Hello fellow SMSers,
Allow me to put here a modified-for-MiST copy of the message I put on the MiSTer forum recently, because as you know the core share the same sources for the two plateforms :
I just released a new core, from a new branch, named sms_mist_20190507.rbf and you can find it here https://github.com/theflynn49/MiSTer_co ... /mode2-msx
This core supports
- mode2 graphics (like in f16 fighter)
- SMS/MSX dual compatible games (like in Cyborg Z),
- SG-1000 games (like in .. err you know.)
- there are a lot of SMS enhancements ahead of the march release
The question that arose is that this core has a lot of modifications in the graphic engine, more than usual, and maybe I broke a few things ...
So it would be nice if you'd test it thoroughly to see if you can find any regression, I mean any SMS native game that worked but doesn't work properly with this new core, and, at the end, choose which branch you want to keep : the new one or the old one more simple.
A few more goodies :
- most SMSMSX games need the OSD parameter "no bios"
- some of them need a patch :
F-1 Spirit : adr $0000 is : F3 C3 E4 00 00 00 should be : 41 42 F3 C3 E4 00
Knightmare II : adr $0000 is : F3 C3 A5 00 00 00 s/b : 41 42 F3 C3 A5 00
Nemesis2 : adr $0000 is F3 C3 E9 00 00 00 s/b : 41 42 F3 C3 E9 00
Penguin Adv : adr $0000 is F3 C3 A6 00 00 00 s/b : 41 42 F3 C3 A6 00
Thank you all.