saulot wrote:The one thing in quake port that I miss much is lack of background music from cd/mp3/wav by Nine Inch Nails (the best sountrack from the series, maybe Quake III was good too (by FLA), but not that much).
mikro wrote:jury wrote:Pity that this quake and Duke ports dont have network option.
Aaaah, right. I must force myself some day to re-enable it. I've had quite nice excuse, I've had no network cards, then I got two ethernats, then I burned one of them, then I've got EtherNEC... and since then, no progress. Hmm, maybe I'll try to take a look this week, why not.
jury wrote:Just in case if you have forgotten again. Please force yourself harder :D :D :D :D
saulot wrote:mikro: just do it. I've just finished Radeon support in Atari SDL :
jury wrote:mikro wrote:jury wrote:Just in case if you have forgotten again. Please force yourself harder
I suppose you were whole year a good boy since your wish came to true...
mikro wrote:I need to test two real machines (this is what matters, right?) and then it's time for release.
mikro wrote:Btw, while on topic, how important is for you to have QuakeWorld stuff ported? For me it's another hassle (I must take all changes from regular Quake and back-port it into QW client, esp. assembler stuff) but if I see there's massive demand for it...
Dal wrote:I must be missing an obvious step here.
I have downloaded the Quake executable and demo from Mikro's site and unpacked it all into a directory on a TOS partition. If I launch the TTP from TOS (FireTOS or 'stock' TOS), I see a brief message flash up on the screen and I'm dumped back to the desktop and the CPU is frozen completely. If I launch from Mint, it all seems to fire up properly, however the graphics are corrupt so I cannot make out what's on the screen.
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