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Sorgelig wrote:It will be hard to simulate the wheel. As far as i know it has endless turn. So even though if this game will be re-created, the control cannot be simulated at the same experience at it had.
alanswx wrote:Sorgelig wrote:It will be hard to simulate the wheel. As far as i know it has endless turn. So even though if this game will be re-created, the control cannot be simulated at the same experience at it had.
The controls could be simulated with the joystick using the code I wrote for Sprint. It isn’t perfect but allows you to play the game. Not the same feeling as whipping the steering wheel around and letting it spin.
Lightwave wrote:alanswx wrote:Sorgelig wrote:It will be hard to simulate the wheel. As far as i know it has endless turn. So even though if this game will be re-created, the control cannot be simulated at the same experience at it had.
The controls could be simulated with the joystick using the code I wrote for Sprint. It isn’t perfect but allows you to play the game. Not the same feeling as whipping the steering wheel around and letting it spin.
The Atari 2600 Driving controller (through a good USB adapter) would be nice for these games.
Lightwave wrote:The Atari 2600 Driving controller (through a good USB adapter) would be nice for these games.
THaase wrote:Lightwave wrote:The Atari 2600 Driving controller (through a good USB adapter) would be nice for these games.
Retronic Design Adapter is supporting them.
Gehstock wrote:https://www.youtube.com/watch?v=fwI2f2uxWrQ
https://www.youtube.com/watch?v=yvH3fFlgoAA
https://pinside.com/pinball/forum/topic ... death-race
crocky wrote:Sorgelig, games like Pong or Taito Speed Race CLV both TTLs without roms which used 360 wheel continuous spinning wheel - is there no way of getting it running using say a mouse X Axis? Playing experience for the rotary encoder games using a dpad / Joystick is pretty poor.
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