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Re: STOT #3/23 The magic round: Warlocks Quest

Posted: Sun Aug 22, 2010 11:03 am
by Ragstaff
How do you get past the second screen?!

Re: STOT #3/23 The magic round: Warlocks Quest

Posted: Sun Aug 22, 2010 11:07 am
by ThorN
Maybe I misunderstand your question

I jumped over the hole in the ground and then left it to the right. If I fall down in to the bottom, I kill the monster but loose to many points. But I stayed in the second screen as long as I had enough points to break Xerus score.

Re: STOT #3/23 The magic round: Warlocks Quest

Posted: Tue Aug 24, 2010 12:08 pm
by Ragstaff
OK, I don't know what's wrong with my version but I can't jump diagonally, I can only jump straight up. So I couldn't jump that hold, and after killing the monster I couldn't jump over the barrier. I thought there must be some puzzle or trick to get past ;-)

Re: STOT #3/23 The magic round: Warlocks Quest

Posted: Tue Aug 24, 2010 1:24 pm
by ThorN
Maybe there is not only a special American version but also an special Australian one :-)

Therefor I have a nice screenshot of some fine Atari bombs in Wizball. Will post it later.

Re: STOT #3/23 The magic round: Warlocks Quest

Posted: Sat Aug 28, 2010 1:29 am
by Ragstaff
Must be ;-) I've tried again, still definitely can't diagonal jump. I'm using steem, tos 1.02, and the bladerunners version of the game. Anyway, it doesn't matter, I still got a reasonable score just by killing the enemies on level 2

Re: STOT #3/23 The magic round: Warlocks Quest

Posted: Sat Aug 28, 2010 6:34 am
by ThorN
Strange, but for Wizball I tried out all versions I found on Marcers DVD and only one (Ford Perfect) worked, so you are not alone with your problem :-)