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gaz68 wrote:New arcade core released - Donkey Kong Junior.
Code: Select all
rem dkongjr Donkey Kong Junior (US set F-2)
copy /b djr1-c_5b_f-2.5b+djr1-c_5c_f-2.5c+djr1-c_5e_f-2.5e+djr1-v.3p+djr1-v.3n+djr1-c_5b_f-2.5b+djr1-v_7c.7c+djr1-v_7c.7c+djr1-v_7d.7d+djr1-v_7d.7d+djr1-v_7e.7e+djr1-v_7e.7e+djr1-v_7f.7f+djr1-v_7f.7f+djr1-c_3h.3h+djr1-c-2e.2e+djr1-c-2f.2f+djr1-v-2n.2n+empty.bin+dkj_wave.bin "Donkey Kong Junior (US set F-2).rom"
rem dkongjrj Donkey Kong Jr. (Japan)
copy /b djr1-c_5b_f-2.5b+djr1-c_5c_f-2.5c+djr1-c_5e_f-2.5e+djr1-v.3p+djr1-v.3n+djr1-c_5b_f-2.5b+djr1-v_7c.7c+djr1-v_7c.7c+djr1-v_7d.7d+djr1-v_7d.7d+djr1-v_7e.7e+djr1-v_7e.7e+djr1-v_7f.7f+djr1-v_7f.7f+djr1-c_3h.3h+djr1-c-2e.2e+djr1-c-2f.2f+djr1-v-2n.2n+empty.bin+dkj_wave.bin "Donkey Kong Jr. (Japan).rom"
rem dkongjnrj Donkey Kong Junior (Japan set F-1)
copy /b dkjp.5b+dkjp.5c+dkjp.5e+dkj.3p+dkj.3n+dkjp.5b+v_7c.bin+v_7c.bin+v_7d.bin+v_7d.bin+v_7e.bin+v_7e.bin+v_7f.bin+v_7f.bin+c_3h.bin+c-2e.bpr+c-2f.bpr+v-2n.bpr+empty.bin+dkj_wave.bin "Donkey Kong Junior (Japan set F-1).rom"
rem dkongjrb Donkey Kong Jr. (bootleg)
copy /b dkjr1+c_5ca.bin+c_5ea.bin+dkjr10+v_3na.bin+dkjr1+v_7c.bin+v_7c.bin+v_7d.bin+v_7d.bin+v_7e.bin+v_7e.bin+v_7f.bin+v_7f.bin+c_3h.bin+c-2e.bpr+c-2f.bpr+v-2n.bpr+empty.bin+dkj_wave.bin "Donkey Kong Jr. (bootleg).rom"
rem dkongjrpb Donkey Kong Junior (P kit, bootleg)
copy /b dkjr1-c.5b-p+dkjr1-c.5c-p+dkjr1-c.5e+dkj.3p+dkj.3n+dkjr1-c.5b-p+v_7c.bin+v_7c.bin+v_7d.bin+v_7d.bin+v_7e.bin+v_7e.bin+v_7f.bin+v_7f.bin+c_3h.bin+c-2e.bpr+c-2f.bpr+v-2n.bpr+empty.bin+dkj_wave.bin "Donkey Kong Junior (P kit, bootleg).rom"
rem jrking Junior King (bootleg of Donkey Kong Jr.)
copy /b b5.bin+c5.bin+e5.bin+p3.bin+n3.bin+b5.bin+c7.bin+d7.bin+e7.bin+f7.bin+c_3h.bin+c-2e.bpr+c-2f.bpr+v-2n.bpr+empty.bin+dkj_wave.bin "Junior King (bootleg of Donkey Kong Jr.).rom"
hyperterminal wrote:Thank you very much for your work!
Do you also plan to provide a compiled rbf of Donkey Kong with your latest fixes?
I had some problems creating the roms dkongjrj and dkongjnrj because some file names were different...
nathanhardie wrote:On some arcades (listed below) when I run their windows batch file; the black window will open and suddenly disappear.
gaz68 wrote:New arcade core released - Donkey Kong Junior.
alanswx wrote:alanswx wrote:knc wrote:Just tried to build the Ms.Pacman rom using the bat file from a day ago and i get a MD5 of 6C75DA1E5C32807FDFF6EEB9F5A75AE3
which seems to be correct from looking at what the build_rom.ini is looking for but the gfx are corrupt on the menu and in game
anyone else have this problem ?
