Yes, I remember that, but I didn't know you managed to keep some of them. Have you count how many games did burn?dlfrsilver wrote:No brume, only a few a them remains. The big part of them have burned in the house.
Sorry to be oot...
Yes, I remember that, but I didn't know you managed to keep some of them. Have you count how many games did burn?dlfrsilver wrote:No brume, only a few a them remains. The big part of them have burned in the house.
Are there any .scp flux level images anywhere?JimDrew wrote: ...
SuperCard Pro can create flux level images (.scp extension). I have made the image file format public information, and I would be happy to work with any developer to integrate this format into an emulator, or any kind of tool.
...
ouaoooo impressive listJeff_HxC2001 wrote:Still "work in progress" but i have added the SCP importer & exporter two months ago to the hxc software :
http://sourceforge.net/p/hxcfloppyemu/c ... cp_loader/
So it can create/read SCP file from/and convert to all files images supported by the HxC Software.
Here is the actual supported image types :
http://sourceforge.net/p/hxcfloppyemu/c ... s/loaders/
Nice... I just changed the .scp file format a bit today - mostly to define the write mode for making an image read/write capable for emulators. I also made things a bit more clear in the definitions for each byte and the bit flags.Jeff_HxC2001 wrote:Still "work in progress" but i have added the SCP importer & exporter two months ago to the hxc software :
http://sourceforge.net/p/hxcfloppyemu/c ... cp_loader/
So it can create/read SCP file from/and convert to all files images supported by the HxC Software.
Here is the actual supported image types :
http://sourceforge.net/p/hxcfloppyemu/c ... s/loaders/
I can setup an FTP page and put some generic disk images on there for you to look at.Hippy Dave wrote:Hi,
Thanks for the additional .scp info. I do not have a SuperCard to generate my own data. I would like some data please (a couple of 5 - 40MB .scp files to analyse).
0-82 is already 83 tracksdlfrsilver wrote:@Jim : you can add up to 83 tracks. Some games are going that far (scooby doo on amiga for instance, use 83 tracks).
Jim if you do let me know alsoJimDrew wrote:I can setup an FTP page and put some generic disk images on there for you to look at.Hippy Dave wrote:Hi,
Thanks for the additional .scp info. I do not have a SuperCard to generate my own data. I would like some data please (a couple of 5 - 40MB .scp files to analyse).
Send me an email: sales @ cbmstuff.com and I will email you with info.
Yes, the FTP is ready. But I've find a better way to do it, with better speed. I can't open it atm, but it'll be ready on MondayDrCoolZic wrote: Brume do you have FTP space so we cann all add up in one location?![]()
I believe that having an example .scp disk image available for public inspection would be good marketing for the SuperCard. Note that an author can release their copyrighted information into the public domain. I emailed you Projects_001_Backup.st.zip to use if you like.JimDrew wrote: Copyrights last the life of the author + 75 years in the United State, so the copyright of all computer software is still valid. For this reason, I won't be hosting any copyrighted disk images since that is a felony.
I am full aware of this. Actually i just follow the format change time to time. That's also why i keep it as "Work In Progress" for the moment.JimDrew wrote:
Nice... I just changed the .scp file format a bit today - mostly to define the write mode for making an image read/write capable for emulators. I also made things a bit more clear in the definitions for each byte and the bit flags.
Also note that I corrected the track usage to be 166 tracks total (0-82, bottom/top). The reserved long word at 0x2A4 is now the entry for track 82. head 1).
There is also a lot of demos out there without this copyright issue...Hippy Dave wrote:I believe that having an example .scp disk image available for public inspection would be good marketing for the SuperCard. Note that an author can release their copyrighted information into the public domain. I emailed you Projects_001_Backup.st.zip to use if you like.JimDrew wrote: Copyrights last the life of the author + 75 years in the United State, so the copyright of all computer software is still valid. For this reason, I won't be hosting any copyrighted disk images since that is a felony.
Here is the Union Demo in STX, Super Card Pro (SCP) and KF Streams (raw) format :Brume wrote:Maybe could we start to work with the Union Demo as an example, instead of games?
