list of all ST games using MIDI Sound

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Eero Tamminen
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Re: list of all ST games using MIDI Sound

Postby Eero Tamminen » Wed Mar 09, 2016 10:32 pm

I'm pretty sure "Empire" (war game) had also MIDI music [1] in its intro.

[1] https://en.wikipedia.org/wiki/In_the_Ha ... ntain_King

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Re: list of all ST games using MIDI Sound

Postby siriushardware » Fri Mar 11, 2016 6:27 pm

Dio wrote:ECO, if I remember correctly?


ECO fully supported the MT-32 with a very complex and (appropriately) evolving tune specifically written to use the MT32's voices. I actually went so far as to record it once so I could listen to it in the car...

Nice handle, by the way - as in Ronnie James, or another Dio?

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Re: list of all ST games using MIDI Sound

Postby Cloudschatze » Sun May 01, 2016 5:07 am

Stefan jL wrote:
Ultima 3 - ?
-------
Ultima 4 - ?


Ultima 3 - Polyphonic Note On/Off messages on Channel 1. (Generic mono-timbral MIDI device)

Ultima 4 - Polyphonic Note On/Off messages on Channels 1 through 6. (Generic 6-part multi-timbral MIDI device)


"Mono-timbral" isn't as limiting as it may seem. With multi-part/timbral instruments, it's generally possible to manipulate a single channel of MIDI data into a halfway decent multi-timbral orchestration, in realtime, through careful instrument selection and note-range limiting.

Putting that into perspective, here is one example of how Ultima III can sound during gameplay, given my attempt at baroque instrumentation and tuning, and leveraging two Yamaha FB-01 units:
http://www.symphoniae.com/misc/U3_FB01.mp3

For what it's worth, this would have been entirely possible back in 1986, when the ST version of Ultima III was released.

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Re: list of all ST games using MIDI Sound

Postby DarkLord » Sun May 01, 2016 1:05 pm

Just out of curiosity, can you play MIDI sound and still get the games sound effects
or is it still limited to either music or effects but not both? (as it normally is in the
game)

Thanks.
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Re: list of all ST games using MIDI Sound

Postby Cloudschatze » Mon May 02, 2016 2:03 am

DarkLord wrote:Just out of curiosity, can you play MIDI sound and still get the games sound effects...

Yes. :)

Since the MIDI output is completely unaffected by the "V" toggle, you do indeed have the option of concurrent MIDI music and YM2149 sound-effects.

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Re: list of all ST games using MIDI Sound

Postby DarkLord » Mon May 02, 2016 1:58 pm

Cloudschatze wrote:Yes. :)

Since the MIDI output is completely unaffected by the "V" toggle, you do indeed have the option of concurrent MIDI music and YM2149 sound-effects.


That is freaking awesome. Okay, now I'll have to add an MT32 to my list of things to get. :)
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Re: list of all ST games using MIDI Sound

Postby Stefan jL » Tue May 03, 2016 3:20 am

Unfortunately so does not many games (i can only think of ST Karate) support MIDI music and YM sound effects at the same time, by choosing the MIDI music option so does the YM usually go silent and you have no sound effects... it all up to the game and it is not a limitation of the ST.
The Sierra games might use the Roland synth for sound effects though.
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Re: list of all ST games using MIDI Sound

Postby LaceySnr » Tue May 03, 2016 3:26 am

I saw Chopper-X was confirmed in the linked thread at the start but wanted to confirm 100% that it has a MIDI sound track. I learned this the hard way when I was younger as I'd been playing around with Quartet and my Casio keyboard. I got bored and fired up Chopper-X to play, the keyboard behind me sprang to life at a crazy volume and scared the hell out of me!

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Re: list of all ST games using MIDI Sound

Postby Eero Tamminen » Tue May 03, 2016 10:33 pm

BadMood (Falcon Doom I/II remake) has also pretty marvelous music both with MIDI and internally generated sounds. Although it's Falcon only and doesn't support playing both MIDI and internal sound at the same time, I'd say it's definitely worth a try, if somebody hasn't tried it yet...

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Re: list of all ST games using MIDI Sound

Postby wolfies97 » Sun May 15, 2016 10:42 pm

Hello
Here are games for Atari st compatible MT-32


The Adventures of Maddog Williams in the Dungeons of Duridian
Codename: ICEMAN
The Colonel's Bequest
Conquests of Camelot: The Search for the Grail
Croisière pour un cadavre(Cruise for a corpse)
Eco
Hero's Quest
King's Quest II: Romancing the Throne
King's Quest III: To Heir is Human
King's Quest IV: The Perils of Rosella
Police Quest II: The Vengeance
Space Quest III: The Pirates of Pestulon
Leisure Suit Larry II: Goes Looking for Love (in Several Wrong Places)
Leisure Suit Larry 3
Operation Stealth

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Re: list of all ST games using MIDI Sound

Postby Sturm » Sat Jul 27, 2019 8:27 pm

That's really sad Monkey island 1 does not use midi music :| I can live with the reduced palette compared to the other versions (Amiga has 32 colors and PC has 256), but the music is really bad too 8O
Will have to play the PC or the Amiga version Yellow_Hot_Colorz_PDT_31 Yellow_Hot_Colorz_PDT_31

Would it be hard to implement the midi data from the pc version into the St one ?

I could use Scummvm on my Falcon , but i can't get my MT32 to work with Scummvm, only native games or Scummvm for pc. I think MT32 support is disabled in the Atari version :x

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Re: list of all ST games using MIDI Sound

Postby Sturm » Tue Jul 30, 2019 4:09 pm

For info, i downloaded Larry III from d-bug, http://d-bug.mooo.com/, but unfortunately this version had the MT32 support removed (as mentioned in the readme.txt) i've been able to reactivate it by copying "Music.prg", "MT32.drv" and "Music.rsc" files from Police Quest II (should work with any Sierra game).


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