NeoGeo topic

https://github.com/MiSTer-devel/Main_MiSTer/wiki

Moderators: Mug UK, Zorro 2, spiny, Greenious, Sorgelig, Moderator Team

Locked
mario64
Retro freak
Retro freak
Posts: 10
Joined: Mon Mar 02, 2020 2:51 am

Re: NeoGeo topic

Post by mario64 »

Hello all,

I am new to MISTer and Neo Geo is without question my favorite core. I am having one issue though which is likely due to a missing step on my part. Every time I play a game and save it tells me my memory card is not formatted. I answer yes to format and save. No big deal. Problem is, the next time I play the game it again is not formatted. So it isn't really formatting and saving.

Neo Geo core is configured as MVS but using Unibios set to AES and I have "autosave" set to on. What am I missing?

Thanks,
mario64
kazki
Atariator
Atariator
Posts: 25
Joined: Sun Nov 10, 2019 10:25 pm

Re: NeoGeo topic

Post by kazki »

Hi mario I’m not sure but I think there’s an option in the core menu to set your memory card as « plugged »
mario64
Retro freak
Retro freak
Posts: 10
Joined: Mon Mar 02, 2020 2:51 am

Re: NeoGeo topic

Post by mario64 »

kazki wrote:Hi mario I’m not sure but I think there’s an option in the core menu to set your memory card as « plugged »
Thanks. Yep. I have that set
kazki
Atariator
Atariator
Posts: 25
Joined: Sun Nov 10, 2019 10:25 pm

Re: NeoGeo topic

Post by kazki »

Try booting your neogeo core while pressing ABCD this should trigger the memory card manager
sqwirral
Atari User
Atari User
Posts: 35
Joined: Wed Dec 11, 2019 2:34 am
Location: UK

Re: NeoGeo topic

Post by sqwirral »

In general with Mister, even when Autosave is ON you still need to open the OSD before it saves
Brendle
Retro freak
Retro freak
Posts: 14
Joined: Thu Jan 30, 2020 2:21 am

Neo-Geo Core

Post by Brendle »

Hi everyone. I'm getting graphical glitches in The King of Fighters '94. Is there a way to tell if this is simply how it is with this core in its current state, or if it's an error on my part? Due to settings or file issues. I've gone through all messages in this thread thoroughly, so I'm sure I have all the correct files and games.

Thanks.
mario64
Retro freak
Retro freak
Posts: 10
Joined: Mon Mar 02, 2020 2:51 am

Re: NeoGeo topic

Post by mario64 »

Thanks for the suggestions regarding the memory card issue. I will try them.

@Brendle You're not alone in those feelings. I too purchased a MISTer primarily based on those SmokeMonster videos. The impression I got from them was that the available cores are cycle accurate and under continual development. That is certainly untrue. I am quite happy with the Neo Geo core and several others but am very disappointed in the Gameboy and TG16 cores. GB is not even being actively developed any more and TG16 seems to be in the same boat.

A bit off topic but wanted to respond
User avatar
BitsNStuff
Obsessive compulsive Atari behavior
Obsessive compulsive Atari behavior
Posts: 122
Joined: Tue Oct 16, 2018 7:55 am
Contact:

Re: NeoGeo topic

Post by BitsNStuff »

mario64 wrote:Thanks for the suggestions regarding the memory card issue. I will try them.

@Brendle You're not alone in those feelings. I too purchased a MISTer primarily based on those SmokeMonster videos. The impression I got from them was that the available cores are cycle accurate and under continual development. That is certainly untrue. I am quite happy with the Neo Geo core and several others but am very disappointed in the Gameboy and TG16 cores. GB is not even being actively developed any more and TG16 seems to be in the same boat.

A bit off topic but wanted to respond
Both those cores are still being worked on, just because you're seeing new releases every day does not mean that people aren't working on them. The PC Engine core in particular has had a lot of work done on it this year.

