Search found 537 matches

by mrbombermillzy
Mon May 16, 2022 8:36 am
Forum: Professionals
Topic: Atari Falcon PSU
Replies: 6
Views: 212

Re: Atari Falcon PSU

@kotafaj: If youre in the US, you may as well try Best Electronics.
by mrbombermillzy
Sun May 15, 2022 8:00 pm
Forum: Games - General
Topic: What is your Favorite 2 or multiplayer Game On ST/e/F030
Replies: 67
Views: 16719

Re: What is your Favorite 2 or multiplayer Game On ST/e/F030

Hi Sarnau,

Just a question: Can 'standard' MIDI leads be used for this game, or do you need the slightly different ST ones? (IIRC ST MIDI had thru on an unused pin?)
by mrbombermillzy
Fri May 13, 2022 9:10 pm
Forum: Games - General
Topic: What is your Favorite 2 or multiplayer Game On ST/e/F030
Replies: 67
Views: 16719

Re: What is your Favorite 2 or multiplayer Game On ST/e/F030

Seems to be a lot of love for MIDI Maze 1/2.
by mrbombermillzy
Fri May 13, 2022 9:09 pm
Forum: Games - General
Topic: What is your Favorite 2 or multiplayer Game On ST/e/F030
Replies: 67
Views: 16719

Re: What is your Favorite 2 or multiplayer Game On ST/e/F030

ThomasI wrote: Fri May 13, 2022 6:28 pm (In case you wonder: the 4-player adapters are sold out :( )
Ahh..thats a shame Thomas. I think I have an Amiga one, but not for the Atari. Could have done all 6 players with that and one more jagpad! :D
by mrbombermillzy
Thu May 12, 2022 8:50 pm
Forum: Games - General
Topic: What is your Favorite 2 or multiplayer Game On ST/e/F030
Replies: 67
Views: 16719

Re: What is your Favorite 2 or multiplayer Game On ST/e/F030

Another option: The thread is actually STe/Falcon games. Ive got a team tap which SHOULD work on these machines.

Were there any games that took advantage of the enhanced joysticks AND 4 of them at that?
by mrbombermillzy
Thu May 12, 2022 8:46 pm
Forum: Games - General
Topic: What is your Favorite 2 or multiplayer Game On ST/e/F030
Replies: 67
Views: 16719

Re: What is your Favorite 2 or multiplayer Game On ST/e/F030

Oh I see serblander already mentioned Leatherneck.

I think MIDImaze would be the one to go for. Leatherneck wasnt the best game in the world. (IIRC)

Plus if we dont have the 4 player adapters then there will be a bunch of guys huddled around a keyboard...personal space and all that! :lol:
by mrbombermillzy
Thu May 12, 2022 7:21 pm
Forum: Games - General
Topic: What is your Favorite 2 or multiplayer Game On ST/e/F030
Replies: 67
Views: 16719

Re: What is your Favorite 2 or multiplayer Game On ST/e/F030

@viking272: I see what you are doing here ;) One I remember which doesnt seem to have been mentioned yet (as well as being one of the first ST games I ever played) was Leatherneck. It was a 4 player Ikari Warrior type of game. Im sure it required the printer port 2 extra joystick dongle for 4 players.
by mrbombermillzy
Thu May 12, 2022 6:41 pm
Forum: News & Announcements
Topic: Atari/retro computer gathering - South England
Replies: 2
Views: 288

Re: Atari/retro computer gathering - South England

Yep. So like viking272 said, Im looking into (and probably will commit) to hold a retro computer show in the New forest in the last weeks of September 2022. Full details of the thoughts so far are in that link. If you dont want to sign up there (the topic is stickied and viewable when not signed in ...
by mrbombermillzy
Mon May 02, 2022 8:18 pm
Forum: Others
Topic: WEB PAGE: Apollo Vampire V4+ running EmuTOS
Replies: 36
Views: 8129

Re: WEB PAGE: Apollo Vampire V4+ running EmuTOS

Of course! ;)

Well, Rajah Lone, who is a member here, has several GEM games (written with GFA BASIC) on his site (along with the SOTB demo): https://ptonthat.fr/category/atari-games/

And I cannot find a link for GEM Elite, so have included it here.

Let me know how you get on. :)
gem-elite.zip
by mrbombermillzy
Mon May 02, 2022 7:19 pm
Forum: Others
Topic: WEB PAGE: Apollo Vampire V4+ running EmuTOS
Replies: 36
Views: 8129

Re: WEB PAGE: Apollo Vampire V4+ running EmuTOS

I wish I had the time to set up the Vampire V2+, but for those who have a V2/V4 with the latest core/EmuTOS in easy reach... Has anyone tried the Gem games/demos? (i.e. GEM Elite and the GFA demos with SOTB scroller). I wonder how GEM compliant they are and whether they will fully/partially work on ...
by mrbombermillzy
Mon May 02, 2022 6:54 pm
Forum: Coding
Topic: Help needed in reconstructing exact source code
Replies: 18
Views: 702

Re: Help needed in reconstructing exact source code

And another time, i stumbled upon a code snippet, were i cannot convince Pure-C to produce the exact code i want. Long shot, as Pure C isnt something I use regularly, but what about trying a different version of Pure C? Maybe they made some subtle changes with data handling through CPU registers.
by mrbombermillzy
Sun Apr 24, 2022 8:03 pm
Forum: Coding
Topic: FORTH for every Atari
Replies: 89
Views: 3943

Re: FORTH for every Atari

Hey Guillaume, thank you for your help so far. I dont want to completely derail your thread, so will attempt to use the words in the way you have described, if I can parse the input file arrays into an appropriate order. Maybe I will PM you instead with any further questions, if thats ok with you? :)
by mrbombermillzy
Sat Apr 23, 2022 1:57 pm
Forum: Coding
Topic: FORTH for every Atari
Replies: 89
Views: 3943

Re: FORTH for every Atari (English Manual ready !!)

