AnarchySTs Projetcs and Prototypes

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toryu
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AnarchySTs Projetcs and Prototypes

Postby toryu » Sat Aug 30, 2014 1:00 pm

Greetings guys,

since the development progress of the game mentioned above is going well, i decided to show you something i am working at:

Almost 5 years ago I began to work on a game, inspired by the rarely known strategy-rpg Faselei. I realy liked the mechanics of the game but rarely saw them in other games, and i really like the st range of atari st computers (even if i am way to young to see this machines in action. the first computer we had at home was an 4/86 amd machine, with dos and win. this was around 1993 and all the other kids around me had Amiga or C64 just for gaming. i felt in love around the year 2000 in the age of 14), so i decided to marry this two facts and create something on my own.

i started the project in gfa basic, abondened it due a harddrive crash and restarted it this year. this time using c and the godlib. im just doing this for fun and i see the whole project more as an ironic-humoristic-strange-piece-of-art (or more likely self expression :D) than a 'true software project' (<= i have do this already at work... that is enough). since i am doing this alone the development progress is really slow. i never coded in c before and even if i learned coding on my old 520st it differs alot from this kind of coding i earn my money with (e.g. it tooks 3 month until i understood how to animate sprites with the godlib. something its gfa-counterpart had scince its very beginning). but enough said: some pics (made with hatari. all screens are in STlow. particulary tested without sound on my falcon). many of the things you will see are stolen but heavily reworked. if this one, with this graphics will see a realease, the creditlist becomes realy long.

anarchy sixteenthirtytwo => the logo of the atari st gaming revolution! ;)
Image

start up screen using 8x8 system font
Image

the mainmenu (using custom font):
Image

at the moment there is not much to see. but the basic mechanics are coded or simple to do. first tests where made with an 48x48 animation test:
Image

=> the whole thing in action: https://www.youtube.com/watch?v=Yx0A6xZ6Dqk

in the next days i will begin working on the game mechanics it self (and an interface lifting for the battle screens). next one will become a system to generate maps. test spritesets for the game it self are "drawn". at the moment i have to decide whether i use a 16px*16px or 32*32px spritebase.
two mockups (no optimized palletes, aranged in gimp) of both:

Image
16x16

Image
32x32

the whole game is controlled with the jagPad so the minimum requirement is a STe (=> the title lies here!). at the moment i am not sure in which direction the conrolpattern of the game will go. at the moment i am attracted by the idea to use the STe/Falcon as nice gaming systems and use a controlscheme inspired by other console titles made in japan. but i am also a bit unsure to leave the potential unused that mouse and keyboard offers for these kind of games

i hope i do not wasted your time watching this and please excuse my clumsy english. maybe i even manage to interest some of you because the lack of testers around me ^^

a huge thank you goes to the gods and paradize which libs are used to create this!
Last edited by toryu on Mon Jul 27, 2015 2:25 pm, edited 1 time in total.
16 colors are enough for this ****** up world

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Re: May not be released: Faselei.ST

Postby simonsunnyboy » Sat Aug 30, 2014 2:10 pm

Looks interesting to me so good luck for your project!

In case, you really use C libraries by Paradize, feel free ... and please give me bug reports. I haven't used them in any fullscale project yet 8)
(And migrating them to gcc anyway)
Simon Sunnyboy/Paradize - http://paradize.atari.org/

Stay cool, stay Atari!

1x2600jr, 1x1040STFm, 1x1040STE 4MB+TOS2.06+SatanDisk, 1xF030 14MB+FPU+NetUS-Bee

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Re: May not be released: Faselei.ST

Postby dma » Sat Aug 30, 2014 4:24 pm

Nice! Faselei is a top NGP title, nice RPG with a really cool battle system.
Have fun with GodLIB, this is a great library for game dev.

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Re: May not be released: Faselei.ST

Postby dhedberg » Sat Aug 30, 2014 7:14 pm

You got me interested! Please keep us updated!
Daniel, New Beat - http://newbeat.atari.org. Like demos? Have a look at our new Falcon030 demo MORE.

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Re: May not be released: Faselei.ST

Postby FedePede04 » Sun Aug 31, 2014 10:45 am

look like fun, please keep up updated :)
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sometime my English is a little weird, Google translate is my best friend :)

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Re: May not be released: Faselei.ST

Postby Anima » Sun Aug 31, 2014 11:48 am

Thumbs up for your work. Thanks. :cheers:

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toryu
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Re: May not be released: Faselei.ST

Postby toryu » Sun Aug 31, 2014 6:29 pm

outdated... (sorry i forget about that my posts need moderation ~_~)
Last edited by toryu on Mon Sep 01, 2014 8:48 am, edited 1 time in total.
16 colors are enough for this ****** up world

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toryu
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Re: May not be released: Faselei.ST

Postby toryu » Sun Aug 31, 2014 8:22 pm

Hey guys. thanks for the warm word :)

due this rainy sunday i managed to draw some buttons (all have 3 different states: (un)selected and choosen), some new menuitems (new weapon button and new frames for the control elements.) and a tinydemotank (basing on a renault ft17)

Image
16 colors are enough for this ****** up world

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toryu
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Re: AnarchySTs Projetcs and Prototypes

Postby toryu » Mon Jul 27, 2015 3:44 pm

just for your enjoyment: anarchy sixteen//thirtytwo teasing hard in 8bit style

the OrangeShmup (the timing got screwed somewhere between hatari capturing and youtube uploading

Image

https://www.youtube.com/watch?v=FXZpt3SP1SQ

and A_Defense (normally i annihilat all debug informations in things i intend to present, but not in this one)

Image

https://www.youtube.com/watch?v=30-_j74lDp4
16 colors are enough for this ****** up world


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