For the people who are creating MiSTer, it's somthing they do when they're not out working or living their everydayl family lives, you can't realistically expect it to be worked on in the same way as a project that is somebody's career, people do the work to benefit of the entire community. Obviously having more developers twice as many developers working on the project as talented as the ones we already have would be a hell of a bonus to the project but you can't just pull developers out of thin air who would be willing to give their time and ability to the project.
Brendle
Retro freak
Retro freak
Posts: 14
Joined: Thu Jan 30, 2020 2:21 am

Re: NeoGeo topic

Post by Brendle »

mario64 wrote:Thanks for the suggestions regarding the memory card issue. I will try them.

@Brendle You're not alone in those feelings. I too purchased a MISTer primarily based on those SmokeMonster videos. The impression I got from them was that the available cores are cycle accurate and under continual development. That is certainly untrue. I am quite happy with the Neo Geo core and several others but am very disappointed in the Gameboy and TG16 cores. GB is not even being actively developed any more and TG16 seems to be in the same boat.

A bit off topic but wanted to respond
To clear up any confusion with others reading this, I deleted a message of mine in-which I decided I was ranting too much, I didn't want to ruffle anyone's feathers, I wimped out basically. Oh man thanks for responding though, I thought I was going to get shot down but maybe I should have left the original message up. You sure did reply quick, haha. So I decided to replace the message with something else.

@BitsNStuff - In Mario64's defence, he's mostly replying to a message of mine in-which, in a nutshell, I show my disdain for how a lot of people have been saying that certain cores are incredibly accurate, when they are far from it. This was my fault for believing the hype though. Yes, there's a lot of skill that goes into the cores and I for one certainly couldn't do anything close to create such things. I do appropriate the work.
Last edited by Brendle on Fri Mar 13, 2020 4:37 pm, edited 1 time in total.
kazki
Atariator
Atariator
Posts: 25
Joined: Sun Nov 10, 2019 10:25 pm

Re: NeoGeo topic

Post by kazki »

@Brendle I’ve read your initial message, it’s too bad you sold your original games

I haven’t encountered any major issue with the Neogeo core though, have you tested your sdram board ?

I’ve prepped a few MiSTer setups for friends and they all are Neogeo collectors and enthousiasts and as far as I can tell none of them has ever had any major issue as well

If you need more specific help on the subject, I’d be happy to help
Brendle
Retro freak
Retro freak
Posts: 14
Joined: Thu Jan 30, 2020 2:21 am

Re: NeoGeo topic

Post by Brendle »

kazki wrote:@Brendle I’ve read your initial message, it’s too bad you sold your original games. I haven’t encountered any major issue with the Neogeo core though, have you tested your sdram board? I’ve prepped a few MiSTer setups for friends and they all are Neogeo collectors and enthusiasts and as far as I can tell none of them has ever had any major issue as well. If you need more specific help on the subject, I’d be happy to help
Oh wow thank you, I don't have much time right now but I'll post about the issues most likely within the next 24 hours. Maybe screenshots will help. Games do run, just not well. Yes I have tested the sdram board but not thoroughly, I'll do that ASAP.
sqwirral
Atari User
Atari User
Posts: 35
Joined: Wed Dec 11, 2019 2:34 am
Location: UK

Re: Neo-Geo Core

Post by sqwirral »

Brendle wrote:Hi everyone. I'm getting graphical glitches in The King of Fighters '94. Is there a way to tell if this is simply how it is with this core in its current state, or if it's an error on my part? Due to settings or file issues. I've gone through all messages in this thread thoroughly, so I'm sure I have all the correct files and games.

Thanks.
Lots of the glitches are mentioned on the issues page:
https://github.com/MiSTer-devel/NeoGeo_MiSTer/issues

I've noticed others (eg Football Frenzy the touchdown graphics have sprites missing) but haven't bothered to report them yet, probably it's just the same bugs affecting lots of games.
Brendle
Retro freak
Retro freak
Posts: 14
Joined: Thu Jan 30, 2020 2:21 am

Re: Neo-Geo Core

Post by Brendle »

@kazki here's some info.

- MiSTer v200311, OS v200122, 128MB SD Ram, Heatsink, Fan, USB Board, Power Supply: CableRite OUTPUT 5V-4.0A, INPUT 100-240VAC ~ 50/60Hz 0.8A Max (UK).

