Steem SSE 3.9

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Steven Seagal
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Steem SSE 3.9

Postby Steven Seagal » Sat Dec 24, 2016 2:25 pm

Steem SSE 3.9.0 has been released on 24 December 2016.

v3.9.0 Features
_________________

- Gamma correction settings.
Steem SSE also includes controls for gamma correction, one slider per RGB
colour.
Comparing with a CRT display, I couldn't confirm that Steem needs gamma
correction, but it's always a handy setting.
Option 'Brightness/Control' has been renamed 'Colour Control'.

- Support for the sound playing cartridges MV16 (B.A.T I, B.A.T II, Music
Master) and Replay 16 (Microdeal). Fake STC dumps of these are included in
the download.

- New cartridge options 'Switch off' and 'Freeze' (Multiface, Ultimate
Ripper Cartridge).

- Support for some special adapters ('Ports' option page):
Dongles for B.A.T II, Leader Board, 10th Frame, Cricket Captain, Rugby Coach,
Multi Player Soccer Manager, Music Master.
'Freeze' switches for Ultimate Ripper Cartridge, Multiface ST.
Pro Sound Designer, playback only (Wings of Death, Lethal Xcess).

- Disk manager: new option to show/hide extension.

- Disk manager: new right click option to convert a DIM, MSA or ST image
to STW.

- Fast drive mode for HFE and STW disk images if 'Accurate Disk Access Times'
option isn't checked.

- New patches for:
Alcatraz, Archipelagos, Fish!, Flood, Gauntlet III, The Guild of Theives,
Jinxter, Rainbow Warrior, Substation, Teenage Mutant Hero Turtles.
No guarantee as usual. If you want a guarantee, buy a toaster.


v3.9.0 Internal
_________________

- Cycle precision system ("events") for all ACIA I/O (6301, MIDI) when
option C1 is checked (it doesn't mean the emulation is 100% accurate).

- Some refactoring and source code simplification.


v3.9.0 Bugfixes
_________________

- Remove HD/TOS warning (a 'bad idea' fix).

- No warning for STF/T206, they're compatible.

- Reorganisation of option names in steem.ini (example, there were "Options"
and "Option" sections).
Because of that, first startup may be confusing, but it had to be done
one day.

- If, unlikely as it is, Steem crashes, it will report the exception number
and position in a message box, and then close cleanly if possible.

- Auto select TOS on load snapshot: try to match country.

- Clicks on some DMA sounds (Talk Talk 2).

- Reading Joypads when the program doesn't respect conventions (Substation).

- WD1772: delay on SEEK when DR=TR (Suretrip II STW).

- ACIA transmission on accelerated ST (option C1 for 6301 and MIDI).

- MC68000: some timing corrections (using Yacht table).

- Drive speed in "accurate" mode (Necrosys, Oh No More Froggies).

- Joystick port 0 with option C1 (TNT).

- Screenshot with normal (small) size (D3D build).

- Win64 build: fix some GUI crashes.

- File handle leak when using ArchiveAccess.dll.

- CAPS some drive sounds missing.

- Some crashes on load snapshot (option C2).

- Crash on change R/W when STW/HFE disk inserted.

- Save as Neo: save correct resolution.

- Resetting in medium resolution could cause shifted planes, low resolution
display.

- Fullscreen crisp rendering: trash when switching resolutions

- DefaultSnapshot in ini file interfering with dropping disk image file on Steem


Download
__________

http://sourceforge.net/projects/steemsse/
http://ataristeven.exxoshost.co.uk/Steem.htm


PLEASE no bug reports here. Reports are expected there, in due form:
viewforum.php?f=112
Last edited by Steven Seagal on Sun Dec 25, 2016 8:42 am, edited 1 time in total.

