Wizball on ST more difficult than other versions?

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Stefan jL
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Wizball on ST more difficult than other versions?

Postby Stefan jL » Mon Jun 23, 2014 3:20 am

I was playing Wizball (cracked copy) with a friend and we were surprised that when you complete a level so does no enemies appear on it again.. wich means no more colours to collect and this forces you to be very strategic in wich order the you complete the levels.
And by looking at longplays of other versions of Wizball so do they not behave like this? In both Amiga and C64 versions so can you collect colours in levels that are completed?

Is this correct beahvior for the ST version? I mean it is not a "copy protection" that was not removed and makes the game more difficult for the ST version?

C-64 longplay:
https://www.youtube.com/watch?v=uK82X9VlE38

Amiga longplay:
https://www.youtube.com/watch?v=v5OBkzGuDf4
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Re: Wizball on ST more difficult than other versions?

Postby AtariZoll » Mon Jun 23, 2014 7:17 am

You should run STX images in Steem . There are 2 versions on Atarimania, and both are certainly OK, with good images and supported protection type - I tested them.
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Re: Wizball on ST more difficult than other versions?

Postby Anima » Mon Jun 23, 2014 11:04 am

Stefan jL wrote:I mean it is not a "copy protection" that was not removed and makes the game more difficult for the ST version?


In a (german) review of the Atari ST conversion of Wizball the tester mentioned that the gameplay is indeed harder than the C64 original.

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Re: Wizball on ST more difficult than other versions?

Postby Stefan jL » Mon Jun 23, 2014 6:59 pm

I am not good at playing Wizball... i can only play as the helper (catelite) so i can't play and check the STX images.
Now i don't know what exactly the german review say but i know the Amiga/ST version are slightly different to the C64.

Anyway i checked the manual of both Amiga/ST and C64 versions and it say "....and when you complete a landscape all aliens disappear, that is except on Level 8"

So why does those two (Amiga/C64) longplays show that enemies still appear on a completed level?
Since Wizball is such a well known game so was i expecting to find a strategy guide explaining wich order you should complete the levels when googling but there is no such thing.
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Re: Wizball on ST more difficult than other versions?

Postby bod/STAX » Tue Jun 24, 2014 6:46 am

Was it a trained version in the longplay of the Amiga version?

AFAIK Peter Johnson did the ST and Amiga version so surely it the same code.
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Re: Wizball on ST more difficult than other versions?

Postby Stefan jL » Tue Jun 24, 2014 7:24 pm

No i don't think the Amiga version in the video is trained... the cubex55 channel do not allow games with modified gameplay AFAIK.
But it would be strange if the ST version is the only version that play as it says in the manual :)
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Re: Wizball on ST more difficult than other versions?

Postby Marcer » Fri Jun 27, 2014 2:42 pm

Just to meantion (not checked close to it).

There is as far I think, atleast 4 Different releases of Wizball for ST.

Not sure if there is any changes in the gameplay.

I can upload these if wanted, if there is anybody who are intressted to inspect closer :)
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Re: Wizball on ST more difficult than other versions?

Postby tito76 » Tue Sep 22, 2015 11:12 am

Marcer wrote:Just to meantion (not checked close to it).

There is as far I think, atleast 4 Different releases of Wizball for ST.

Not sure if there is any changes in the gameplay.

I can upload these if wanted, if there is anybody who are intressted to inspect closer :)



Yes! I'm looking for the version where character can move in the air (like in c64 edition).
Here the video:
https://youtu.be/0e4MWBoyuPE
(minute 15)
Last edited by tito76 on Fri Sep 25, 2015 9:24 am, edited 1 time in total.

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Re: Wizball on ST more difficult than other versions?

Postby joska » Wed Sep 23, 2015 7:08 am

tito76 wrote:Yes! I'm looking for the version where character can move in the air (linke in c64 edition).


I bought a 1040STFM "Superpack" with Wizball and that version certainly behaved like the video you linked to. I played Wizball a lot back then.
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Re: Wizball on ST more difficult than other versions?