Used FileZilla set to Binary to transfer files. I haven't tested sound much so far but KOF'94 sound seems fine. Files in media > fat > games > NeoGeo > 000-lo.lo, King of Fighters '94, The (kof94).neo, romsets.xml, sfix.sfix, uni-bios.rom. All Checksums are the same as the ones that someone posted earlier, apart from romsets.xml, but I assume that's because it's been updated since then.

- Neo-Geo Core v200123 (it says this when running the core, however, the file name is NeoGeo_20200123.rbf)
- System Type: Arcade (MVS)
- Bios: UniBIOS 3.3
- Video Mode: NTSC
- Connection: HDMI

Memory Card: Plugged (this reverts back to plugged even if I save or reset)
Auto Save: Off
DIP Settings: Off
Freeplay: On
Freeze: Off
Width: 320px
Aspect Ratio: Original
Scandoubler Fx: None
Stereo Mix: None

Game: King of Fighters '94, The (kof94).neo (from @MiSTer Pack Add-on - Neo Geo 2019-11-20.7z)

GFX glitch after the '8'
Image
GFX tiles appearing outside the game screen on these two:
Image
Image
Right half of all win quotes flicker on and off:
Image
Memory Test:
https://ibb.co/kq3p2Cm

These are from playing for about 15 mins, I don't know if there's more later. I was unable to screenshot some others such as a glitch on a bird flying by in the England stage at the start, and a glitch once when character was hit. If these are inaccuracies with the core, then fair enough. But if it's something I'm doing wrong and others aren't having these issues, then it would be cool to know. One last question, I use the update script, does it update absolutely everything including the MiSTer (v200311) and the OS?

Thank you for your time.
sqwirral wrote:
Brendle wrote:Hi everyone. I'm getting graphical glitches in The King of Fighters '94. Is there a way to tell if this is simply how it is with this core in its current state, or if it's an error on my part? Due to settings or file issues. I've gone through all messages in this thread thoroughly, so I'm sure I have all the correct files and games.

Thanks.
Lots of the glitches are mentioned on the issues page:
https://github.com/MiSTer-devel/NeoGeo_MiSTer/issues

I've noticed others (eg Football Frenzy the touchdown graphics have sprites missing) but haven't bothered to report them yet, probably it's just the same bugs affecting lots of games.
Oh right, if that's the case then it's good to know. It's a bit hard to tell what is personal error and what is normal, because a lot of users post issues and then post later saying they've fixed GFX issues by changing files and stuff. I'm pretty sure I have all the right files though.
kazki
Atariator
Atariator
Posts: 25
Joined: Sun Nov 10, 2019 10:25 pm

Re: NeoGeo topic

Post by kazki »

This is interesting

.neo files are roms taken from the NeoSD multicart from Terraonion, they need a proprietary program to convert a .zip into a .neo

although they might work, they aren't the romset you should look for
maybe you should try the Darksoft romset because the romset.xml is tailored to be used with the Darksoft

google up for darksoft roll up

extract the zip (you should obtain FOLDERS containing the files) into your NeoGeo directory

you'll need the romset.xml to get it work, and hopefully you'll notice nearly zero issue at all

can't say for sure for the tiles outside the image because I'm playing on a CRT :)

edit : I tried kof94 with my darksoft set and indeed the glitches you talked about are present, I even tried on my NeoSD Pro on my AES no glitches at all, but overall the neogeo core is solid and does not have major issues
ElDoctor
Atari nerd
Atari nerd
Posts: 46
Joined: Thu Mar 05, 2020 7:10 pm

Re: NeoGeo topic

Post by ElDoctor »

Hopefully Furrtek can look into this and add Neo CD after he is done with his current Neo CD custom firmware debacles...
Brendle
Retro freak
Retro freak
Posts: 14
Joined: Thu Jan 30, 2020 2:21 am

