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Sound frequencies on Falcon
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Re: Sound frequencies on Falcon
Unfortunately, even in the compatible clock mode the 6.25 kHz frequency is not available (results in mute). This is purely Falcon specific.
Btw, there seems to be a typo (at two places), neither STE/TT nor Falcon has a 6.125 kHz frequency available.
Btw, there seems to be a typo (at two places), neither STE/TT nor Falcon has a 6.125 kHz frequency available.
Last edited by mikro on Sun Mar 31, 2024 1:55 pm, edited 1 time in total.
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Re: Sound frequencies on Falcon
Yes, see devconnect:
If you then use Soundcmd(6), you get STE/TT compatible rates:
Those are the first four frequencies listed above.
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If 0 is passed to the prescaler, then the
mode will be switched to STE compatibility
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Compatibility to the STE sound system. data is taken as a prescaler if the prescaler set via devconnect has the value zero:
0 Prescaler divides by 1280 (6.25 MHz)
1 Prescaler divides by 640 (12.5 MHz)
2 Prescaler divides by 320 (25 MHz)
3 Prescaler divides by 160 (50 MHz)
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Re: Sound frequencies on Falcon
I'm on not sure why do you insist on things which you couldn't test and others could (proving you wrong).
Even Atari Compendium is very clear about this: Soundcmd() returns the prior value of the specified command if data is SND_INQUIRE (-1). Using the SETPRESCALE mode to set a frequency of 6.25 MHz (CCLK_6K) will cause the sound system to mute on a Falcon030 as it does not support this sample rate.
Even Atari Compendium is very clear about this: Soundcmd() returns the prior value of the specified command if data is SND_INQUIRE (-1). Using the SETPRESCALE mode to set a frequency of 6.25 MHz (CCLK_6K) will cause the sound system to mute on a Falcon030 as it does not support this sample rate.
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Re: Sound frequencies on Falcon
Confirms that 6.25 kHz is not possible
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Re: Sound frequencies on Falcon
Ok, sorry. But:
- The Compendium is also not always right
- If that is real the case on falcon, we should note it in tos.hyp
- As noted above, my routine is just doing the same as your atari_sound_setup.h. If that rate is not actually supported, that routine should be fixed, too.
- Fixing it may be difficult though, since there might be other hardware and/or drivers that actually support that rate
I guess the reason why that rate is muted because of these settings (from hardware.txt)
But i doubt that this is important in practise.
- The Compendium is also not always right
- If that is real the case on falcon, we should note it in tos.hyp
- As noted above, my routine is just doing the same as your atari_sound_setup.h. If that rate is not actually supported, that routine should be fixed, too.
- Fixing it may be difficult though, since there might be other hardware and/or drivers that actually support that rate
I guess the reason why that rate is muted because of these settings (from hardware.txt)
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$FF8921|byte |Sound mode control BIT 7 6 . . . . 1 0|R/W (STe, TT, F030)
| |Frequency control bits | ||
| |00 - Off (F030 only) -----------------------------+-+| (F030)
| |00 - 6258hz frequency (STe only) -----------------+-+|
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Re: Sound frequencies on Falcon
btw.
interesting note, I wonder if that 32Mhz clock would allow to transfer 1MB/s between the RAM and the DSP
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Re: Sound frequencies on Falcon
Of course. It's just the DAC which doesn't work at 32 MHz rates. I have done many nice tests with this but so far I haven't found something worthwhile to use it for.Cyprian wrote: Sun Mar 31, 2024 3:17 pmI wonder if that 32Mhz clock would allow to transfer 1MB/s between the RAM and the DSP
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Re: Sound frequencies on Falcon
Greatmikro wrote: Sun Mar 31, 2024 7:01 pmOf course. It's just the DAC which doesn't work at 32 MHz rates. I have done many nice tests with this but so far I haven't found something worthwhile to use it for.Cyprian wrote: Sun Mar 31, 2024 3:17 pmI wonder if that 32Mhz clock would allow to transfer 1MB/s between the RAM and the DSP
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Re: Sound frequencies on Falcon
Hi,ThorstenOtto wrote: Fri Mar 29, 2024 5:05 pm While trying to get sound working in C&C, i just realized that the Falcon does not seem to be able to play sound at some rather common frequencies like 22050, 44100 or 48k Hz. For example the frequencies that are calculated by the xbios routines in SDL turn out to be:
Some of the prediv values are skipped (6, 8, and 10, not that these would result in anything common, but i also wonder why this is the case)Code: Select all
audio:xbios: freq 0: 49169 Hz, clock 25175000, prediv 1 audio:xbios: freq 1: 32779 Hz, clock 25175000, prediv 2 audio:xbios: freq 2: 24584 Hz, clock 25175000, prediv 3 audio:xbios: freq 3: 19667 Hz, clock 25175000, prediv 4 audio:xbios: freq 4: 16389 Hz, clock 25175000, prediv 5 audio:xbios: freq 5: 12292 Hz, clock 25175000, prediv 7 audio:xbios: freq 6: 9833 Hz, clock 25175000, prediv 9 audio:xbios: freq 7: 8194 Hz, clock 25175000, prediv 11
So did i miss anything, or is there really no way to get those rates without additional hardware? The result is that in a lot of cases, rather CPU intensive conversion routines have to be used (only to convert them back to what the sound-card supports in emulators)
Is there an already existing xbios call to use 44.1/48 kHz if available?