Sorry. The core is out of sync with the rom. We need to rebuild the core.
This core uses the new rom. It should have dip switches, mame keys, and working cocktail mode. Please let me know if there are bugs so I can fix them.
Thanks!
Zeosstud wrote:Can anyone tell me if the ability to save the High Scores for individual arcade cores is being worked on.. Had a great game of Donkey Kong the other night, alas, the score is only in the pic I took to send to a buddy.. Would be pretty cool if the scores were kept on the Mister.
hyperterminal wrote:Even the real Donkey Kong arcade pcb doesn't support high score saving. That's what high score save kits (hacked roms with additional hardware) are for. It would need a bigger change to the Donkey Kong core to support these as well.
djmartins wrote: far easier to just use an emulator with it built in....
crocky wrote:djmartins wrote: far easier to just use an emulator with it built in....
Never heard of that before, will give it a go, thanks.
Noedell wrote:First of all… Hi there!
I've been using MiSTer for a while now and everything worked fine without ANY problems! Kudos to the programmers!![]()
I recently got my hands on a nice arcade cabinet which works like a charm after restoration.
As described in the subject I now came across an issue I cannot seem to tacle.
I don't know what I'm doing wrong here.
This is my wonderful schematic of how I've connected things.
At first I've connected the buttons and joystick trough JAMMA, to my MiSTer, but 2 players don't seem to work (C on the image)
I've bought an I-PAC and rerouted the button and joystick connectors from one player set (joystick and 6 buttons), to the mister and a seperate USB cable, but that also doesn't seem to do the trick (A on the image)
When I use two controllers (B on the image) there are no problems and 2 player games work fine.
Logically I want to use option A but that doesn't seem to work. Whenever I map the buttons. Both the left set and the right set control player 1 in any game. Is there a way to tackle this?
Mapping both sets as joysticks doesn't work. I still control player 1 when doing so.
Thanks in advance!
TL;DR,
Option A Doesn't seem to work for 2 players
Option B Works for 2 players
Option C (only trough JAMMA) Doesn't seem to work for 2 players
I want to use option A
Noedell wrote:Hi again!
I did some thinking and came to the conclusion my question (still valid) could be asked in a way simpler matter.
Is(or will it ever be) possible to connect 2 keyboards to the MiSTer and use them as two seperate input devices?
Example: Take a 2 player game, press right on keyboard one and player 1 moves. Press right on keyboard 2 and player 2 moves.
I know it has something to do with USB ID's and there is probably a very complex architecture behind that, but this is kinda a big issue when you install a MiSTer in an arcade cabinet.
Sorgelig wrote:Noedell wrote:Hi again!
I did some thinking and came to the conclusion my question (still valid) could be asked in a way simpler matter.
Is(or will it ever be) possible to connect 2 keyboards to the MiSTer and use them as two seperate input devices?
Example: Take a 2 player game, press right on keyboard one and player 1 moves. Press right on keyboard 2 and player 2 moves.
I know it has something to do with USB ID's and there is probably a very complex architecture behind that, but this is kinda a big issue when you install a MiSTer in an arcade cabinet.
All keyboards are act as one keyboard. Only gamepads/joysticks can be used per-player.
Arcade cabinet should introduce the controls as 2 gamepads to work properly.
Noedell wrote:Hi again!
I did some thinking and came to the conclusion my question (still valid) could be asked in a way simpler matter.
Is(or will it ever be) possible to connect 2 keyboards to the MiSTer and use them as two seperate input devices?
Example: Take a 2 player game, press right on keyboard one and player 1 moves. Press right on keyboard 2 and player 2 moves.
I know it has something to do with USB ID's and there is probably a very complex architecture behind that, but this is kinda a big issue when you install a MiSTer in an arcade cabinet.
alanswx wrote:Noedell wrote:Hi again!
I did some thinking and came to the conclusion my question (still valid) could be asked in a way simpler matter.
Is(or will it ever be) possible to connect 2 keyboards to the MiSTer and use them as two seperate input devices?
Example: Take a 2 player game, press right on keyboard one and player 1 moves. Press right on keyboard 2 and player 2 moves.
I know it has something to do with USB ID's and there is probably a very complex architecture behind that, but this is kinda a big issue when you install a MiSTer in an arcade cabinet.
Most games have updated code for two players mapped to the default iPac keys
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