cawley1 wrote:Hi Anima,
Any news on the Falcon version at all? Or what you might have up your sleeve next time?
Eero Tamminen wrote:I guess you're first testing in Hatari?
Anima wrote:Actually the Falcon version needs some more fixing before making it public. Debugging on real hardware is quite time consuming especially when you have to transfer a lot of data for each test from the development machine. So I am thinking about to add the sprite/tile streaming first. However, the overall progress is still slow due to RL things.
dhedberg wrote:Do you have a PARCP-USB?
Anima wrote:dhedberg wrote:Do you have a PARCP-USB?
No. However, your advice is a good reminder to buy one...
Anima wrote:chlu600 wrote:It'll be hard anyway to create an optimal 16-color palete for only one level and it's sprites.
Yes indeed. I think I've found a good one. Actually it's the "DawnBringers 16 colours palette":
Here are some remapped MAME screenshots using the palette:dml wrote:Great progress - this looks amazing!
Thanks Doug! I hope that I can squeeze everything into the 4 MB of the STE.
masteries wrote:What software are you using to apply the palette to the backgrounds and sprites?
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