTer-devel/Main_Mi ... o486-Cores
You basically just need to set UART settings to MIDI, Local, Munt or Fluidsynth
Atari ST core
Moderators: Mug UK, Zorro 2, spiny, Greenious, Sorgelig, Moderator Team
Re: Atari ST core
Re: Atari ST core
So far I am unable to get any MIDI sound.
Note: this is the first time I try MIDI so it may not be specific to the Atari ST core.
I use an HDMI monitor for sound.
The MIDI Link ini file is the original.
I have the sound roms in the right places.
In the OSD UART I selected MIDI, Local, FluidSynth.
On the Atari I ran the Music program to select Roland MT32.
Doubled checked the RESSOURCE.CFG.
Ran SQ3, checked the software sound volume which was at 16.
My HDMI volume is set to MAX.
No sound at all.
I double checked using the NML32 video.
I need some help.
Note: this is the first time I try MIDI so it may not be specific to the Atari ST core.
I use an HDMI monitor for sound.
The MIDI Link ini file is the original.
I have the sound roms in the right places.
In the OSD UART I selected MIDI, Local, FluidSynth.
On the Atari I ran the Music program to select Roland MT32.
Doubled checked the RESSOURCE.CFG.
Ran SQ3, checked the software sound volume which was at 16.
My HDMI volume is set to MAX.
No sound at all.
I double checked using the NML32 video.
I need some help.
Re: Atari ST core
I have two problems with my keyboard (Corsair K65, this is a short keyboard, without numeric pad). I don't know if they come from the core or my keyboard.
1) I cannot get the "\" character (also "|" with shift) which should be found on the left of z, on the "><" key on my keyboard (well 'w 'in my case because my keyboard is azerty, but that should not be a problem right ?).
2) Another problem is that when pressing the key "/ ?", i get two character: "//" or "?/" when shift is pressed.
I tested the keyboard on linux and the "><" key works and the key "/ ?" does not generate an echo.
But i have to say that this keyboard already had a problem before that i thought i had repaired, maybe this is not the case ?
Also, i wrote a short gfa basic test program that confirms that "><" does not generate an key event and "/ ?" does indeed generate an echo. For reference:
anyone else have that problem or is it only me ?
1) I cannot get the "\" character (also "|" with shift) which should be found on the left of z, on the "><" key on my keyboard (well 'w 'in my case because my keyboard is azerty, but that should not be a problem right ?).
2) Another problem is that when pressing the key "/ ?", i get two character: "//" or "?/" when shift is pressed.
I tested the keyboard on linux and the "><" key works and the key "/ ?" does not generate an echo.
But i have to say that this keyboard already had a problem before that i thought i had repaired, maybe this is not the case ?
Also, i wrote a short gfa basic test program that confirms that "><" does not generate an key event and "/ ?" does indeed generate an echo. For reference:
Code: Select all
x=0
repeat
keycode=inp(2)
print hex$(keycode, 2)
x=x+1
until x > 10
Re: Atari ST core
Ignore
Old enough to remember B&W TV with 2 channels: Young enough to embrace new technology: Stupid enough to try and get it to work.
Re: Atari ST core
FluidSynth uses a ".sf2" soundfonts, not ROMs. MUNT uses the ROMs.jca wrote: I have the sound roms in the right places.
In the OSD UART I selected MIDI, Local, FluidSynth.
On the Atari I ran the Music program to select Roland MT32.
If you don't have a ".sf2" configured in the MidiLInk.INI then FluidSynth won't work.
These old Sierra games exploit the programmable nature of the MT-32 so they are NEVER going to sound right on FluidSynth anyway...
Make also make sure the MT32.DRV file exists in the game folder. I noticed that some of my Amiga WHDLoad Sierra games were missing this file. I guess someone decided they were saving space.
You want to be using the Atari ST core from the updater/github because the one Sorgelig posted here is for modem testing only and not for MIDI.
You can always start MidiLink manually via SSH for debug info:
Code: Select all
#uartmode 0
#midilink MUNT
Re: Atari ST core
It was just an abuse of language, I have the proper files in the right place, thanks to your install scriptBBond007 wrote: FluidSynth uses a ".sf2" soundfonts, not ROMs. MUNT uses the ROMs.
If you don't have a ".sf2" configured in the MidiLInk.INI then FluidSynth won't work.
I know that and was planning to test FluidSynth, Munt and remote Munt as it seems like local Munt suffers from hiccups. I had my MISTer for quite sometime but never experimented with MIDI so I am experimenting. Regarding Munt I see that the default roms are CM32L..., there is also a mt32_roms.zip. What should I use?BBond007 wrote:
These old Sierra games exploit the programmable nature of the MT-32 so they are NEVER going to sound right on FluidSynth anyway...
