Sturm wrote:Would this mean you could convert other CPS games using the same method ? Street Fighter II for example ?
The progress of "porting" Daimakaimura to the Atari STE can be considered a proof of concept for this experiment and so I would say the simple answer is: yes.
I still can not grasp how this is possible on STe!
I can only imagine what impact this would have if you made this in early 90s.!
Compare this to any other port of Ghouls'n Ghost on any other home platform - it is far superior!
Same goes for your port of Cho Ren Sha and DML Doom game and Quake-like engine for F030!
I remember your demos for Falcon from 90s, but this is truly masterpiece!