This demo has his own format: it can't be copied with regular program, so it includes his own copy-program. And of course, it can be freely spread.
See this thread for more copy-protected demos:
http://www.atari-forum.com/viewtopic.php?f=1&t=25586
Yes, and ST,MSA,DIM,STT,ADF,ADZ,DMS files tooBrume wrote:Thank you Jeff
So does it mean it's easily possible to convert STX to RAW or SCP format?
Code: Select all
libhxcfe version : 2.4.4.1
---------------------------------------------------------------------------
- libhxcfe file type support list -
---------------------------------------------------------------------------
MODULE ID ACCESS DESCRIPTION Extension
KRYOFLUXSTREAM (RW) : KryoFlux Stream Loader (*.raw)
AMIGA_DMS (R ) : AMIGA DMS Loader (*.dms)
AMIGA_ADZ (R ) : AMIGA ADZ Loader (*.adz)
AMIGA_EXTADF (R ) : AMIGA EXTENDED ADF Loader (*.adf)
AMIGA_OLDEXTADF (R ) : AMIGA OLD EXTENDED ADF Loader (*.adf)
ZXSPECTRUM_FDI (R ) : ZX SPECTRUM FDI Loader (*.fdi)
AMIGA_ADF (RW) : AMIGA ADF Loader (*.adf)
ACORN_ADF (R ) : ACORN ADF Loader (*.adf)
AMSTRADCPC_DSK (RW) : Amstrad CPC DSK Loader (*.dsk)
ATARIST_DIM (R ) : ATARI ST DIM Loader (*.dim)
ATARIST_STX (R ) : Atari ST STX/Pasti Loader (*.stx)
ATARIST_STT (R ) : ATARI ST STT Loader (*.stt)
COPYQM (R ) : COPYQM IMG Loader (*.dsk)
TELEDISK_TD0 (R ) : TELEDISK TD0 Loader (*.td0)
ATARIST_MSA (RW) : ATARI ST MSA Loader (*.msa)
RAW_IMZ (R ) : IBM PC IMZ Loader (*.imz)
HXCMFM_IMG (RW) : HXC MFM IMG Loader (*.mfm)
ORIC_DSK (R ) : ORIC DSK Loader (*.dsk)
ATARIST_ST (R ) : ATARI ST ST Loader (*.st)
ROLAND_W30 (R ) : Roland W30 file Loader (*.w30)
SPS_IPF (R ) : SPS IPF Loader (*.ipf)
TI994A_V9T9 (RW) : TI99 4A V9T9 Loader (*.v9t9)
AMIGA_FS (R ) : AMIGA FS Loader (*.amigados)
PROPHET2000 (R ) : PROPHET 2000 Loader (*.img)
RAW_IMG (R ) : IBM PC IMG Loader (*.img)
MSX_DSK (R ) : MSX DSK Loader (*.dsk)
FAT12FLOPPY (R ) : FAT12/MS DOS Loader (*.fat)
HXC_HFE (RW) : SD Card HxCFE HFE file Loader (*.hfe)
HXC_EXTHFE ( W) : SD Card HxCFE EXTENDED HFE file Loader(*.hfe)
HXC_HDDD_A2_HFE ( W) : SD Card HxCFE HFE file Loader (HDDD A2 Support)(*.hfe)
VTR_IMG (RW) : VTR IMG Loader (*.vtr)
IMD_IMG (RW) : ImageDisk IMD file Loader (*.imd)
HXC_AFI (RW) : HxC AFI file loader (*.afi)
C64_D64 (R ) : C64 D64 file image loader (*.d64)
C64_D81 (R ) : C64 D81 Loader (*.d81)
ZXSPECTRUM_TRD (R ) : Zx Spectrum TRD Loader (*.trd)
ZXSPECTRUM_SCL (R ) : ZX SPECTRUM SCL Loader (*.scl)
THOMSONTO8D_SAP (R ) : THOMSON TO8D SAP Loader (*.sap)
TRS80_JV1 (R ) : TRS80 JV1 Loader (*.jv1)
TRS80_JV3 (RW) : TRS80 JV3 Loader (*.jv3)
TRS80_JVC (R ) : TRS80 JVC Loader (*.jvc)
SVD (R ) : SVD Loader (*.svd)
NEC_D88 (RW) : NEC D88 Loader (*.d88)
X68000_HDM (R ) : X68000 HDM file Loader (*.hdm)
RAW_LOADER (RW) : RAW Sector loader (*.img)
