BitsNStuff wrote:The real issue with it for me is that it's become a part of the game itself rather than on the OSD side where it's separated from the actual game software itself. I would have absolutely no issues at all with your cores, actually, anybody's cores or even the main MiSTer menu itself containing some sort of Thank You screen where the developers could thank whoever they see fit to thank, whether it's other developers, patreons, their beloved, their mum, their favourite cat, whatever. I would have absolutely no issues with there being avatars, photos, etc in there because it's no longer a part of the actual game which maintains the authenticity of the entire project.
I think that the pause screen is not part of the original game. Even if some games had a screen stop DIP switch. You wouldn't open the cabinet to flip it, would you? I also think that the beauty of it is that it is done using the original graphics hardware. I totally love the way the GnG pause screen looks with its special character font. I can try to make others more elegant. Maybe disabling the background layer during pause.
kitrinx wrote: I always remove it in my own personal builds.
You can see that I haven't done any effort to hide it. It is rather easy to bypass in the source code.
Just thought about analogy: "Pay me $50 and i will punch him one more time"
May be some more addressed rewards can be invented for high-pledged paterons. So only those patreons will get some special things.
Just my 2 cents.
Maybe, BitsNStuff could become a director patron and get an add-free
Just kidding, no hard feelings. Thanks for sharing your thoughts openly.
Anyway, I agree
. I will remove the pause feature, it is not realistic to have it on an arcade core. I will add a credits option using the P key or OSD to enable it. During credit display the gameplay will be halted as I need to share the same hardware to display the credits.