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ijor wrote:funkychimp wrote:I have no sound using the core.
I think I found and I am fixing the issue that some people had no sound. The fix would be released shortly.
JanniG wrote:Is a build with this sound fix already released?
ijor wrote:I'm not a MIDI expert, but I'm not sure this is the most suitable method for the ST, I would need to look into this. The problem is that the ST, contrary to other computers, has MIDI built-in. Then most ST MIDI software expects a very specific hardware with very precise predictable timing. As long as we implement MIDI at the FPGA side, everything is exactly like the original implementation, so it should work seamlessly. Not sure how things will behave when working over a software server, timing will probably be altered.
Eero Tamminen wrote:While MIDI composing SW like Cubase and MIDI networking programs are finicky about things like that, I think plain MIDI playback could work fine. There are quite a lot of Atari games that have good music with appropriate MIDI synthesizer.
ijor wrote:Eero Tamminen wrote:While MIDI composing SW like Cubase and MIDI networking programs are finicky about things like that, I think plain MIDI playback could work fine. There are quite a lot of Atari games that have good music with appropriate MIDI synthesizer.
Thank Eero, that's useful information. I would think though, that the most interesting part of using MIDI at the ST is precisely MIDI applications, and not just playing game's music. However, it is not too difficult to implement this MIDI serial bridge to the Linux side. So there is no reason to not do it. And if somebody still wants a real MIDI hardware output, then it would be possible to have a configuration switch to select this.
I might use some MIDI diagnostic tools for testing. Are you aware any that could run on Linux and say, dump the MIDI activity? You said there is Linux software to redirect the MIDI to a remote server?
ijor wrote:I might use some MIDI diagnostic tools for testing. Are you aware any that could run on Linux and say, dump the MIDI activity? You said there is Linux software to redirect the MIDI to a remote server?
ijor wrote:Thank Eero, that's useful information. I would think though, that the most interesting part of using MIDI at the ST is precisely MIDI applications, and not just playing game's music. However, it is not too difficult to implement this MIDI serial bridge to the Linux side. So there is no reason to not do it. And if somebody still wants a real MIDI hardware output, then it would be possible to have a configuration switch to select this.
ijor wrote:I might use some MIDI diagnostic tools for testing. Are you aware any that could run on Linux and say, dump the MIDI activity? You said there is Linux software to redirect the MIDI to a remote server?
Eero Tamminen wrote:You can use "socat" to forward any "file" stream to anywhere else. See "Forwarding MIDI over network" in Hatari instructions:
https://hg.tuxfamily.org/mercurialroot/ ... -linux.txt
BBond007 wrote:Hopefully that info is useful...
BBond007 wrote:Eero Tamminen wrote:You can use "socat" to forward any "file" stream to anywhere else. See "Forwarding MIDI over network" in Hatari instructions:
https://hg.tuxfamily.org/mercurialroot/ ... -linux.txt
For socat to work (with the Amiga core) /dev/ttyS1 must set to 31250 baud. socat unfortunately does not support a "b32150" switch (just the standard speeds such as b38400, b115200, etc.). I'm guessing Hatari does not so much care about the port speed which is probably why the example makes no reference to it.
Eero Tamminen wrote:Hatari examples aren't forwarding serial output, but raw MIDI output from one (emulated) machine to another similar one, over network. So there's no serial protocol or "port speed" for such a thing, (emulated) Atari MIDI interrupts and the (emulated) Atari application doing MIDI IO register writes dictate at what speed the MIDI bytes go out (or get it). Socat & network just adds latency to it. That same data can be written to (Linux kernel) MIDI device as-is.
pstriolo wrote:- is the Bios file needed to boot on the normal green screen of the atari ST ? What kind, name and where to put it if necessary ?
when i start the core actually i just get a white screen instead.
ijor wrote:No boot rom is needed. You probably didn't load any disk image. That is the normal behavior with no disk inserted on the drive. It takes close to a minute before it times out and the desktop appears.
Eero Tamminen wrote:ijor wrote:No boot rom is needed. You probably didn't load any disk image. That is the normal behavior with no disk inserted on the drive. It takes close to a minute before it times out and the desktop appears.
Does FX CAST have some ROM builtin? Latest EmuTOS should boot clearly faster than normal TOS with and without floppy image (although it still takes considerably longer without floppy).
JimDrew wrote:Is there an update to v1.0? I don't see any links to the core other than the original post you made about this project. I have a ton of SCP images to test.
Eero Tamminen wrote:Does FX CAST have some ROM builtin? Latest EmuTOS should boot clearly faster than normal TOS with and without floppy image (although it still takes considerably longer without floppy).
comatron wrote:Great work on that ST core. It runs fine on HDMI and over VGA on a CRT. Any chance to get it to work on a standard PAL Scart like the C64 and Amiga Cores do? Would be great as i played the stuff on a Philips Monitor back in the Days.
BBond007 wrote:
DEMO : Closure by Sync - MiSTer FPGA - FX CAST - Atari ST
https://www.youtube.com/watch?v=LUEsgcTHlDI
Gunstick wrote:Hi I notice slight sound issues, being an YM perfectionnist I notice when things are sounding off, or too perfect.
Also for the overscan stuff, I'm interested in the right borderReally to the limit where HBL kicks in. Especially difference of ULM vs all others vs closure.
917k wrote:The only issue I have had so far is that in some games the game pad will work for about 30 seconds then is no longer responsive. I have seen this in Star Raiders and Monty Python so far but I only tested a few games.
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