As I know today there are Falcon, Milan/Hades, Firebee and V4sa which can play at these frequencies using HW.
I guess it will save a lot of CPU if a direct call to these frequencies was implemented and it will make video/sound players and game ports more reliable.
Otherwise, maybe it would be better to implement them directly in mintlib (using mch & snd cookies)?
M.Medour - 1040STF, Mega STE + Spektrum card, Milan 040 + S3Video + ES1371.
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Re: Sound frequencies on Falcon
Yes, provided that you check first whether an external clock is available (see miro' sound routines)medmed wrote: Mon Apr 01, 2024 9:51 pm Is there an already existing xbios call to use 44.1/48 kHz if available?
Basically you have to call
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Gpio(GPIO_WRITE, 0x02) or Gpio(GPIO_WRITE, 0x03)
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Devconnect(DMAPLAY, DAC, CLKEXT, CLK50K, NO_SHAKE)
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Re: Sound frequencies on Falcon
Many thanks Thorsten.ThorstenOtto wrote: Tue Apr 02, 2024 3:52 amYes, provided that you check first whether an external clock is available (see miro' sound routines)medmed wrote: Mon Apr 01, 2024 9:51 pm Is there an already existing xbios call to use 44.1/48 kHz if available?
Basically you have to call, depending on which clock source provides the needed frequency. Then for 44.1 for example you callCode: Select all
Gpio(GPIO_WRITE, 0x02) or Gpio(GPIO_WRITE, 0x03)
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Devconnect(DMAPLAY, DAC, CLKEXT, CLK50K, NO_SHAKE)
Then if I understand well the way to do it is to use gpio + external clock for falcon and milan blaster.
gpio on milan seems to be readonly? I don't know if gpio write will work.
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1 External clock
For MilanBlaster the external clock is
24.576 MHz when gpio(1,0) & 0x1l == 1l
and 22.5792 MHz when gpio(1,0) &
0x1l == 0l
M.Medour - 1040STF, Mega STE + Spektrum card, Milan 040 + S3Video + ES1371.
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Re: Sound frequencies on Falcon
Good question. Maybe you can use gpio(GPIO_READ) afterwards to double-check that the value has really been set.medmed wrote: Wed Apr 03, 2024 1:50 am gpio on milan seems to be readonly? I don't know if gpio write will work.
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Re: Sound frequencies on Falcon
It doesn't matter. The detection routine will always return the true value. So if the GPIO is read only, writing to it will do nothing, you run the detection routine and get the same result for both clocks (i.e. 48000 or 44100).ThorstenOtto wrote: Wed Apr 03, 2024 3:36 amGood question. Maybe you can use gpio(GPIO_READ) afterwards to double-check that the value has really been set.medmed wrote: Wed Apr 03, 2024 1:50 am gpio on milan seems to be readonly? I don't know if gpio write will work.
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Re: Sound frequencies on Falcon
Yes, but you could save the time needed for doing one of the two tests. Question is only which one to skip...
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Re: Sound frequencies on Falcon
Time for some new test programs 
The attachments have programs for Falcon & firebee respective. The programs are the Led Blur demo from Miro, in two flavours: once compiled with his sound routines (SDL is still used for video display), and once compiled using a new version of SDL audio. The other two programs are just compiled examples from libxmp (the player also uses SDL, the xmpinfo tool just prints info about the modules)
I would be very interested in reports whether they work as expected, especially on the firebee. Milan and Hades would also be nice.

