SPRITEChrome

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saulot
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SPRITEChrome

Post by saulot »

Hi,
anyone has seen this?
http://www.martinward.games/spritechrome.html

And second thing anyone knows about Atari ST sprite editors? How many were made ? Which one is best?

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P.
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Re: SPRITEChrome

Post by simonsunnyboy »

The ST version of Advanced OCP Art Studio was said to have a sprite editor.

From practical work with pixel artists myself, I know they prefer regular paint tools like Neochrome or Degas over dedicated sprite editors. It might be wrong for oldschool professional software houses. But those probably kept those tools inhouse.
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saulot
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Re: SPRITEChrome

Post by saulot »

Yes, i've found ocp quite recently. It looks promising. I've also found several more on Atari mania like FUD editor (three versions) and art director. There is also STOS sprite editor. Anyone knows about other ones?
From practical work with pixel artists myself, I know they prefer regular paint tools like Neochrome or Degas over dedicated sprite editors.
Why is that? Anyone can tell something about this? In degas there no possibility to preview animations, so this isn't very convenient. They also cannot produce data in some sane format (with additional animation data, sprite size/positions etc..).
MM41
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Re: SPRITEChrome

Post by MM41 »

RD's Degas Elite XL (Windows) have a block sprite editor , you can load a picture from the web and save to PI(1,2 or 3) , it's a good tool :D
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lp
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Re: SPRITEChrome

Post by lp »

There's also Animaster, but I can't really say how it compares to other such tools.
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Re: SPRITEChrome

Post by penguin »

AtariUpToDate has quite a few sprite editors listed:

https://www.atariuptodate.de/en/image/
AtariUpToDate - Atari ST/TT/Falcon software database and version tracker: https://www.atariuptodate.de
ST-Computer magazine - https://www.st-computer.org/
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