Search found 50 matches
- Fri May 20, 2022 8:52 pm
- Forum: STOS
- Topic: Stevie Wonder Extension
- Replies: 10
- Views: 729
Re: Stevie Wonder Extension
This gave me an idea. Rather than hardware scrolling, why not just throw RAM at it and ersatz it with the blitter? I was considering, when I got the time, attempting to do an ersatz parallax scroll by basically blitter copying each layer, back to front, from x=0 to x=CurrentPlace to logic,x=320-Curr...
- Fri Apr 01, 2022 9:33 pm
- Forum: STOS
- Topic: STOS Dungeon Crawling
- Replies: 65
- Views: 46310
Re: STOS Dungeon Crawling
Error 82. Okay, according to my STOS manual that's an illegal instruction. Which means one of my assembly language functions has gone wrong. I haven't tried Hatari as an emulator. I have tested on STEEM 3.2 and a real STE. It could be an emulation issue. It should also work on TOS 2.06 because the V...
- Thu Mar 31, 2022 9:23 pm
- Forum: STOS
- Topic: STOS Dungeon Crawling
- Replies: 65
- Views: 46310
Re: STOS Dungeon Crawling
And this is the latest build of Warriors of Light for those of you who might want to give it a go. Yes, there are several levels but only the prison level will work because I haven't got round to drawing the decorations for the cave wall set. Though all the other assets are in place. I've also throw...
- Fri Nov 05, 2021 10:15 pm
- Forum: Website Discussions
- Topic: What would it take?
- Replies: 22
- Views: 3134
Re: What would it take?
Anything involving Jeff Bezos is a no from me. Ditto any other Silicon Valley tech types. They've done enough damage what with social media (which was a mistake).
- Tue Oct 05, 2021 9:39 am
- Forum: The Digital Department
- Topic: Proper Stereo in Quartet.
- Replies: 11
- Views: 2627
Re: Proper Stereo in Quartet.
The player code I use can send the Quartet music to either the soundchip for mono playback, a Replay cartridge if someone has that, or the STE's stereo RCA outputs. If you pick the latter, and I do, then it assumes you want tracks 1 and 2 exclusively on the left channel and 3 and 4 exclusively on t...
- Sun Jun 20, 2021 12:51 pm
- Forum: STOS
- Topic: New STOS modules, including syncscroll
- Replies: 8
- Views: 3328
Re: New STOS modules, including syncscroll
Hey, Notwithstanding that Facebook is a tool of the apocalypse, there's a very helpful and active STOS user community group on there who can give you support around this kind of thing. Perhaps check it out if you get stuck. Not for me there isn't; I got 30 days' Facebook Jail for advocating the chr...
- Mon May 17, 2021 7:35 pm
- Forum: Hardware
- Topic: New project: ATX motherboard for the Atari ST
- Replies: 30
- Views: 5313
Re: New project: ATX motherboard for the Atari ST
Very nice, but if you start putting RGB lights all over it I may have to murder you.
- Tue May 11, 2021 8:44 pm
- Forum: STOS
- Topic: STOS STE vertical shooter: I need help please
- Replies: 36
- Views: 7617
Re: STOS STE vertical shooter: I need help please
Hmmmm. Do we even need hardware scrolling for a vertical shmup? Here's how I would approach it. Basically, assuming that the user has a 1 meg STE with TOS 1.62. This gives us about 800 kb memory to play with. Firstly, I'd reserve a bank of length 160*the height in pixels of your playfield, as work. ...
- Thu May 06, 2021 8:22 pm
- Forum: STOS
- Topic: STOS .YM Format Replay Routine
- Replies: 7
- Views: 2151
Re: STOS .YM Format Replay Routine
Vinyl!!! Me too! I've become fixated upon early 70s acid folk, jazz fusion and prog rock. Only first press will do ;) Current coding entirely fuelled by King Crimson, Mahavishnu Orchestra and John Martyn! And yes, the sprite routes would be great for that kind of thing, although prepare to switch 1...
- Thu May 06, 2021 5:59 pm
- Forum: STOS
- Topic: STOS STE vertical shooter: I need help please
- Replies: 36
- Views: 7617
Re: STOS STE vertical shooter: I need help please
As regards the crashing, what Tom said about adjacent physic and logic addresses might be to do with that also. Standard STOS commands and the most used extensions (Missing Link, Misty, Control, etc.) will automatically clip this, but if you try to paste, esp. with the blitter, an image to a coordin...
- Thu May 06, 2021 5:51 pm
- Forum: STOS
- Topic: STOS .YM Format Replay Routine
- Replies: 7
- Views: 2151
Re: STOS .YM Format Replay Routine
Hey Michael, I'd love to see the code for this. Have you written a pure STOS shell for it? At the start of the year I wrote some STOS code to create generated assembly code to analyse and then draw sprites really fast. I'm not quite sure why, but it was extremely satisfying. Glad to see you're stil...
- Tue May 04, 2021 5:57 pm
- Forum: STOS
- Topic: STOS STE vertical shooter: I need help please
- Replies: 36
- Views: 7617
Re: STOS STE vertical shooter: I need help please
Can I also add to this that the blit copy command in Asa Burrows extension isn't the best. It for some reason does everything one bitplane at a time in four separate operations which is rather inefficient. This may result in sprites or scenery appearing discoloured about halfway down. I can post you...