Postby AtariZoll » Wed Sep 23, 2015 9:41 am

It would be good if someone post image of Wizball, version from Superpack - but what Superpack ? At Atarimania is something called so, without images, and there is no Wizball in it, according to disk shots included.
I see many diverse cracks in Marcer DVD? but who knows which is version where character can move in air ?
Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.

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Re: Wizball on ST more difficult than other versions?

Postby joska » Wed Sep 23, 2015 10:05 am

I still have some of those Superpack floppies at home. Not sure if Wizball is one of them, but I will check.

Maybe there is more than one "Superpack". The one I got contained at least the following games:

Wizball, Arkanoid 2, Buggy Boy, Xenon, Chopper X, Starquake, Black Lamp, Thundercats, Beyond the Ice Palace, Test Drive, Zynaps, Return to Genesis, Ikari Warriors and a few more. And "Organiser", which I actually used for a while.
Last edited by joska on Wed Sep 23, 2015 10:07 am, edited 1 time in total.
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Re: Wizball on ST more difficult than other versions?

Postby joska » Wed Sep 23, 2015 10:07 am

.
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Re: Wizball on ST more difficult than other versions?

Postby tito76 » Wed Sep 23, 2015 12:58 pm

AtariZoll wrote:It would be good if someone post image of Wizball, version from Superpack - but what Superpack ? At Atarimania is something called so, without images, and there is no Wizball in it, according to disk shots included.
I see many diverse cracks in Marcer DVD? but who knows which is version where character can move in air ?


Also I had not noticed it at the beginning... but look, it's the last title on the first floppy :D
http://www.atarimania.com/game-atari-st-super-pack_25154.html

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Re: Wizball on ST more difficult than other versions?

Postby AtariZoll » Wed Sep 23, 2015 2:17 pm

tito76 wrote:
AtariZoll wrote:It would be good if someone post image of Wizball, version from Superpack - but what Superpack ? At Atarimania is something called so, without images, and there is no Wizball in it, according to disk shots included.
I see many diverse cracks in Marcer DVD? but who knows which is version where character can move in air ?


Also I had not noticed it at the beginning... but look, it's the last title on the first floppy :D
http://www.atarimania.com/game-atari-st-super-pack_25154.html


Huh ! Missed that :D So, we have job for Joska: pls. do that Pasti image. Or maybe just simple ST image - often there is no copy protection on compilations.
Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.

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Re: Wizball on ST more difficult than other versions?

Postby Dal » Wed Sep 23, 2015 3:30 pm

I had a look for this disk today as I'm sure I have it. Couldn't lay my hands on it though.
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Re: Wizball on ST more difficult than other versions?

Postby joska » Wed Sep 23, 2015 7:16 pm

Had a quick look at the floppies I've got in my "office". Could only find Eddie Edwards Superski and Zynaps/Genesis from the Superpack collection. Eddie Edwards had errors on some tracks. I don't think they're protected, but I could be wrong. Will have a look in the attic later, I got some boxes with floppies there as well.

Edit: Eddie Edwards is broken, game doesn't load.
Last edited by joska on Sat Sep 26, 2015 5:41 pm, edited 1 time in total.
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Re: Wizball on ST more difficult than other versions?

Postby tito76 » Sat Sep 26, 2015 4:10 pm

Forget it all!
I thought they were different editions, I had not noticed that it was the effect of the first bonus (I'm still a newbee on that game)...
thx btw.. dumb me! XD

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Re: Wizball on ST more difficult than other versions?

Postby joska » Sat Sep 26, 2015 6:14 pm

And here's the Superpack edition of Wizball and Arkanoid II. I actually had some backups that were still working :) These disks were not protected, this is just a zip of the files on this disk. Both games loads and runs on my STM.

Superpack Arkanoid II - Wizball.zip
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Re: Wizball on ST more difficult than other versions?

Postby AtariZoll » Mon Sep 28, 2015 7:59 am

joska wrote:And here's the Superpack edition of Wizball and Arkanoid II. I actually had some backups that were still working :) These disks were not protected, this is just a zip of the files on this disk. Both games loads and runs on my STM.

Superpack Arkanoid II - Wizball.zip


I want 5 revs SCP image ! :mrgreen: Just kidding. Case solved , and we had chance to learn something - about what to do before posting here :D
Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.


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