I did not know that but it is in the same directory as the game.BBond007 wrote:
Make also make sure the MT32.DRV file exists in the game folder. I noticed that some of my Amiga WHDLoad Sierra games were missing this file. I guess someone decided they were saving space.
I am using the latest official core AtariST_20200421.BBond007 wrote:
You want to be using the Atari ST core from the updater/github because the one Sorgelig posted here is for modem testing only and not for MIDI.
You can always start MidiLink manually via SSH for debug info:
Code: Select all
#uartmode 0 #midilink MUNT
OK for SSHing, if I want to test FluidSynth it would be
midilink FluidSynth (capitalization OK?)
Thanks for your help.
Re: Atari ST core
Check to see if the soundfont is like 130mb in size or if its just an small TXT file. Seems the old soundfont install script is broken.jca wrote: It was just an abuse of language, I have the proper files in the right place, thanks to your install script
If you need it, you can get it from here -->
https://www.youtube.com/watch?v=_J8-CgvC-As&t=35s
Also I have corrected the soundfont install but you must delete your existing sc-55.sf2 if it is corrupt.
CM-32L is 100% backwards compatible with MT-32 and contains additional "Computer Music" patches used by a few games.jca wrote: Regarding Munt I see that the default roms are CM32L..., there is also a mt32_roms.zip. What should I use?
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Last edited by BBond007 on Wed Apr 29, 2020 2:14 am, edited 2 times in total.
Re: Atari ST core
jca wrote: OK for SSHing, if I want to test FluidSynth it would be
midilink FluidSynth (capitalization OK?)
Code: Select all
midilink FSYNTH
midilink FsYnTh
etc...
Re: Atari ST core
Progress made:
SSH and Fluidsynth -> Parameter '/media/fat/linux/soundfonts/SC-55.sf2' not a SoundFont or MIDI file or error occurred identifying it.
SC-55.sf2 is 141 bytes , so small!
Back to the Atari changed MIDI settings in OSD to MUNT -> I got sound .
Now I have to figure out what went wrong with the sf2.
Thanks for the help
SSH and Fluidsynth -> Parameter '/media/fat/linux/soundfonts/SC-55.sf2' not a SoundFont or MIDI file or error occurred identifying it.
SC-55.sf2 is 141 bytes , so small!
Back to the Atari changed MIDI settings in OSD to MUNT -> I got sound .
Now I have to figure out what went wrong with the sf2.
Thanks for the help
Re: Atari ST core
Found a SC-55.sf2: 24.5MB. It sounds better
The volume is lower compared to MUNT and it sounds really tiny on my monitor speakers which are far from the best and not powerful but the Section Z arcade sound is blasting me out of my seat, not really but MIDI sound is so tiny even with the game volume at 16 and the monitor volume at MAX. Is there a setting somewhere else for MIDI?
The volume is lower compared to MUNT and it sounds really tiny on my monitor speakers which are far from the best and not powerful but the Section Z arcade sound is blasting me out of my seat, not really but MIDI sound is so tiny even with the game volume at 16 and the monitor volume at MAX. Is there a setting somewhere else for MIDI?
Re: Atari ST core
I see that there are volume settings in MidiLink.Ini, they are all at -1.
Is there a better setting?
Is there a better setting?
Re: Atari ST core
Not correct. It's for both modem and midilink. Just make sure you use MiSTer binary i've posted together.BBond007 wrote: You want to be using the Atari ST core from the updater/github because the one Sorgelig posted here is for modem testing only and not for MIDI.
Re: Atari ST core
Anybody have problems getting the Atari ST core to work on CRT via the analog board? Its been driving me crazy! The core just boots into a black screen with no menu access. All other computers cores that normally work on a CRT appear to be working fine. I'm probably missing something really obvious. Thanks.
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- Captain Atari
- Posts: 311
- Joined: Thu Aug 07, 2014 6:52 pm
Re: Atari ST core
The info for the different configs is a great addition, thanks Sorgelig.
Re: Atari ST core
I have the same issue. It is not working with analog board and not with HDMI>VGA adapter. Other cores work fine either way with my setup. Atari ST was initially working, but after some update it refuses to show any output. Only black screen without any chance to go to the menu.z00pster wrote:Anybody have problems getting the Atari ST core to work on CRT via the analog board? Its been driving me crazy! The core just boots into a black screen with no menu access. All other computers cores that normally work on a CRT appear to be working fine. I'm probably missing something really obvious. Thanks.
