STOT #3/23 The magic round: Warlocks Quest

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Ragstaff
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Re: STOT #3/23 The magic round: Warlocks Quest

Post by Ragstaff »

How do you get past the second screen?!
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ThorN
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Re: STOT #3/23 The magic round: Warlocks Quest

Post by ThorN »

Maybe I misunderstand your question

I jumped over the hole in the ground and then left it to the right. If I fall down in to the bottom, I kill the monster but loose to many points. But I stayed in the second screen as long as I had enough points to break Xerus score.
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Ragstaff
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Re: STOT #3/23 The magic round: Warlocks Quest

Post by Ragstaff »

OK, I don't know what's wrong with my version but I can't jump diagonally, I can only jump straight up. So I couldn't jump that hold, and after killing the monster I couldn't jump over the barrier. I thought there must be some puzzle or trick to get past ;-)
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ThorN
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Re: STOT #3/23 The magic round: Warlocks Quest

Post by ThorN »

Maybe there is not only a special American version but also an special Australian one :-)

Therefor I have a nice screenshot of some fine Atari bombs in Wizball. Will post it later.
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Re: STOT #3/23 The magic round: Warlocks Quest

Post by Ragstaff »

Must be ;-) I've tried again, still definitely can't diagonal jump. I'm using steem, tos 1.02, and the bladerunners version of the game. Anyway, it doesn't matter, I still got a reasonable score just by killing the enemies on level 2
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ThorN
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Re: STOT #3/23 The magic round: Warlocks Quest

Post by ThorN »

Strange, but for Wizball I tried out all versions I found on Marcers DVD and only one (Ford Perfect) worked, so you are not alone with your problem :-)
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