SNES_SMC (R ) : Super famicom SMC Loader (*.smc)
VEGAS6809 (R ) : VEGAS6809 image Loader (*.veg)
TRS80_DMK (RW) : TRS80 DMK Loader (*.dmk)
TI994A_PC99 (R ) : TI99 4A PC99 Loader (*.pc99)
APRIDISK (R ) : APRIDISK Loader (*.dsk)
ENSONIQ_EDE (R ) : ENSONIQ EDE Loader (*.ede)
FAT12FLOPPY (R ) : FAT12/MS DOS Loader (*.fat)
ENSONIQ_GKH (R ) : ENSONIQ GKH Loader (*.gkh)
THOMSON_FD (R ) : THOMSON FD Loader (*.fd)
CASIO_FZF (R ) : Casio FZF file Loader (*.fzf)
DRAGON3264_VDK (R ) : DRAGON32 & 64 VDK Loader (*.vdk)
OBERHEIM_DPX (R ) : Oberheim DPX Loader (*.dpx)
ENSONIQ_EDM (R ) : Ensoniq mirage EDM Loader (*.edm)
EMAX_EM (R ) : EMAX EM1 & EM2 Loader (*.em1)
SAMCOUPE_MGT (R ) : SAM COUPE MGT Loader (*.mgt)
SAMCOUPE_SAD (R ) : SAM COUPE SAD Loader (*.sad)
EMULATORII (R ) : E-mu Emulator II / SP1200 dsk Loader (*.emuiifd)
EMULATORII_EMUII (R ) : E-mu Emulator II *.eii Loader (*.eii)
EMULATORI (R ) : E-mu Emulator I dsk Loader (*.emufd)
CAMPUTERSLYNX (R ) : CAMPUTERSLYNX Loader (*.ldf)
BBC_ADL (R ) : BBC ADL floppy image loader (*.adl)
BBC_SSD_DSD (R ) : BBC SSD & DSD floppy image loader (*.dsd)
FEI (R ) : FEI Loader (*.fei)
SYSTEM_24 (R ) : System 24 loader (*.s24)
SCP_FLUX_STREAM (RW) : SCP Stream Loader (*.scp)
APPLE2_NIB (R ) : Apple II NIB Loader (*.nib)
APPLE2_DO (R ) : Apple II DO Loader (*.do)
SPECCYDOS_SDD (RW) : Speccy DOS SDD File Loader (*.sdd)
BMP_IMAGE ( W) : BMP floppy tracks layout image generator(*.bmp)
ARBURG (RW) : ARBURG RAW Loader (*.arburgfd)
GENERIC_XML (RW) : Generic XML file Loader (*.xml)
Well, apparently I uploaded the corrected file spec to the wrong folder on our website. DrCoolZic pointed that out this morning and so I fixed it.Jeff_HxC2001 wrote:I am full aware of this. Actually i just follow the format change time to time. That's also why i keep it as "Work In Progress" for the moment.JimDrew wrote:
Nice... I just changed the .scp file format a bit today - mostly to define the write mode for making an image read/write capable for emulators. I also made things a bit more clear in the definitions for each byte and the bit flags.
Also note that I corrected the track usage to be 166 tracks total (0-82, bottom/top). The reserved long word at 0x2A4 is now the entry for track 82. head 1).
Did you test the .scp created disk? What drive was used to create the original image? I have never seen a drive speed vary so much before!Jeff_HxC2001 wrote:Brume wrote:Maybe could we start to work with the Union Demo as an example, instead of games?
This demo has his own format: it can't be copied with regular program, so it includes his own copy-program. And of course, it can be freely spread.
See this thread for more copy-protected demos:
http://www.atari-forum.com/viewtopic.php?f=1&t=25586