Custom Video Modes Test Thread

https://github.com/MiSTer-devel/Main_MiSTer/wiki
rashohyo
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Re: Custom Video Modes Test Thread

Post by rashohyo »

Grabulosaure wrote:
rashohyo wrote:MemTest always have problem still with Vga_scaler=0
If you set vga_scaler=0, then the video on the analog IO board is the native output of the core and videomode is used for the HDMI output only.
if you set vga_scaler=1, the scaler output is redirected to the analog IO board.

Did you try vga_scaler=1 and video_mode=320x240 ?

You should also try :

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video_mode=640,16,64,80,240,1,3,14,12380
vga_scaler=1
You can see the images below.. Mem test is good after one second in 320x240 and scaler on
640x240 have a sync visualization but not good aspect ratio in each core..

I understood that i have to finde a good resolution with vga scaler set to 1. Is it maybe something related to the timings?
Is it possible that my io board v 5.5xl is too old? Mai v6.1 helps?

Many thanks
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redsteakraw
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Re: Custom Video Modes Test Thread

Post by redsteakraw »

Just a word of caution NEVER EVER, use integer scaling for the 2600 over HDMI the resolution can change at any time and the vertical resolution is so variable between games and even during gameplay that no one optimal setting can be reached. It is a mess so don't bother, non integer scaling nearest neighbor or similar is far better, and prevents massive resizing and black outs during gameplay.
EmKIronFist
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Re: Custom Video Modes Test Thread

Post by EmKIronFist »

Okay, I've been trying out the custom video modes stuff just to get a feel for how to explain things on the wiki and I found a pretty useful mode for people with 1080p displays who prefer clean integer scales: 1440x960, AKA 3:2 960p!

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video_mode=1440,80,152,232,960,3,10,23,113750
So why would you want to use this mode instead of 720p or 1080p on a 1080p display?

Well, it's a higher resolution than 720p but 240p consoles still scale cleanly with a perfect 4x scale, while GBA also fills the screen perfectly with a 6x scale! So you get slightly sharper results but without the uneven vertical scaling or letterboxing you would get with 1080p. Filtering will also be a little more effective at this resolution due to slightly higher pixel density. You might not expect this to make much of a difference but (in my opinion) it's noticeably cleaner this way.

The only exceptions I've found in my setup so far (outside the various oddball resolutions of computer systems) are original Gameboy and Game Gear, both of which have 160x144 resolutions that are better suited to being scaled up 5x to 720p. If you do use 3:2 960p, I'd recommend adding sections to your config file specifically for these systems to ensure they scale cleanly too. (See this part of the wiki )

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[Gameboy]
video_mode=0

[SMS]
video_mode=0
With this addition to your INI file, the Gameboy and Game Gear games will continue to fill the screen with a 5x scale at 720p; alternatively you could give them each vscale_mode=1 to maintain an integer scale and mostly fill the screen's vertical space without needing filtering. The second option is what I went with, as I don't have as much a desire for fullscreen Game Boy as I do for fullscreen GBA.

This might seem silly and unnecessary but if your display supports it, I strongly recommend trying it out. It's no substitute for, say, 1440p but it can be a nice lil improvement.
Piacenti
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Re: Custom Video Modes Test Thread

Post by Piacenti »

What would be the best resolution for LG C9 (4K)? I’m using 1920x1200 which gives me a 6x integer scale with vscale_mode=1. Maybe I can try 1440p for 7x?
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