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See http://ftp.pigwa.net/stuff/mirror/www.a ... miels.htmlThe 64-Bit Atari Jaguar, the last hope for the company, had a great start. It can not be denied that the system was powerful, and the press and public alike, couldn't wait to get their hands on one. The machine was late to market, and the games were taking time to develop, but during 1994, it still seemed possible that the Jaguar would do it for Atari. There was even talk that the now defunct computer division might be resurrected with a system based on Jaguar technology, the share price was active again, and Atari was back in the lime-light, somewhere it had not been for quite a while.
leech wrote:I feel, with the exception of the beautiful demos out there, the Falcon never really got pushed to it's limits.
calimero wrote:Jaguar have much more bandwidth for moving sprites around than Falcon.
3D wise, Jaguar also can push more pixels than Falcon... You have Doom on both now so you can compareOn Jaguar Doom is supersmooth and on Falcon despite ultrahigh level of optimization and DSP utilisation it is still 3-4x time slower.
dml wrote:Yeah its hard to compare Doom on the two systems because they aren't really 1:1. Jag game code was rewritten by ID to make it run fast on a console - the Falcon one uses ported PC code with F030 bandages applied and tickrate throttled. The maps are also quite different, and vary dramatically in expense. The jag ones were selected down to work well on it.
christos wrote:calimero wrote:Jaguar have much more bandwidth for moving sprites around than Falcon.
3D wise, Jaguar also can push more pixels than Falcon... You have Doom on both now so you can compareOn Jaguar Doom is supersmooth and on Falcon despite ultrahigh level of optimization and DSP utilisation it is still 3-4x time slower.
The framerate on jaguar doom is about 15-17fps. It's around 12 for the falcon. I wouldn't call it 3 or 4 times faster.
soviet9922 wrote:The jaguar doom use the DSP to do graphic processing.
This was implemented by Romero himself.
That is the reason because theres no music in the game, also i suppose that when i imagine a jaguar based falcon it should have a 68030 and the jag have just a 68000.
soviet9922 wrote:The jaguar doom use the DSP to do graphic processing.
This was implemented by Romero himself.
mikro wrote:soviet9922 wrote:The jaguar doom use the DSP to do graphic processing.
This was implemented by Romero himself.
John Romero is a designer. Maybe you're confusing it with the statement that he had to redesign some of the levels to fit Jaguar architecture/limits.
Omikronman wrote:Crown of Creation 3D pushed the Falcon to its limits too!
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