Retrogamer_ST wrote:...even if Megadrive used a lower resolution and fewer colours.
bullis1 wrote:Retrogamer_ST wrote:...even if Megadrive used a lower resolution and fewer colours.
I'm nitpicking here, but Megadrive actually used a higher resolution (320x240) than SNES (256x224). That was one of its strengths that made up for the lower colour-count.
kiwilove007 wrote:Cost was always a factor for me - as far buying new consoles and new games, etc etc. But also the First Person Shooter was not my favourite genre - as it became more and more graphic. And to endlessly play the scenario of killing people against my own morals. Of course, there is a link with a certain type of person who'll view it as enjoyment from the inhuman and violent act it is.
I did not really want to sell my Atari 800 computer - but if I was to get into the 16-bit computers - I had no choice. And when I finally did buy a PS2 - I actually didn't/couldn't afford any games for it - such was my lack of money.
I did keep a lot of the documentation about the development of Laser Hawk and Hawkquest - and I had interest from New Zealand and Australia - preserveration keepers (digital history) who wanted access to it. Then it so happens that Paul Lay had an idea or several to work on for a new 8-bit Atari project - and so I'm back at it again.
In the beginning I started off drawing some pictures using Micropainter, then Atariartist with touch tablet, then Fun with Art. Started messing around with Fontbyter - which allowed you to create landscapes with characters - and so I mimicked some arcade games with it - a friend scrolled these screens. Another friend started his own game programming - and I did the graphics for him. It was so successfully completed, that we started on a follow up game straight afterwards.
Certainly it was beyond my wildest dreams back in the early days - when I was just playing games in the arcade - keen on buying a computer some time...
kiwilove007 wrote:When Mame first turned up - I got straight into it - marvelling at how you can run the classic arcade games accurately - on what was then a 40Mhz PC - and now it runs all manner of ROMs. I haven't checked out the latest version to see what late model games have since been added. Its more of a question of what games does it not run...
The ultimate Mame setup would be to have arcade quality button and joystick controllers hooked up - and for Defender to have the original buttons with no joystick being used - I can imagine some classic videogames purists having exactly this with a really nice sound system. The original arcade machine would be too expensive these days - and you'd never know how many years it could stay going still?
I have to admit to copying computer games - and doing the inevitable swapping to build up a vast library cheaply enough. Hire libraries took off in the UK - which were mail delivery. Sadly royalties did not go back to the software company/authors via this distribution. Just when you think the games are so old, and machines so few - they may get revived on new portable platforms, such as cellphones and the like.
You would not think that these new doodads could emulate the old Atari 400/800s accurately enough - but I did notice back in the day, that the Dreamcast had an excellent Atari 800 emulator - because I ran Hawkquest on it, with using a PC keyboard - but I wonder if an emulator(s) would appear on tablets and the like?
I did try out most graphics programs for the Atari 800, Atari ST and Amiga computers. Fun with Art had the custom brush (like Deluxe Paint) and colour remapping over the simpler Micropainter. I did get into the Atari Touch Tablet - tried out the Light Pen over a weekend - likewise Computer eyes digitizer. Being friendly (and a best customer) for a local computer store helped get me access to such things - if only briefly. But I set up a slideshow featuring NZ scenes done in Fun with Art colours that probably helped sell a large number? of Ataris... I did edit a small local Atarizine that only ran 2 issues and helped set up the local Atari User Club.
Last year I would not have thought I'd be working on Atari graphics again - because I stopped doing any kind of graphics work in any medium for some years - although I have passed on most of the good material I had concerning the 2 Atari computer games I've worked on. I do want to show off what the Atari 400/800/etc can really do - and to take it towards an 'art' level - which should be apparent in the next demo release - as we've been overly cautious so far in not releasing all that is presentable so far. Seeing that the number of people actively developing these days are so few.
If you have definite design ability and like to work to a high standard, and have the free time? You could easily work on something for us? Or for yourself --- seeing that the editor generates a demo for you anyway. You just need plenty of time and enthusiasm - which will determine how successful you will be. The problem of course, is working with these fat-flat pixels in the GTIA mode - and it's limited colours - its up to you if you want to try to outdo the Atari Robot and Spaceship designs. Of course - the easier route is to copy them somewhat and do your own version of them, that way you truly learn from their design - that is what we all do anyway - in learning.
It takes getting use to the editor too - because it does not have sophisicated drawing routines (or complex ones) - you are working at the pixel level but you do have the custom brush available.
I'm surprised you haven't mentioned trying it out yet. It is straightforward designing your own sprites, using that editor - though so-called multi-coloured sprites on the Atari 400/800 are actually very very difficult to get good colour combinations working - I'm amazed how bounty bob was put together. I find it almost impossible to reproduce that? Unless a programming trick was also used?
You have gotten into more graphics programs than I have - I only did a little work with Technicolour Dream and Rambrandt - and of course I did use Degas Elite and Deluxe Paint II. I would be interested to see what you have done? If you've seen my Youtube videos - you'll see a slideshow of almost all of the pics I have done - year is usually given - and there are some ST/Amiga ones in which I tried recreating actual game graphics. You could recreate game graphics in the current project - where possible. eg. I like to see a Zaxxoness landscape done - probably top view - if possible in GTIA9? (or 10) otherwise Antic 4 will have to do...
,,,I'm not really the artist working with Degas Elite and such appz, i'm more into Photografphy and using Photoshop....
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