Steem SSE beta
- BlankVector
- Atari Super Hero
- Posts: 607
- Joined: Wed Oct 24, 2007 7:52 pm
- Location: France
- Contact:
Re: Steem SSE beta
There is a keyboard issue (any ROM). For example, in the New Folder window, I can't type some keys such as A, Z or M, while most other keys work fine. It is worth noting that I use a French keyboard, and that the non-working keys are precisely the ones which are not at the same place than QWERTY keyboard.
It worked fine in old Steem 3.2, I don't know when it started failing.
It worked fine in old Steem 3.2, I don't know when it started failing.
Subscribe to my Vretrocomputing channel on YouTube and Facebook. Latest video: Display a monochrome pixel in assembly language on Atari ST.
- Steven Seagal
- Fuji Shaped Bastard
- Posts: 2018
- Joined: Sun Dec 04, 2005 9:12 am
- Location: Undisclosed
- Contact:
Re: Steem SSE beta
I don't remember changing this. Did you check your shortcuts and joystick settings for interference?
Other place to check is Machine/Keybaord/Language, but I'm not familiar with it.
Other place to check is Machine/Keybaord/Language, but I'm not familiar with it.
In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
Steem SSE: http://sourceforge.net/projects/steemsse
- BlankVector
- Atari Super Hero
- Posts: 607
- Joined: Wed Oct 24, 2007 7:52 pm
- Location: France
- Contact:
Re: Steem SSE beta
Yes, nothing wrong there.Steven Seagal wrote:Did you check your shortcuts and joystick settings for interference?
I didn't know that setting.Steven Seagal wrote:Other place to check is Machine/Keybaord/Language, but I'm not familiar with it.
Finally, the problem is unrelated to the Windows keyboard layout. The problem always happens, whenever I configure Windows for French or English.
Also, that "Machine/Keybaord/Language" setting is interesting. If I choose English there, it works fine. As soon as I choose French there, the French Z and M keys stop responding. They are at the same place as 'W' and '';' on QUERTY keyboard.
Subscribe to my Vretrocomputing channel on YouTube and Facebook. Latest video: Display a monochrome pixel in assembly language on Atari ST.
- Steven Seagal
- Fuji Shaped Bastard
- Posts: 2018
- Joined: Sun Dec 04, 2005 9:12 am
- Location: Undisclosed
- Contact:
Re: Steem SSE beta
Cool, you found another X64-only (hopefully) bug.
I saw the problem already and then forgot about it...
I promise it will be fixed, but not today.
EDIT: normally, it should work now.
I saw the problem already and then forgot about it...
Code: Select all
//TODO X64 ???
EDIT: normally, it should work now.
In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
Steem SSE: http://sourceforge.net/projects/steemsse
- Steven Seagal
- Fuji Shaped Bastard
- Posts: 2018
- Joined: Sun Dec 04, 2005 9:12 am
- Location: Undisclosed
- Contact:
Re: Steem SSE beta
The place where you will regularly find betas of Steem SSE is here:
https://sourceforge.net/projects/steems ... DevBuilds/
To know if a build is actual, just check the upload date.
https://sourceforge.net/projects/steems ... DevBuilds/
To know if a build is actual, just check the upload date.
In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
Steem SSE: http://sourceforge.net/projects/steemsse
Re: Steem SSE beta
cool, will check it this evening
Lynx I / Mega ST 1 / 7800 / Portfolio / Lynx II / Jaguar / TT030 / Mega STe / 800 XL / 1040 STe / Falcon030 / 65 XE / 520 STm / SM124 / SC1435
DDD HDD / AT Speed C16 / TF536 / SDrive / PAK68/3 / Lynx Multi Card / LDW Super 2000 / XCA12 / SkunkBoard / CosmosEx / SatanDisk / UltraSatan / USB Floppy Drive Emulator / Eiffel / SIO2PC / Crazy Dots / PAM Net
Hatari / Steem SSE / Aranym / Saint
http://260ste.atari.org
DDD HDD / AT Speed C16 / TF536 / SDrive / PAK68/3 / Lynx Multi Card / LDW Super 2000 / XCA12 / SkunkBoard / CosmosEx / SatanDisk / UltraSatan / USB Floppy Drive Emulator / Eiffel / SIO2PC / Crazy Dots / PAM Net
Hatari / Steem SSE / Aranym / Saint
http://260ste.atari.org
-
- Captain Atari
- Posts: 178
- Joined: Fri Jun 12, 2009 8:34 am
- Location: St. Petersburg, RUSSIA
- Contact:
Re: Steem SSE beta
Dear Steven,
I found that shortcut for Take Screenshot is not working, when I assigned some hotley for it, while this function is working OK if I run it from STeem menu.
Kindly asking to check.
Brgds=
Dima-
I found that shortcut for Take Screenshot is not working, when I assigned some hotley for it, while this function is working OK if I run it from STeem menu.
Kindly asking to check.
Brgds=
Dima-
-
- Captain Atari
- Posts: 178
- Joined: Fri Jun 12, 2009 8:34 am
- Location: St. Petersburg, RUSSIA
- Contact:
Re: Steem SSE beta
By mistake submitted twice
Dima-

