The first one is chip music, so you won't find it the MOD archive.
The second one is definitely a MOD but it's not been ripped as far as I can see (not in SNDH - not checked Fading Twilight yet though)
Main site: www.mug-uk.co.uk - digging up bits from my past: Atari ST, ZX Spectrum, Sega 8-bit (game hacks) and NDS (ripping guides). I host a C64 Radio Show for a mate, Max Hall via www.chipsidshow.co.uk
I develop a free Word (for Windows) add-in for Word 2007 upwards. A toolbox that will allow power Word users to fix document errors. You can find it at: mikestoolbox.co.uk
The second tune is in ABK STOS Tracker format. It is GRANDAD.ABK on disk 1.
This has been converted from a SoundTracker Module but it mucks around with the samples and pattern data.
I don't think there is a converter to convert it back to mod format.
The tune is a version of "Grandad We Love You" made famous by Clive Dunn!
Still got, still working: Atari 4Mb STe, MegaST 2, 520STFM (x2), 2.5Mb STF, Atari 2600JR, Flashback 8 Gold.
Hardware: PC720B, Cumana CSA 354, Ultimate Ripper, Blitz Turbo, Synchro Express II (US and UK Versions).
mlynn1974 wrote: ↑Sat Jan 18, 2025 3:45 pmThe first is in ABK STOS Tracker format. It is GRANDAD.ABK on disk 1.
This has been converted from a SoundTracker Module but it mucks around with the samples and pattern data.
Hm...
But original is exist anywhere?
Sorry, but if it - converted version for Atari-ST, where is origin?
I don't think there is a converter to convert it back to mod format.
Well, so... We can convert ZX-Spectrum pt-format to ay, but we can't convert ay to pt back.
It's right.
The tune is a version of Grandad We Love You made famous by Clive Dunn!
It seems that AMOS uses an identical format in its sound utilities so I tried using Abk2Mod-II.lha to convert it using WinUAE but it didn't work: https://aminet.net/dev/amos
Abk2Mod-II.lha requires reqtools.library so copy it to your LIBS: directory if you want to try it.
I just wondered something good tracks has no remakes.
I collecting chip-tune and other since early 2000's and downloaded ModArchive torrent. Including the MOD/S3M and AdLib-HSC.
But, to my sorry, something from BBS, I can't find in ModArchive that artists.
Sorry, but if it - converted version for Atari-ST, where is origin?
The author will have the original mod probably on a floppy disk. As far as I know it has never been published on the internet and after 32 years it must be considered lost. The tune was converted to ABK format for use in the game.
Some MODs were written natively on the ST using Audio Sculpture, Esion Tracker or ProTracker ST/STE. They might not be in Mod Archive but some are on Demozoo. The play routine used by STOS Tracker may be a little bit faster than other routines available at that time. For example I think it converts the number of words per sample to number of bytes to recalculate sample positions more quickly. It also has separate replay routines at different frequencies and no STE enhanced replay routine.
I also tried using ProWizard on the Amiga emulator but it could not convert the ABK back to a module either.
Still got, still working: Atari 4Mb STe, MegaST 2, 520STFM (x2), 2.5Mb STF, Atari 2600JR, Flashback 8 Gold.
Hardware: PC720B, Cumana CSA 354, Ultimate Ripper, Blitz Turbo, Synchro Express II (US and UK Versions).
mlynn1974 wrote: ↑Sun Jan 19, 2025 1:01 pmThey might not be in Mod Archive but some are on Demozoo.
Well, I find few tracks at this moment.
The play routine used by STOS Tracker may be a little bit faster than other routines available at that time. For example I think it converts the number of words per sample to number of bytes to recalculate sample positions more quickly. It also has separate replay routines at different frequencies and no STE enhanced replay routine.
Like in MODs, where used frequency division coefficients. That useful for playing, but awe for conversion.
Hm...
And that floppies with cracked Grandad and music by Mad Max - I can't find in web. Why?
I have an exclusive floppies?
When I get access to my old HDD with different emulators and can get that "Cracked Grandad" version (video on top), anybody can to help to ripping this "Cynix" track by Mad Max?
The one I used in the Cynix intro is shortened and looped. With the "full screen" scroller there wasn't enough processor time left for the normal music playback routine so I just captured the raw sound registers from the hardware and played those back directly in the VBL, which was much faster but also much bigger, so I just chopped and looped a part of it.