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Re: Steem SSE 3.9.0

Postby dlfrsilver » Sat Dec 24, 2016 4:57 pm

Merci Steven for this Christmas present :)
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Re: Steem SSE 3.9.0

Postby lotek_style » Sat Dec 24, 2016 9:22 pm

Thanks a lot! :)
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Re: Steem SSE 3.9

Postby Marakatti » Sun Dec 25, 2016 6:31 pm

Great work! Thank You :)
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Re: Steem SSE 3.9

Postby FedePede04 » Sun Dec 25, 2016 7:58 pm

Super Many Thx :)
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Re: Steem SSE 3.9

Postby Maartau » Sun Dec 25, 2016 9:27 pm

:cheers: Thanks a lot Steven :thumbs: :cheers:
Member of :
- aTaRi LeGeNd ,
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[2017-10-18] & more...

-> "Cleaning/checking my ST mess " & "Back @ my (delayed) projects" <-
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Re: Steem SSE 3.9

Postby itaboy » Mon Dec 26, 2016 1:37 am

Thank you!!!!!!

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Re: Steem SSE 3.9

Postby Cogweasel » Tue Dec 27, 2016 3:48 pm

Nice! Thank you very much Mr Seagal! :)

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Re: Steem SSE 3.9

Postby Greyfox™ » Tue Dec 27, 2016 4:52 pm

An amazing new release many thanks and happy xmas to you.
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Re: Steem SSE 3.9

Postby lotek_style » Sun Jan 15, 2017 6:01 pm

How do I disable 'TRACE.txt' ?
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Re: Steem SSE 3.9

Postby Steven Seagal » Thu Jan 19, 2017 8:37 am

lotek_style wrote:How do I disable 'TRACE.txt' ?


Ha, it's right in the manual I busted my fingers typing:

Command-line options
_____________________

Here are some useful command line options for Steem. The easiest way to run
Steem with them is to make a shortcut to Steem.exe, right click on it and
select Properties. In the text box labelled Target add the command line options
on the end (after the " if there is one).
This is also how a frontend will launch Steem.
Don't add - before the options.
...
NOTRACE - Steem won't create a TRACE.txt with debugging info.

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Re: Steem SSE 3.9

Postby lotek_style » Thu Jan 19, 2017 1:58 pm

Well does that mean it only works when running Steem from the desktop shortcut?
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Re: Steem SSE 3.9

Postby Steven Seagal » Thu Jan 19, 2017 4:22 pm

lotek_style wrote:Well does that mean it only works when running Steem from the desktop shortcut?


It means :
1) The answer was in the manual.
2) That or any other way that uses the command line will work.

You didn't say why you want no TRACE.txt.

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Re: Steem SSE 3.9

Postby lotek_style » Thu Jan 19, 2017 4:31 pm

Look I work on The Fujiology Archive and I often start .MSA files out of their Ziparchives with a double-click inside the Fujiology Archive folders and it always puts 'TRACE.txt'-files in all of those subfolders where they absolutely don't fit. As not being a beta-tester they don't make any sense for me as normal user. As archivist now I always have to delete those files manually.
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Re: Steem SSE 3.9

Postby Steven Seagal » Thu Jan 19, 2017 4:38 pm

Argh! I see.
It seems the problem is more where TRACE.txt is saved, it should be in Steem directory.
I'll rectify this for next version (EDIT: done).

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Re: Steem SSE 3.9

Postby lotek_style » Fri Jan 20, 2017 4:20 pm

Thank you :) What I also recognized is that the mouse-pointer from windows is flickering quite a lot and also just saw that 'minimum size screenshots' does not work anymore.
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Re: Steem SSE 3.9

Postby Steven Seagal » Sat Jan 21, 2017 10:13 am

For the mouse, you could check/uncheck option Startup/Hide mouse pointer when blit.
For option 'Minimum Size Screenshots' it's not very surprising as I was never aware of this, I didn't implement it. :)
It should still work in the DirectDraw build. I will (try to) add it in the D3D build.
While looking at it, I realised that it is now possible to save a PNG or JPG picture natively in Windows, without FreeImage, so I wonder if that's the way to go...