Re: NeoGeo topic

Post by Brendle »

kazki wrote:This is interesting

.neo files are roms taken from the NeoSD multicart from Terraonion, they need a proprietary program to convert a .zip into a .neo

although they might work, they aren't the romset you should look for
maybe you should try the Darksoft romset because the romset.xml is tailored to be used with the Darksoft

google up for darksoft roll up

extract the zip (you should obtain FOLDERS containing the files) into your NeoGeo directory

you'll need the romset.xml to get it work, and hopefully you'll notice nearly zero issue at all

can't say for sure for the tiles outside the image because I'm playing on a CRT :)

edit : I tried kof94 with my darksoft set and indeed the glitches you talked about are present, I even tried on my NeoSD Pro on my AES no glitches at all, but overall the neogeo core is solid and does not have major issues
Cheers, that's nice of you to help. I was so sure I was using the correct roms for MiSTer, I must be blind. However I got it from a file called 'MiSTer Pack' so I'll give myself SOME credit, haha. I think someone recommended it early in this thread. The one you've suggested, 'Darksoft Roll Up', I think I have it. I think it's the first one I tried but the games didn't work back then due to other issues with non-game files. So I'll give it another try. You added that with it, the KOF'94 glitches are still present, but as Darksoft is recommended, perhaps overall performance will increase.

Haha, I will try it on a CRT soon when the Scart Cable arrives. I'm going to try it on a 4:3 VGA monitor before that.
Last edited by Brendle on Fri Mar 13, 2020 9:31 pm, edited 1 time in total.
sqwirral
Atari User
Atari User
Posts: 35
Joined: Wed Dec 11, 2019 2:34 am
Location: UK

Re: NeoGeo topic

Post by sqwirral »

Those .neo ones are fine, a lot of us use them, easier to work with than the romsets.xml method
User avatar
BitsNStuff
Obsessive compulsive Atari behavior
Obsessive compulsive Atari behavior
Posts: 122
Joined: Tue Oct 16, 2018 7:55 am
Contact:

Re: NeoGeo topic

Post by BitsNStuff »

@Brendle and @mario64
Don't worry I wasn't taking issue with what either of you said and I am sorry if it sounded like I was, that wasn't the intention. Just anted to point that just because there aren't regular releases on those cores doesn't mean that there isn't work going towards those releases.
I'm not a developer so I don't always understand what I see there but if you have a look on the GitHub listings for those cores you can see that work is being done on them.
https://github.com/MiSTer-devel/TurboGrafx16_MiSTer

https://github.com/MiSTer-devel/Gameboy_MiSTer
Each of theose cores, like all the others do, have their own threads on here too so it's always worth having a look at those threads too. Perhaps the cores haven't seen the most action recently but I suppose that's always going to be the way when there area a limited number of developers working across a project of this scale but I can't imagine many of the developers being happy until everything is as good as it can be.

In relation to the NeoGeo core alignment, it does always appear to be just a few pixels off centre. In many games it doesn't actually show because they use all of the available space anyway. It does stand out far more in the games that you show because of the black bars on the sides which obscure just some of the image.

I assume you're using HDMI like me as I've seen people using analogue output noticing it but that could be because overscan hides it on analogue panels. I know there's an option in the core to reduce the number of visible pixels shown on the horizontal axis but even with that switched on it doesn't quite with it due to the centering being ever so slightly off. I don't whthere that's true of the original hardware though.
Brendle
Retro freak
Retro freak
Posts: 14
Joined: Thu Jan 30, 2020 2:21 am

Re: NeoGeo topic

Post by Brendle »

Thanks @BitsNStuff. Yes I'm using it on a monitor with HDMI, I should be able to get it on CRT soon though, when the cable arrives. Will also try it on 4:3 VGA monitor. Yeah I know what you mean, concerning screen edges.
sqwirral wrote:Those .neo ones are fine, a lot of us use them, easier to work with than the romsets.xml method
I'm using those .neo files with the romsets.xml from the Neo-Geo core GitHub page, will that cause issues (and what issues, if you know)? The way you said it makes it sound like I don't need the romsets.xml at all, should I delete it?