However, it gets more complex when I read in array data in 'tiers' and use an array from (e.g.) tier 1 in tier 2 arrays. So for example: Array2(Var5,Var6,Var7,Array1(Var1,Var2,Var3,Var4)) or even all dimensions being arrays as is often the case. Oh ! what a simple thing... :wink: If your arrays hav...
by mrbombermillzy
Thu Apr 21, 2022 7:45 pm
Forum: Coding
Topic: FORTH for every Atari
Replies: 89
Views: 3943

Re: FORTH for every Atari (English Manual ready !!)

FORTH has not multidimensional arrays in standard, but that can be programmed. How "multi" would it be ? Two dimensions? Three ? I could add the feature.. Guillaume. Well, I was not expecting you to program this in at all as its not quite that simple.... The arrays I use can have up to (a...
by mrbombermillzy
Wed Apr 20, 2022 9:27 pm
Forum: Coding
Topic: FORTH for every Atari
Replies: 89
Views: 3943

Re: FORTH for every Atari (English Manual ready !!)

Hello, The English manual has arrived! Simon worked a lot on it but... while he was working, I made tons of changes in FORTH. I can't help myself... You are a perfectionist, eh? :wink: Great effort there. I for one am very grateful. I dont have time to learn GEM/AES coding for my projects, so I exp...
by mrbombermillzy
Wed Apr 06, 2022 6:43 pm
Forum: Coding
Topic: FORTH for every Atari
Replies: 89
Views: 3943

Re: FORTH for every Atari

Guillaume, I LOVE what you have done here! (I pretty much say this on all your stuff, I guess, because we seem to have several similar interests). Such a phenomenal set of FORTH Words being created for the Atari range. Looking forwards to the English manual. (So I must also thank Simon for his effor...
by mrbombermillzy
Wed Apr 06, 2022 11:21 am
Forum: Coding
Topic: Working/usual/recommended cross-development configurations
Replies: 37
Views: 2002

Re: Working/usual/recommended cross-development configurations

Well, if we are talking JUST Devpac here I can help! :)

Those options are for debug and extended debug in Devpac:
XDEBUG.JPG
by mrbombermillzy
Mon Apr 04, 2022 8:40 pm
Forum: Coding
Topic: Working/usual/recommended cross-development configurations
Replies: 37
Views: 2002

Re: Working/usual/recommended cross-development configurations

Probably just me being 'out there' lol... But all the above seems overcomplicated/high learning curve, if you just want to start asm. Mainly I have coded directly on a TT with Devpac 3 (as theres not much that can help with seeing the actual true results of contorting the TT shifter other than the r...
by mrbombermillzy
Fri Mar 18, 2022 7:32 pm
Forum: Hardware
Topic: REPLAY 16
Replies: 8
Views: 1280

Re: REPLAY 16

I forgot about this thread! :D

Great job oliverg.

I wonder if theres a drop in pin compatible replacement for the Fujitsu DA<>AD IC? Something more professional noise wise and/or higher sample speed? (For boosted STs/TTs that can do the faster throughput).
by mrbombermillzy
Tue Mar 08, 2022 2:50 pm
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 409
Views: 148741

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Im so sorry Doug.

My deepest sympathies to both of you. :(
by mrbombermillzy
Thu Mar 03, 2022 7:36 pm
Forum: Applications
Topic: Custom image converter needed
Replies: 18
Views: 964

Re: Custom image converter needed

Thanks for all the suggestions guys. Appreciated.
by mrbombermillzy
Wed Mar 02, 2022 11:26 pm
Forum: Applications
Topic: Custom image converter needed
Replies: 18
Views: 964

Re: mrbombermillzy

Actually we can ask Anima to add support for 565 format. He is active here. I dont really want to take anyones precious time by going to any kind of effort for this, as what Im doing may not actually work out. However, if theres already something out there that does the job (or near enough for me t...
by mrbombermillzy
Wed Mar 02, 2022 9:11 pm
Forum: Applications
Topic: Custom image converter needed
Replies: 18
Views: 964

Re: Custom image converter needed

Hi mrbombermillzy , I think this should be achievable with VISION by developing a small .vcs file that will invoke the optimg LDV module in VISION. Have a look at SCRIPTS/ldvopt256c.vcs which converts images to 256 colors TIF images. But unfortunatly, for 16 color dithering, it will end-up with a g...
by mrbombermillzy
Wed Mar 02, 2022 9:09 pm
Forum: Applications
Topic: Custom image converter needed
Replies: 18
Views: 964

mrbombermillzy

The closest I got was with Animas colour conversion browser utility. Unfortunately, it applies a more standard setup than whats needed here (i.e. STe 12bpp/16cols or STFM 9bpp/16cols) and also applies a temporal dither. Its an amazing tool, but not for this use case. Which Anima's tool do you mean?...

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