AtariZoll wrote:I saw some simpler 3D sources in past, but need to look after again, because all those sites seem disappeared.
Don't know is medium resolution good idea. I don't know anything done for ST med res. Rotating cube is often done just as playback of prerecorded frames. In case of Ataris (and other oldies) without FPU integer divisions are avoided, even if there is such CPU command, because slowness. Instead it tables with precalculated results are used. Some universal code, for diverse resolutions hardly exists for Ataris, I think.
If you give me some intro (link), I can rip it
AtariZoll wrote:And something more: for benchmark purpose must remove v-sync from code, otherwise you may experience that rendering time is same on faster CPU .
wietze wrote:Have a look at the future minds code in ggns atar master sources. There is a non-precalced 3d there iirc. Otherwise there will be more examples there.
Google for ggn Atari master sources (I have trouble copy pasting on my mobile device, sorry).
wietze wrote:Yes. At least a glenz.
AtariZoll wrote:Here is the source of Alpha Waves. Comments are in French, maybe you are better with it
Precalculated will work faster with faster CPU and RAM. Multiplication and division speed depends mostly from CPU clock, and barely on RAM speed.
AtariZoll wrote:It works fine in Steem, just need to edit few things - like launcher - removing A:\ . But main problem is that some include files missing. Namely: SNDTBL.S - not needed for 3D really, and FILL.S - this is needed. If someone can contact author about it ...
exxos wrote:can anyone who can run those 2 programs take a couple of screenshots so i can see what they actually do ?
Code: Select all
BLOAD "TOSMOD.O", varptr(tostest%(0))
print "calling tos test"
call loc code,1000
print "tos test done"
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