A question to you lot - Is there less latency using D-Sub (VGA) than HDMI? I did a little research but there were contradictory opinions.
antibolo
Atarian
Atarian
Posts: 7
Joined: Tue Feb 04, 2020 9:47 pm

Re: NeoGeo topic

Post by antibolo »

kazki wrote:.neo files are roms taken from the NeoSD multicart from Terraonion, they need a proprietary program to convert a .zip into a .neo
The NeoSD (.neo) format is really simple, kinda similar to the de facto standard iNES (.nes) format for NES, where it concatenates the (uncompressed) ROMs into a single file along with a header that describes the sizes and some other metadata. No need for anything "proprietary".

For instance I was looking into it recently and found this:
https://gitlab.com/loic.petit/darksoft-to-neosd

Going from a MAME zip to NeoSD would be similarly trivial.
Brendle
Retro freak
Retro freak
Posts: 14
Joined: Thu Jan 30, 2020 2:21 am

Re: NeoGeo topic

Post by Brendle »

Does the Neo-Geo core work on D-Sub (VGA) monitors? I changed 2 settings in my MiSTer.ini, I activated both forced_scandoubler and vga_scaler by changing them to '1'. the MiSTer boots up, I can see and use the menu but the Neo core must be changing resolution because my monitor loses the signal when I start it. I looked for a ini file for the core but couldn't find one. I'm using an I/O board, not a HDMI to VGA adapter.

Are there other settings I need to change?

EDIT - Nevermind, I turned 'composite_sync' on in MiSTer.ini and now it works. I had to change the Aspect Ratio to Wide in the core settings (because it was horizontally really squished) but I assume that's what you're supposed to do. EDIT 2 - It would be nitpicking to some but, there's a light ripple effect going across the screen using VGA. I tested it with two cables and two monitors but it was the same on both. I thought it was interference from the DE10-Nano itself at first, like maybe the power socket which is close to the VGA socket was doing it (the effect looks like heat rising on the road or if you have a heater under a wall which is being used for a projector... it's hard to describe). But I booted up the Mega Drive core and the issue isn't there. One of my VGA monitors also has DVI, I'm going to see if the same thing happens with that.

EDIT 3 - I fixed it by changing the 'vsync_adjust' from 'Low lag' to 'Match display frequency' in the MiSTer.ini. This adds lag but got rid of the ripple effect on the screen.
User avatar
gusmoney
Atarian
Atarian
Posts: 9
Joined: Tue Jan 28, 2020 1:37 am

Re: NeoGeo topic

Post by gusmoney »

Now that the Universal Bios 4 is free, has anyone tried it with their MiSTer NG core yet?
djsquare
Atari maniac
Atari maniac
Posts: 91
Joined: Thu Oct 18, 2018 2:01 am

Re: NeoGeo topic

Post by djsquare »

gusmoney wrote:Now that the Universal Bios 4 is free, has anyone tried it with their MiSTer NG core yet?
I've been using 4.0 for awhile now from my own dumped mvs bios chip. What concerns do you have?
ElDoctor
Atari nerd
Atari nerd
Posts: 46
Joined: Thu Mar 05, 2020 7:10 pm

Re: NeoGeo topic

Post by ElDoctor »

djsquare wrote:
gusmoney wrote:Now that the Universal Bios 4 is free, has anyone tried it with their MiSTer NG core yet?
I've been using 4.0 for awhile now from my own dumped mvs bios chip. What concerns do you have?
Same here. Works flawlessly. Current issues are related to the core (let's pray the lord Furrtek will not die surrounded by acetone toxic fumes before that); not the BIOS you use.
User avatar
gusmoney
Atarian
Atarian
Posts: 9
Joined: Tue Jan 28, 2020 1:37 am

Re: NeoGeo topic

Post by gusmoney »

djsquare wrote:
gusmoney wrote:Now that the Universal Bios 4 is free, has anyone tried it with their MiSTer NG core yet?
I've been using 4.0 for awhile now from my own dumped mvs bios chip. What concerns do you have?
No concerns per se. This is my first opportunity to use it and wondered if anyone else had given it a try.
Locked

Return to “MiSTer”