The one I used in the Cynix intro is shortened and looped. With the "full screen" scroller there wasn't enough processor time left for the normal music playback routine so I just captured the raw sound registers from the hardware and played those back directly in the VBL, which was much faster but also much bigger, so I just chopped and looped a part of it.
Hm-mmm...
Then, it is far from original source?
We have completed chip-tune, but it is no source and too poor for conversion (to MOD, S3M, XM) for FMod.dll / Bass.dll?
P.S.: Anyway, Thank You great for Your work!
Respect!
Panza Kick Boxing - the regular MOD-file, but without the notes: Ripped sample from where? Why? Where is original source?
Sir Fred - I find this MP3 only, without any tracker music and Amiga Music Collection show no results by "Charles Callet"
I understand that all tracks are walks from one platform to other platforms. And I unknown, how I can retrace this paths back to origins.
It's difficult question. But very interests!
Charles Callet had his own music routine which didn't use MOD files. If you search for him on SNDH website, you will find all of his music files.
Main site: www.mug-uk.co.uk - digging up bits from my past: Atari ST, ZX Spectrum, Sega 8-bit (game hacks) and NDS (ripping guides). I host a C64 Radio Show for a mate, Max Hall via www.chipsidshow.co.uk
I develop a free Word (for Windows) add-in for Word 2007 upwards. A toolbox that will allow power Word users to fix document errors. You can find it at: mikestoolbox.co.uk
Mug UK wrote: ↑Tue Jan 21, 2025 9:38 pm
Charles Callet had his own music routine which didn't use MOD files. If you search for him on SNDH website, you will find all of his music files.
Yes, thank You!
But, unfortunately, there is not in collection "Sir Fred" compose.
Then it's not (yet) been ripped. I think, from memory, I attempted to rip it as a Quartet-based file but it wasn't quite successful. But that was a looong time ago.
Quartet was another music tool for sample-based music, like a Modtracker, but a completely different file format.
Main site: www.mug-uk.co.uk - digging up bits from my past: Atari ST, ZX Spectrum, Sega 8-bit (game hacks) and NDS (ripping guides). I host a C64 Radio Show for a mate, Max Hall via www.chipsidshow.co.uk
I develop a free Word (for Windows) add-in for Word 2007 upwards. A toolbox that will allow power Word users to fix document errors. You can find it at: mikestoolbox.co.uk
enough processor time left for the normal music playback routine so I just captured the raw sound registers from the hardware and played those back directly in the VBL, which was much faster but also much bigger, so I just chopped and looped a part of it.
I did an experiment with this idea years ago. Once you start grabbing a few words (or whatever it is) from the sound chip registers every 50th of a second you soon generate a lot of data.
Falcon with CT60 in rack mountable case. Two STFMs, one upgraded lots. My original STE from when I was a teen with Switchable TOS, 1.44Mb drive, 4MB RAM, Supra Hard Drive and very very yellow case. Mega STE with (currently none working) Crazy Dots 2. Atari 2600 and a Jag. And a mountain of commercial software and lots of hardware addons.
elliot wrote: ↑Wed Jan 22, 2025 2:01 pm
I did an experiment with this idea years ago. Once you start grabbing a few words (or whatever it is) from the sound chip registers every 50th of a second you soon generate a lot of data.
Some of the data is only 4 bit so 2 values can be quickly "compressed" into a single byte, but I had a look at the playback routine and it's reading 8 bytes per frame, so 400 bytes a second. Hence the music had to be shortened or it would quickly become too big.
Zippy wrote: ↑Mon Jan 20, 2025 3:56 pm
The one I used in the Cynix intro is shortened and looped. With the "full screen" scroller there wasn't enough processor time left for the normal music playback routine so I just captured the raw sound registers from the hardware and played those back directly in the VBL, which was much faster but also much bigger, so I just chopped and looped a part of it.
First to use that method were Level 16 in their full screen in the legendary Union demo.
Yeah I think my routine captured way too much, I think if the disk drive was being accessed it would have replicated that too.
Falcon with CT60 in rack mountable case. Two STFMs, one upgraded lots. My original STE from when I was a teen with Switchable TOS, 1.44Mb drive, 4MB RAM, Supra Hard Drive and very very yellow case. Mega STE with (currently none working) Crazy Dots 2. Atari 2600 and a Jag. And a mountain of commercial software and lots of hardware addons.