Dima-
- Steven Seagal
- Fuji Shaped Bastard
- Posts: 2018
- Joined: Sun Dec 04, 2005 9:12 am
- Location: Undisclosed
- Contact:
Re: Steem SSE beta
Hello, it works for me, running or not, I don't see the problem.
Could be interference with joystick keys?
Could be interference with joystick keys?
In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
Steem SSE: http://sourceforge.net/projects/steemsse
-
- Captain Atari
- Posts: 178
- Joined: Fri Jun 12, 2009 8:34 am
- Location: St. Petersburg, RUSSIA
- Contact:
Re: Steem SSE beta
Yes, I configured for screenshots 'Shift' key and it was interference with Joystick, after I changed shortcut to 'Alt+S', it started to work.Steven Seagal wrote:Hello, it works for me, running or not, I don't see the problem.
Could be interference with joystick keys?
-
- Atariator
- Posts: 21
- Joined: Sun Apr 30, 2017 10:33 am
Re: Steem SSE beta
Hello, just having a little fiddle with the latest beta and I was sure something that was fixed seems to be broken again (the included text seems to state it's fixed).
The issue with corruption on the right border when at fullscreen at a widescreen resolution and changing to low from medium resolution cause screen draw in the right border for a frame and so a flashing right hand border.
This is setting steem to fullscreen 19020x1080 at 50Hz.
The issue with corruption on the right border when at fullscreen at a widescreen resolution and changing to low from medium resolution cause screen draw in the right border for a frame and so a flashing right hand border.
This is setting steem to fullscreen 19020x1080 at 50Hz.
- Steven Seagal
- Fuji Shaped Bastard
- Posts: 2018
- Joined: Sun Dec 04, 2005 9:12 am
- Location: Undisclosed
- Contact:
Re: Steem SSE beta
Hello, maybe it was fixed already depending on which "latest beta" you tested.
19020x1080 is very wide.
19020x1080 is very wide.
In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
Steem SSE: http://sourceforge.net/projects/steemsse
Re: Steem SSE beta
It is not very wide, it is mistypeSteven Seagal wrote:Hello, maybe it was fixed already depending on which "latest beta" you tested.
19020x1080 is very wide.

Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.
-
- Atariator
- Posts: 21
- Joined: Sun Apr 30, 2017 10:33 am
Re: Steem SSE beta
Just working with the native resolution of my systemSteven Seagal wrote:Hello, maybe it was fixed already depending on which "latest beta" you tested.
19020x1080 is very wide.

Just looked and noticed the D3D version has had an update since my last test, no more right border corruption but alas there seems to be a new issue...
Is it correct that with every change in ST resolution STeem is resetting the physical output render resolution in fullscreen? I find my display is having to resync the HDMI output every time the ST resolution is changed.
Sooo in a typical Demo scenario how they sometimes like to change res mid way through for text display reasons the screen will cut off completely while it resyncs the HDMI output and of course meanwhile STeem is still playing away.
- Steven Seagal
- Fuji Shaped Bastard
- Posts: 2018
- Joined: Sun Dec 04, 2005 9:12 am
- Location: Undisclosed
- Contact:
Re: Steem SSE beta
Yes. It does it only with option 'Hacks' checked (normally).
On a LCD screen, the change is fast.
I'll look again at it before release but those rendering issues are confusing.
Can't even do a CLS?
On a LCD screen, the change is fast.
I'll look again at it before release but those rendering issues are confusing.
Can't even do a CLS?

