simonsunnyboy wrote:Just for the record, on the German ST Computer PD series, disk 66 iirc, there is a Maziacs for SM124 which looked great but it didn't have much sound.
ggn wrote:So here's what we (myself, TiNKer, SH3) prepared for the party. It's a port of an old ZX Spectrum game called "Maziacs". Grab it from https://www.pouet.net/prod.php?which=81412 and have fun! Do note that It's a party version so there are still rough edges here and there.
ggn wrote:Also if you're interested in how this came into being, click on this link http://beyondbrown.mooo.com/post/bugziacs/ (warning - long text!)
ggn wrote:Someone didn't read the write up before posting!
Eero Tamminen wrote:There's no feedback on whether pressing 'G' and level number actually does something
Eero Tamminen wrote:All keys pressed during the game are buffered and replayed when one gets back to main menu; resulting in help screens whizzing by, question on whether to end game etc...
Eero Tamminen wrote:In the Omikron basic version, one can win monsters even without sword if one just has enough energy. In your converted version the game is impossible to win as there's eventually at last 4 monsters in row (before getting to treasure), and there are not enough swords around. Having enough energy (from food) letting you to win a monster would make the game IMHO better
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