- Thu Apr 29, 2021 8:21 am
- Forum: STOS
- Topic: STOS .YM Format Replay Routine
- Replies: 7
- Views: 2151
Re: STOS .YM Format Replay Routine
Hey Michael, I'd love to see the code for this. Have you written a pure STOS shell for it? At the start of the year I wrote some STOS code to create generated assembly code to analyse and then draw sprites really fast. I'm not quite sure why, but it was extremely satisfying. Glad to see you're stil...
- Sun Apr 11, 2021 11:35 am
- Forum: The Digital Department
- Topic: Proper Stereo in Quartet.
- Replies: 11
- Views: 2627
Re: Proper Stereo in Quartet.
Welp, I suppose it's cheaty stereo by doubling up tracks 2 and 3 then. I was under the impression that it was the pitch shifting that was the real CPU bear. Once you've got the values to pass to the DMA for each track, can't you just create the left stereo channel with something like "t1 OR t2 ...
- Sat Apr 10, 2021 9:22 pm
- Forum: The Digital Department
- Topic: Proper Stereo in Quartet.
- Replies: 11
- Views: 2627
Proper Stereo in Quartet.
Hello there. I have been slowly but surely scratch-building my dungeon crawler game for STE and one of the things that it has is music in Quartet for intro, credits, cutscenes, etc., because it's the only tracker that isn't positively user hostile and I've got pretty good at composing with it. It ha...
- Fri Mar 12, 2021 11:09 am
- Forum: STOS
- Topic: STOS Dungeon Crawling
- Replies: 65
- Views: 46310
Re: STOS Dungeon Crawling
Few observations: Settings screen lists only numbers, not options Music started only after visiting Settings screen After coming back from Setting, bottom of the two lower main screen buttons is missing Game crashes if settings.cfg file is not writable In the game play itself, direction buttons nee...
- Tue Feb 16, 2021 10:28 am
- Forum: STOS
- Topic: STOS Dungeon Crawling
- Replies: 65
- Views: 46310
Re: STOS Dungeon Crawling
I had two times TOS error #48 after change keys setting, not in game but after reloaded game. I think that's my SD card who make troubles :( . Wol don't see allways when i use the mouse keys , it's not easy to move an item. I'll try with my other STe. Hmmm, I might look into that. The item moving i...
- Mon Feb 15, 2021 10:06 pm
- Forum: STOS
- Topic: STOS Dungeon Crawling
- Replies: 65
- Views: 46310
- Mon Feb 15, 2021 12:32 pm
- Forum: STOS
- Topic: STOS Dungeon Crawling
- Replies: 65
- Views: 46310
- Sun Feb 14, 2021 3:46 pm
- Forum: STOS
- Topic: STOS Dungeon Crawling
- Replies: 65
- Views: 46310
Re: STOS Dungeon Crawling
Finally, Warriors of Light v0.63E is here. This is the update that includes freestanding decorations and chests. It was too big to fit on a single disk image so I made it a zip. There are two levels included here with two different wall sets. I don't know if you can get to the second one; I may have...
- Sun Oct 18, 2020 10:33 am
- Forum: STOS
- Topic: STOS Dungeon Crawling
- Replies: 65
- Views: 46310
Re: STOS Dungeon Crawling
EDIT: Re chakrams, I wanted to get some slightly more unusual weapons. I thought the standard thrown weapon would be a knife but that's boring, so I made it a shuriken. But that also is boring, so you have a chakram. What about razored boomerang? Just remember not to offer your throat when it retur...
- Sun Oct 04, 2020 5:24 pm
- Forum: STOS
- Topic: STOS Dungeon Crawling
- Replies: 65
- Views: 46310
Re: STOS Dungeon Crawling
I wanted monsters and i am served :D move into the dungeon is fast despite all monsters animation :D the new graphics are very nice Musics are disturbed when mouse is moved, take and put items are difficult some time (mouse key redundancy ?) :x @ NGF: the ruby key works at home (stair to cave level...
- Sun Oct 04, 2020 12:14 pm
- Forum: STOS
- Topic: STOS Dungeon Crawling
- Replies: 65
- Views: 46310
Re: STOS Dungeon Crawling
I'm glad people like it. I'm going to overhaul the objects system soon enough. It's clunky because it relies on STOS sprites. On one hand, I had no choice if I were to have the cursor turn into an icon of the object, but I'm thinking I might want two separate banks, one for the item in hand and the ...
- Sat Oct 03, 2020 5:20 pm
- Forum: STOS
- Topic: STOS Dungeon Crawling
- Replies: 65
- Views: 46310
Re: STOS Dungeon Crawling
This isn't dead, just so you know. I've had a lot on my plate but this is version 0.62. Now featuring monsters that move around and behave in different ways, a slick new interface, and some wall sets that actually look like they might finally. You will need more than 1 MB to run this. I've checked. ...
- Sat Dec 07, 2019 10:23 pm
- Forum: For sale / Wanted
- Topic: FOR SALE: MEGA STE Keyboard
- Replies: 16
- Views: 8813
Re: FOR SALE: MEGA STE Keyboard
Yes please. I have a Mega STE and I'm having awful trifle with an Eiffel. The mouse just cuts out after a few seconds and I've to unplug and replug and this is regardless of the Eiffel. In UK. I would love to know how that is going? I just bought an eiffel3 is that what your using? I was hoping to ...