EstTeeEfEm wrote:Ok, so even AFTER changing all the inks, pens and papers The "new" compiler kills even the standard sprites built in Hi-Res.
I've had to resort to the old 2.6 compiler in order to get some graphics and sprites in hi-res. This obvs needs fixing. I was planning to do an all ST/TT/Falcon version of Lunar Lander, now it looks like its going to be standard ST only
I never tested/used STOS in Hi-res, its only 2 colour so would be pretty pointless for sprites etc anyway
EstTeeEfEm wrote:I never tested/used STOS in Hi-res, its only 2 colour so would be pretty pointless for sprites etc anyway
If you play the Arcade version of Lunar Lander, or even watch a youtube video, you'll see the extra resolution helps loads...
The game is two colour vector graphics, i converted them to sprites because i wasnt doing vector maths in STOS
I DID manage some working floating point routines to fly the craft but it needs more work. The acceleration and horizontal movements work well but its vertically challenged Ha !!
Can you post your code including banks
EstTeeEfEm wrote:Can you post your code including banks
Sure.. if you compile it using version 3 .. the sprites dont show..
Using the standard 2.6 compiler they work fine.
I've included all the files.. this is VERY early work so no complaints on the code
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