Genesis / Megadrive core ported to MiST

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desUBIKado
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Re: Genesis / Megadrive core ported to MiST

Postby desUBIKado » Mon Jan 14, 2019 8:04 pm

Higgy wrote:Nice work!

Here is Windows code to create a 32kb file, cut & paste this into Command Prompt (CMD in Windows Search):
fsutil file createnew megadrive1.sav 32768


The same in linux:

dd if=/dev/zero of=megadrive1.sav bs=1 count=32768

slingshot
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Re: Genesis / Megadrive core ported to MiST

Postby slingshot » Mon Jan 14, 2019 9:16 pm

Chris23235 wrote:Many thanks for your fantastic work, the core is nearly perfect. A small glitch appears in Splatter House 3, both the US and the japanese Rom have a graphical glitch, the walking animation of the character isn't played, when the character moves, it is stuck in one frame of the animation.


I presume you didn't turn off 6 button support. (Only 3 buttons - On in the OSD).

Chris23235
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Re: Genesis / Megadrive core ported to MiST

Postby Chris23235 » Mon Jan 14, 2019 10:13 pm

You are right, now it works, many thanks, time to play the whole Splatter House Trilogy on my MiST.


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