The attachments have programs for Falcon & firebee respective. The programs are the Led Blur demo from Miro, in two flavours: once compiled with his sound routines (SDL is still used for video display), and once compiled using a new version of SDL audio. The other two programs are just compiled examples from libxmp (the player also uses SDL, the xmpinfo tool just prints info about the modules)
I would be very interested in reports whether they work as expected, especially on the firebee. Milan and Hades would also be nice.
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Re: Sound frequencies on Falcon
Falcon test (060/93):ThorstenOtto wrote: Wed Apr 03, 2024 4:14 pm I would be very interested in reports whether they work as expected, especially on the firebee. Milan and Hades would also be nice.
Music sound the same between both during the first Red Bull can screen, but there is bad graphics stuttering in the SDL version.
Going further to more demanding screens the audio starts to stutter too.
The Mikro version is OK from start to end.
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Re: Sound frequencies on Falcon
Thanks for testing. Does the stuttering also happen when you turn music off (option -m)?
And what machine/OS and possible sound drivers you are using?
Edit: ok, i can reproduce it in Hatari, even when emulating a 32Mhz Falcon & with fast-forward.. Seems to be caused by the way SDL handles audio updates (because of missing threads, it is done during timer callbacks). There also seems to be some unneeded work done. Will try to fix that, too.
And what machine/OS and possible sound drivers you are using?
Edit: ok, i can reproduce it in Hatari, even when emulating a 32Mhz Falcon & with fast-forward.. Seems to be caused by the way SDL handles audio updates (because of missing threads, it is done during timer callbacks). There also seems to be some unneeded work done. Will try to fix that, too.
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Re: Sound frequencies on Falcon
Well I tested anyway, the video stuttering is gone using -m with the SDL version.ThorstenOtto wrote: Thu Apr 04, 2024 6:34 am Thanks for testing. Does the stuttering also happen when you turn music off (option -m)?
And what machine/OS and possible sound drivers you are using?
Edit: ok, i can reproduce it in Hatari, even when emulating a 32Mhz Falcon & with fast-forward.. Seems to be caused by the way SDL handles audio updates (because of missing threads, it is done during timer callbacks). There also seems to be some unneeded work done. Will try to fix that, too.
The machine is a Falcon with 68060 (full fpu) at 93 MHz. CT60 TOS 1.05, NVDI but no audio driver.
It has a 44100 Hz DSP clock, but I've tested with and without that with the same result.
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Re: Sound frequencies on Falcon
Hm, maybe that demo was not the best choice to test just sound. Without fast-forward on Hatari, even when emulating a 32Mhz Falcon and without music, i get around 2-3 FPS at the start, and 1-2 later. WIth music, even Miro's version stutters.
But there are still differences. I will try to compensate for them.
But there are still differences. I will try to compensate for them.
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Re: Sound frequencies on Falcon
Btw I'd either contact FireBee guys directly or at least repost the request in the FireBee section. "Sound frequencies on Falcon" aren't exactly eye catching for FireBee users. ;)
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Re: Sound frequencies on Falcon
Yes, i will do that when i'm convinced that all the quirks in SDL are fixed, and that the routines behave at least as good as yours 

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Re: Sound frequencies on Falcon
Falcon060+CTPCI+Radeon, the SDL version shows slowdowns sometimes.
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Re: Sound frequencies on Falcon
Just a reminder, for people using Aranym, it's an emulator. IIRC I wrote the codec or sound matrix emulation, and did not bother muting the audio for frequencies that were wrong on a real Falcon. Maybe it should be fixed then.
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Re: Sound frequencies on Falcon
Be sure to use latest git version of Hatari, there were some bugs in Falcon sound interrupt handling that were only recently discovered & fixed (differences to how DMA works compared e.g. to STE).ThorstenOtto wrote: Fri Apr 05, 2024 3:29 am Hm, maybe that demo was not the best choice to test just sound. Without fast-forward on Hatari, even when emulating a 32Mhz Falcon and without music, i get around 2-3 FPS at the start, and 1-2 later. WIth music, even Miro's version stutters.
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Re: Sound frequencies on Falcon
That shouldn't be a problem, because such frequencies are simply not used by SDL.Patrice Mandin wrote: Fri Apr 05, 2024 8:16 pm did not bother muting the audio for frequencies that were wrong on a real Falcon. Maybe it should be fixed then.
I am already using the latest git version. Problems here seems to be that the sound buffer is setup for ~83ms of data, which is simply too small when you get only 3 fps. However making it larger would also mean more CPU time to fill it, maybe making the overall performance even worse.Be sure to use latest git version of Hatari, there were some bugs in Falcon sound interrupt handling that were only recently discovered & fixed (differences to how DMA works compared e.g. to STE).