PC Engine core

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BBond007
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Re: PC Engine core

Postby BBond007 » Thu Sep 27, 2018 3:05 am

rittwage wrote:Sorry, but released where? :)


https://github.com/MiSTer-devel/TurboGr ... r/releases

seastalker
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Re: PC Engine core

Postby seastalker » Mon Oct 29, 2018 4:19 pm

I saw this core played with on YT. The Mist core is also good but the menu could use some updating. Is anyone working on a Mist version of this core? Theoretically, would the SuperGrafx part be possible on the Mist?

vanfanel
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Re: PC Engine core

Postby vanfanel » Sun Nov 18, 2018 3:32 pm

Hi there!

This core, even the latest release, has some problems with Pac-Land:
-A glitched line on the top of the screen on Pan-Land.
-Wrong music percussion in Pac-Land. Easy to spot if you just start a game and listen to the music vs the real thing.

Since this is one of the system's basic games and I know the game on real HW pretty well, I thought it would be good idea to report.
Last edited by vanfanel on Sun Nov 18, 2018 3:37 pm, edited 1 time in total.

witchmaster
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Re: PC Engine core

Postby witchmaster » Sun Dec 09, 2018 2:07 pm

Other cores seem to remember the recent folder for choosing roms but this core will always show the root of the drive when going to the rom select screen. Should the rom folder be named something specific (I usually name them the same as the core) or is this a bug in the core?

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thgill
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Re: PC Engine core

Postby thgill » Sun Dec 09, 2018 2:32 pm

Use TGFX16 for the folder.

This is mentioned on the github in the readme.
Like retro computers, game consoles and other obsolete junk? Check out Todd's Nerd Cave on YouTube

witchmaster
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Re: PC Engine core

Postby witchmaster » Sun Dec 09, 2018 2:35 pm

thgill wrote:Use TGFX16 for the folder.

This is mentioned on the github in the readme.

Ok, of course, thanks! :)

beermonkey
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Re: PC Engine core

Postby beermonkey » Thu Dec 20, 2018 8:08 am

Sometimes after playing a couple of games of Devil's Crush I notice that the whites have disappeared from the eyes in the title screen / attract mode.

Release 20181118.

Image

SegaMan
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Re: PC Engine core

Postby SegaMan » Tue Dec 25, 2018 7:20 pm

Love this Core!
Great work!

The only game that dont run (black screen) in my set is DAIMAKAIMURA.

Can anybody confirm that?

hyperterminal
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Re: PC Engine core

Postby hyperterminal » Tue Dec 25, 2018 7:48 pm

SegaMan wrote:Love this Core!The only game that dont run (black screen) in my set is DAIMAKAIMURA.

This is a SuperGrafx game.

From the ReadMe:
Use SGX file extension for SuperGrafx games.

HouseOfTheEd
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Re: PC Engine core

Postby HouseOfTheEd » Sat Dec 29, 2018 8:42 pm

I just got the raphnet technologies PC Engine to USB adapter. I was able to use the PC Engine Multitap with two controllers hooked up to it after enabling Multitap in the OSD and setting the adapter to 2 player mode in the raphnet adapter manager software. 5 player support for Bomberman '94 would be amazing :D

Recoil
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Re: PC Engine core

Postby Recoil » Thu Jan 03, 2019 5:45 pm

Hi can't figure out how to use SGX file extension for SuperGrafx games to run. Can someone give some info on how to get supergrafx to run. Thanks

SegaMan
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Re: PC Engine core

Postby SegaMan » Fri Jan 04, 2019 10:05 am

If you have .pce files rename it to .sgx for SuperGrafx games.

Recoil
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Re: PC Engine core

Postby Recoil » Fri Jan 04, 2019 2:12 pm

Thanks, I'll try it

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Re: PC Engine core

Postby Zorlac » Mon Jan 14, 2019 8:48 pm

I would like to report a bug found via the 240p test suite (specifically the 512 horizontal resolution test). The core is cutting off the right side column. This has been confirmed by another user besides myself. All other tests show everything (nothing hidden by overscan).

Here is the 240p test suite:
http://junkerhq.net/xrgb/index.php?titl ... o_Grafx-16


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