I tested a lot of games and demos, and the core is replicating everything like a real game boy

But I noticed bugs in some demos and games that use scanline interrupts, it looks like it is not fast enough or something.
For example prehistorik man uses scanline interrupts to simulate parallax and some cool effects. This game runs with a lot of gfx missing in menu, and starting a new game shows just a black screen.
Also tested demos like GEJMBOJ, and the scanline effects are also missing.
A lot of game boy color games and demos use scanline interrupts to draw "highcolour" images (rayman, cannon fodder), or to change palette every scanline... and all of this is also showing gfx errors.
Thanks!