Atari 2600

https://github.com/MiSTer-devel/Main_MiSTer/wiki

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NML32
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Atari 2600

Post by NML32 »

There is something with Alien Attack Delux that keeps the video_info display on the screen during gameplay.
I haven't seen this happen with any other 2600 game so I was hesitant to even report it.
Sorgelig
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Re: Atari 2600

Post by Sorgelig »

i will check it. Atari 2600 has flexible configurable resolution, so probably this game does some tricks and trigger the resolution change watchdog.
You can disable vsync_adjust and video_info for Atari 2600 specifically.
BlueLightning
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Re: Atari 2600

Post by BlueLightning »

Hallo,

i tried dragster for ATARI 2600 but there is only a black screen with a loud noise nothing more happens. I tried Rom from different Websites it's the same error. Any idea what i can do?
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Re: Atari 2600

Post by Sorgelig »

There is no guarantee to have 100% compatibility with every ROM. C'est la vie.
BlueLightning
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Re: Atari 2600

Post by BlueLightning »

Is there the possibility that you add switches in the core for different settings to increase the compatibility ? Like vsync on/off ?
Sorgelig
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Re: Atari 2600

Post by Sorgelig »

how it's related to vsync?
BlueLightning
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Re: Atari 2600

Post by BlueLightning »

Is it possible that the ATARI 2600 Core need SDRAM too? Wiki says no. At this time i don't have one for testing, waiting for delivery :-(
NML32
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Re: Atari 2600

Post by NML32 »

BlueLightning wrote:Hallo,

i tried dragster for ATARI 2600 but there is only a black screen with a loud noise nothing more happens. I tried Rom from different Websites it's the same error. Any idea what i can do?
Try Sword of Surtr it's a new Homebrew that is in its final build and works on MiSTer. I recorded a video of some gameplay on my MiSTer there is a link to the bin in the description.
https://youtu.be/OeiPoOO40fQ
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Re: Atari 2600

Post by BlueLightning »

Okay, thanks I will try this homebrew Rom to test my Atari Core
NML32
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Re: Atari 2600

Post by NML32 »

BlueLightning wrote:Okay, thanks I will try this homebrew Rom to test my Atari Core
I think the 2600 core only works on HDMI. At least that’s my experience.
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Re: Atari 2600

Post by Sorgelig »

rename any working rom to boot.rom and place into atari2600 folder.
It will be loaded at core startup, so you will be able to use OSD menu on VGA.

HDMI has no such problem as it always output the video. You will see a black screen on startup.

This is known issue with this core - it doesn't produce the video without ROM. Same as (very-)retro console without cartridge usually won't display anything.
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Re: Atari 2600

Post by BlueLightning »

Hi,

second test everything is fine running dragster, wizard of war, and Ikari Warriors. Got a new Rom Set with different Versions and they run fine :-)
i found out you must try different game versions.
NML32
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Re: Atari 2600

Post by NML32 »

Sorgelig wrote:rename any working rom to boot.rom and place into atari2600 folder.
It will be loaded at core startup, so you will be able to use OSD menu on VGA.

HDMI has no such problem as it always output the video. You will see a black screen on startup.

This is known issue with this core - it doesn't produce the video without ROM. Same as (very-)retro console without cartridge usually won't display anything.
Thanks, that worked great.
I downloaded Bataribasic and created a simple rom that displays Atari 2600. Not the best looking boot screen but I like it better than the blank screen.

Edit: updated attachment with or without spaces in the title. Also fixed blank screen when pressing fire.
boot.zip
Atari2600.JPG
Title_wo_spaces.JPG
You do not have the required permissions to view the files attached to this post.
Neuro
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Re: Atari 2600

Post by Neuro »

Hi
¿Someone can try the Combat rom and try to play?
In my mist version tanks dont stop firing...
I wanna know if the mister version is ok.
Thanx in advance.
NML32
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Re: Atari 2600

Post by NML32 »

Neuro wrote:Hi
¿Someone can try the Combat rom and try to play?
In my mist version tanks dont stop firing...
I wanna know if the mister version is ok.
Thanx in advance.
The same happens on the MiSTer.
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Re: Atari 2600

Post by Neuro »

NML32 wrote:
Neuro wrote:Hi
¿Someone can try the Combat rom and try to play?
In my mist version tanks dont stop firing...
I wanna know if the mister version is ok.
Thanx in advance.
The same happens on the MiSTer.
Thanx, hope some day someone find that bug in some 2k roms. Air ship battle, combat....
I tryed to find that bug without luck.
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Re: Atari 2600

Post by Sorgelig »

iCube wrote:I don’t know if I’m using this site right but anyway i just got my dads old 2600 from 1980. I do not get a signal unless i push very hard on the power switch and and even then the signal is very weak. This is an image of what it looks like. I opened it to see if there was something wrong like a weak video cable but nothing.
definitely wrong. Check other subforums about real hardware. This sub-forum about modern FPGA replica.
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Re: Atari 2600

Post by silverfox0786 »

not sure if this has been mentioned yet but i have noticed that alot of AtariAge / Homebrew games do not work on the 2600 Core. i have not tried the Mist yet but they work flawless on Stella Emu so i know the roms are good
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Re: Atari 2600

Post by Sorgelig »

silverfox0786 wrote:not sure if this has been mentioned yet but i have noticed that alot of AtariAge / Homebrew games do not work on the 2600 Core. i have not tried the Mist yet but they work flawless on Stella Emu so i know the roms are good
So, you can take this core and improve.
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Re: Atari 2600

Post by silverfox0786 »

Sorgelig wrote:
silverfox0786 wrote:not sure if this has been mentioned yet but i have noticed that alot of AtariAge / Homebrew games do not work on the 2600 Core. i have not tried the Mist yet but they work flawless on Stella Emu so i know the roms are good
So, you can take this core and improve.
if that was the case i wouldnt have reported it and just done it

my whole point of reporting it was so the original core writer could look into it
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Re: Atari 2600

Post by MasterOfGizmo »

silverfox0786 wrote:my whole point of reporting it was so the original core writer could look into it
In most cases the original core writer started the work many years ago on a completely different board. In case of the A2600 core the original source is https://hackaday.com/2010/09/15/atari-2 ... n-an-fpga/. Every now and then someone grabs the code and ports it to newer hardware and/or improves it. That's how these things usually work.

The original core author that wrote this particular core probably doesn't even have a MIST. So it's up to interested users like you and me and the other people here to continue his work.

It's all open source and there's everything you need to give it a try yourself if you are interested in the core.
MISTeryNano, tiny FPGA based STE: https://github.com/Harbaum/MiSTeryNano
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Re: Atari 2600

Post by ShyBry »

Is it a known issue that most sounds in Pitfall don't work? For me, there is sound when hitting a log, but no sound when jumping, swinging, or dying. I don't have the SDRAM board yet, if that might make a difference...
NML32
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Re: Atari 2600

Post by NML32 »

ShyBry wrote:Is it a known issue that most sounds in Pitfall don't work? For me, there is sound when hitting a log, but no sound when jumping, swinging, or dying. I don't have the SDRAM board yet, if that might make a difference...
It's a known problem, the A2600 core needs some attention.
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Re: Atari 2600

Post by ewok »

Mist core is updated. More mappers work now. Hopefully the MISTer core will be updated accordingly. Many thanks in advance!!
NML32
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Re: Atari 2600

Post by NML32 »

ewok wrote:Mist core is updated. More mappers work now. Hopefully the MISTer core will be updated accordingly. Many thanks in advance!!
What new mappers have been added since Atari2600_20181214.rbf?

Link?
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