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Re: Steem SSE 3.9

Postby lotek_style » Sat Jan 21, 2017 12:46 pm

I am not sure it it works without FreeImage as I always put it in the folder :) ... but now as it doesn't minimum size the screenshots I switched back to 3.8.0. as it's much better to work with for now.
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Re: Steem SSE 3.9

Postby Steven Seagal » Sat Jan 21, 2017 1:34 pm

No, you will be able to save as PNG or JPG without FreeImage, but in a future version.
Meanwhile, minimum size still works in the 3.9.0 DirectDraw build.
http://ataristeven.exxoshost.co.uk/Steem_all_builds.htm
(but with the same TRACE.txt issue)

But by the way, this thread is becoming a bug-report thread, that wasn't the intention.

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Re: Steem SSE 3.9

Postby Steven Seagal » Tue Jan 31, 2017 9:10 pm

Unexpectedly, there is already quite a list of bugs in v3.9.0. Fortunately, all could be fixed.
Steem SSE v3.9.1 should be released by the end of February, with no real new features but fewer problems.
Normally, the DirectDraw build will still support FreeImage but the Direct3D build will save screenshots as 'PNG' by itself.

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Re: Steem SSE 3.9

Postby Marcer » Sun Feb 05, 2017 3:47 pm

Hi, and Again thanks for this marvelous emulator!

I have an small request. (or help). Is it possible to save screenshots with long file names (exact copy of the actual disk image name)?

Greetings, Marcer
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Re: Steem SSE 3.9

Postby lotek_style » Sun Feb 05, 2017 3:59 pm

Marcer: Atleast with my config + freeimage it does exactly that.
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Re: Steem SSE 3.9

Postby Steven Seagal » Tue Feb 28, 2017 9:21 am

Steem SSE 3.9.1 has been released on 28/02/2017.
This is mainly a bugfix release, as v3.9.0 wasn't as definitive as one could
hope...


v3.9.1 Features
_________________

- Save PNG or JPG screenshots without FreeImage.dll (D3D).

- Fullscreen: new option to use the desktop refresh rate (D3D).


v3.9.1 Emulation improvements
_______________________________

- Delay before bus error triggers.

- Blitter:
In blit mode, the blitter can interrupt an operation between read and write.
The CPU can surrender bus control during an instruction.
Steem emulates this, but it's not 100% accurate.


v3.9.1 Bugfixes
_________________

- Option 'Fullscreen/Triple buffering' not updated.

- Microwire volume effect on PSG sound (Antiques).
To allow volume effects while avoiding clicks, Steem will adapt the
volume only progressively, this is not correct emulation, it's a compromise.

- CPU exception stack frame for MOVE <ea>,(xxx).L.

- TRACE.txt appearing in local directory when Steem launched by association.

- NVDI 5 failing to boot.

- BMP screenshot having wrong size with borders off (D3D).

- Screenshot having bad proportion with option 'Interpolated Scanlines' (D3D).

- Option 'Minimum Size Screenshots' not operating (D3D).

- Save screenshot to clipboard not operating (D3D).

- JPG quality option not operating (DD).

- 'Ports' options messed up.

- Crash on deassociating Steem.

- On Screen Display centring in fullscreen mode, medium resolution, scanlines
(D3D).

- Strange triangle in crisp fullscreen mode with scanlines (D3D).

- Crisp fullscreen rendering in medium resolution (D3D).

- Fetching from wrong address in IO zone (White Spirit).

- Steem thinking you're using the mouse when pressing joystick 0 fire (TNT).

- Some potential CPU timing errors.

- Sound recording totally broken.

- Monochrome extended monitor.

- Steem's Pasti options messed up at start-up.


Download
_______________

http://sourceforge.net/projects/steemsse/
http://ataristeven.exxoshost.co.uk/Steem.htm

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Re: Steem SSE 3.9

Postby Avanze » Tue Feb 28, 2017 4:00 pm

Superb. Many thanks for continuing the improvement of Steem. We appreciate your efforts.

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Re: Steem SSE 3.9

Postby Schlowski » Wed Mar 01, 2017 7:27 am

Thx for the new version!


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