Re: Atari ST core
Glad it isn't just me. I rebuilt the SD card and started with a fresh mister.ini but still no joy.SaschaFFM wrote:I have the same issue. It is not working with analog board and not with HDMI>VGA adapter. Other cores work fine either way with my setup. Atari ST was initially working, but after some update it refuses to show any output. Only black screen without any chance to go to the menu.z00pster wrote:Anybody have problems getting the Atari ST core to work on CRT via the analog board? Its been driving me crazy! The core just boots into a black screen with no menu access. All other computers cores that normally work on a CRT appear to be working fine. I'm probably missing something really obvious. Thanks.
Import files to HD
Hello,
i'm new to MISTer and my Atari ST experiences ended 30 years ago.
How can i put files from OSX MAC or W10 PC to the used harddisk .vhd on MISTer?
Can i create a floppydisk-file with these files to import them?
Thanks for help!
i'm new to MISTer and my Atari ST experiences ended 30 years ago.
How can i put files from OSX MAC or W10 PC to the used harddisk .vhd on MISTer?
Can i create a floppydisk-file with these files to import them?
Thanks for help!
Re: Atari ST core
Anyone able to get Karateka to work on the Atari ST core? I have updated miSTer to the latest version along with the Atari St core. I tried changinf RAM from 1MB-8MB and change model from ST to STE but I'm unable to get this game to load as I just get a black screen.
I have tried both these ROMS.
Karateka (1988)(Broderbund)[cr Bladerunners].st and
Karateka (19xx)(Broderbund)[cr Bladerunners]
Thanks.
I have tried both these ROMS.
Karateka (1988)(Broderbund)[cr Bladerunners].st and
Karateka (19xx)(Broderbund)[cr Bladerunners]
Thanks.
-
- Captain Atari
- Posts: 380
- Joined: Sun Sep 20, 2009 6:54 am
- Location: FRANCE
Re: Atari ST core
just tested with the first disk you have
after crack intro very long to begin but it start
config st 1mo 1.02
after crack intro very long to begin but it start
config st 1mo 1.02
CPC-Power Staff
Re: Atari ST core
Same here, works on Tos 1.02 and 1 mb ST mode.
But, can't get one version of Double Dragon (42-Crew) to work after title screen.
But, can't get one version of Double Dragon (42-Crew) to work after title screen.
MISTER, MISTICA, Atari STE 4MB + Ultrasatan + Gotek.
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- Captain Atari
- Posts: 380
- Joined: Sun Sep 20, 2009 6:54 am
- Location: FRANCE
Re: Atari ST core
double dragon start when i "play" with joystick assign menu
i don't know what i have made because i can only play once
edit : if you wait (a lot ...) game start
i don't know what i have made because i can only play once
edit : if you wait (a lot ...) game start
You do not have the required permissions to view the files attached to this post.
CPC-Power Staff
Re: Atari ST core
Using 1.02 with St did work. I tried 2.06 in STe mode to see if loading was any faster but I guess not. Thanks for your help.breiztiger wrote:just tested with the first disk you have
after crack intro very long to begin but it start
config st 1mo 1.02
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- Captain Atari
- Posts: 311
- Joined: Thu Aug 07, 2014 6:52 pm
Re: Atari ST core
Games not working under 2.06 were not uncommon on a real Mega STe too. Games also didn't load any faster on this machine. The Mega STe had a CPU capable of running at 16MHz and a CPU Cache, but this had to be enabled first. Mistery doesn't simulate the 16MHz with Cache, but it is possible to toggle to 16MHz without Cache. In order to do so you need the program fastnc.prg from the Mega STe system discs. Alteratively you can use a hdd installable version from Petari, this version often allows you to toggle the CPU mode at launch. But unless you run a 3D game the extra CPU power does nothing in most games.kublai wrote:Using 1.02 with St did work. I tried 2.06 in STe mode to see if loading was any faster but I guess not. Thanks for your help.breiztiger wrote:just tested with the first disk you have
after crack intro very long to begin but it start
config st 1mo 1.02
Re: Atari ST core
Thank you, I will try again.breiztiger wrote:double dragon start when i "play" with joystick assign menu
i don't know what i have made because i can only play once
edit : if you wait (a lot ...) game start
MISTER, MISTICA, Atari STE 4MB + Ultrasatan + Gotek.
Re: Atari ST core
Sorry for the incorrect info...Sorgelig wrote:Not correct. It's for both modem and midilink. Just make sure you use MiSTer binary i've posted together.BBond007 wrote: You want to be using the Atari ST core from the updater/github because the one Sorgelig posted here is for modem testing only and not for MIDI.
Is there a OSD option to switch between MIDI/MFP? How does it know which to use?
I did update the MiSTer binary...
Thanks