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Gehstock wrote:Thank you verry Much
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Sound+RGB not testet need Feedback
https://github.com/Gehstock/Mist_FPGA/t ... ter/Arcade
hyperterminal wrote:Thank you for the Burger Time core. Graphics and sound work as expected and the image is perfectly aligned at 15 kHz.
Darfpga wrote:Burnin' rubber FPGA arcade game for DE10_lite available here :
https://sourceforge.net/projects/darfpga/files/Software%20VHDL/burnin_rubber/
As usual feel free to port to MiST/MiSTer.
Sorgelig wrote:Darfpga wrote:Burnin' rubber FPGA arcade game for DE10_lite available here :
https://sourceforge.net/projects/darfpga/files/Software%20VHDL/burnin_rubber/
As usual feel free to port to MiST/MiSTer.
It seems 2-player mode is broken. After first try on player-1, it switches to player-2 and never switch back to player-1 till the end of game.
Darfpga wrote:Can you describe more: what is wrong ? The display in cocktail mode ? The control button or the number of the player who control the game?
Code: Select all
if rising_edge(clock_12) and clock_6 = '1' then
...
end if;
Code: Select all
if rising_edge(clock_12) then
if clock_6 = '1' then
...
end if;
end if;
Sorgelig wrote:- start the game in 2 player mode
- game played for P1 and switch to P2 upon life lost
- game played for player P2 but remained on P2 upon life lost.
- remains on P2 till all life used where each life used twice.
Sorgelig wrote:I see in new core you start to use such constructions:Code: Select all
if rising_edge(clock_12) and clock_6 = '1' then
...
end if;
Which is not correct since clock_6 goes to sensitivity list and can act as a clock while it shouldn't. The correct construction should beCode: Select all
if rising_edge(clock_12) then
if clock_6 = '1' then
...
end if;
end if;
May be this affects the core work?
Darfpga wrote:I hope that you are not misleaded by the fact there is no 1UP/2UP blinking and sometime no PLAYERx GET READY screen after the first one. It is the same on Mame, only scores counter increase make the difference between player1 and player2.
War of the Bugs
But Same Problem with Fonts like all Galaxian HW Cores
Download on my Github
Gehstock wrote:New CoreWar of the Bugs
But Same Problem with Fonts like all Galaxian HW Cores
Download on my Github
Gehstock wrote:Yeah, Mist have not yet a Centipede Core
Gehstock wrote:http://www.atari-forum.com/viewtopic.php?f=115&t=31112&start=325#p334834
the First picture is VGA Output , Font lacks of the first Pixel Line. RGB is ok(second Picture)
Code: Select all
reg [..] Rd,Gd,Bd
always @(posedge pixclk) begin
{Rd,Gd,Bd} <= {R,G,B};
end
Rd,Gd,Bd -> send to scandoubler.
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