DrCoolZic wrote:Yes I know that macrodos is supported. I was taking this as an example of what needs to be done.
Yes any kind of bytes (or even bits) timing variation can potentially be described. But each time a new type of block needs to be described the lib needs to be modified.
I am not convinced that all protections used by Atari are handled today (at least Dungeon Master is not).
But the same could be said about STX ; file format needed modifications to handle fuzzy bits and bytes' duration change, as well as modification of the corresponding pasti.dll.
Now, as many more games were imaged with STX, we could maybe consider that all kinds of protections were encountered and pasti.dll won't change anymore, but I wouldn't consider this a big advantage against IPF/capslibrary (and as Atarizoll wrote, some games are not imaged with pasti, so changes might still be needed to the STX format)