In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
Steem SSE: http://sourceforge.net/projects/steemsse
-
- Atariator
- Posts: 21
- Joined: Sun Apr 30, 2017 10:33 am
Re: Steem SSE beta
Not up on my programming these days and even more so with Direct3D but sure there was a way to fill out a surface/render target/texture with a given colour.
- Steven Seagal
- Fuji Shaped Bastard
- Posts: 2018
- Joined: Sun Dec 04, 2005 9:12 am
- Location: Undisclosed
- Contact:
Re: Steem SSE beta
Did you try with the latest beta?
There are also additional options that may help like Windowed Borderless Mode, Crisp Rendering (unchecked for smoother transitions).
Note the blurb for v3.9.2 wasn't up-to-date (script error on my side).
There are also additional options that may help like Windowed Borderless Mode, Crisp Rendering (unchecked for smoother transitions).
Note the blurb for v3.9.2 wasn't up-to-date (script error on my side).
In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
Steem SSE: http://sourceforge.net/projects/steemsse
-
- Atariator
- Posts: 21
- Joined: Sun Apr 30, 2017 10:33 am
Re: Steem SSE beta
I shall have a fiddle when I can, might not be until the weekend.
-
- Atariator
- Posts: 21
- Joined: Sun Apr 30, 2017 10:33 am
Re: Steem SSE beta
Just had a look at the current Beta (literally just updated before I downloaded), does seem to be working much better.
I still notice the little flicker of the size adjustment when changing resolution but something I can live with and doesn't leave any long term corruption it use to and no resync of HDMI signal.
I still notice the little flicker of the size adjustment when changing resolution but something I can live with and doesn't leave any long term corruption it use to and no resync of HDMI signal.
- Steven Seagal
- Fuji Shaped Bastard
- Posts: 2018
- Joined: Sun Dec 04, 2005 9:12 am
- Location: Undisclosed
- Contact:
Re: Steem SSE beta
Do you have a precise case? The flicker could be in the ST too. 

In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
Steem SSE: http://sourceforge.net/projects/steemsse
-
- Atariator
- Posts: 21
- Joined: Sun Apr 30, 2017 10:33 am
Re: Steem SSE beta
Down side of not having a real system to test properly with...
Actually just done an upload which will help visualize what I mean...
In the Braindamage Demo (dead video link removed)at time index 2:25, when the screen changes to display 'ORDER UTOPOS NOW' text, half of the ST screen area flashes black and then when it changes back to do the dotted ball the right border flashes (the original corruption problem). I get the same just switching the desktop resolution.
Screen setup at 1920x1080@50Hz (or 1080p50 if you like), VSync on
The way it's looking to me, guessing at the internal workings of the emulator, when the resolution changes, it's like for a frame it's drawing the low res ST image on a medium resolution render setup and vice versa.. if that make sense.
Edit: removing dead video link
Actually just done an upload which will help visualize what I mean...
In the Braindamage Demo (dead video link removed)at time index 2:25, when the screen changes to display 'ORDER UTOPOS NOW' text, half of the ST screen area flashes black and then when it changes back to do the dotted ball the right border flashes (the original corruption problem). I get the same just switching the desktop resolution.
Screen setup at 1920x1080@50Hz (or 1080p50 if you like), VSync on
The way it's looking to me, guessing at the internal workings of the emulator, when the resolution changes, it's like for a frame it's drawing the low res ST image on a medium resolution render setup and vice versa.. if that make sense.
Edit: removing dead video link
Last edited by WoodlandSpirit on Sun Jun 11, 2017 12:27 pm, edited 1 time in total.
- Steven Seagal
- Fuji Shaped Bastard
- Posts: 2018
- Joined: Sun Dec 04, 2005 9:12 am
- Location: Undisclosed
- Contact:
Re: Steem SSE beta
I don't have the problem and I don't see it on the video. Problem with my eyes? 
In D3D, the sprite is deleted and created. Could it have different effect according to the system?

In D3D, the sprite is deleted and created. Could it have different effect according to the system?
In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
Steem SSE: http://sourceforge.net/projects/steemsse
-
- Atariator
- Posts: 21
- Joined: Sun Apr 30, 2017 10:33 am
Re: Steem SSE beta
A route I really don't want to go down...Steven Seagal wrote:Problem with my eyes?

I'll try and setup a better display of what's going on.
- Steven Seagal
- Fuji Shaped Bastard
- Posts: 2018
- Joined: Sun Dec 04, 2005 9:12 am
- Location: Undisclosed
- Contact:
Re: Steem SSE beta
I uploaded a new test build (Win32 D3D) where the "texture" is recreated at each "sprite" change, just in case.
In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
Steem SSE: http://sourceforge.net/projects/steemsse
-
- Atariator
- Posts: 21
- Joined: Sun Apr 30, 2017 10:33 am
Re: Steem SSE beta
Just had a go of the one you've just uploaded, not sure if it's 100% accurate ST behaviour but does seem cleaner than previous. As it stands every time the resolution changes we have a single frame where the display is completely black then the normal ST display again, like as if for a frame the emulator does no drawing at all after recreating the texture in the resolution change.
I am sensitive to high frame rates by the way if you are wondering
I am sensitive to high frame rates by the way if you are wondering
