Coming soon! Steem SSE 3.7

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Re: Coming soon! Steem SSE 3.7

Postby TheNameOfTheGame » Sun May 03, 2015 9:35 pm

Awesome! Thanks for the update!

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Re: Coming soon! Steem SSE 3.7

Postby Steven Seagal » Thu May 07, 2015 7:23 pm

TheNameOfTheGame wrote:Awesome! Thanks for the update!
Nice way to start a new page (at least in my browser).
I can already announce an Unix build of v3.7.1 very soon, as it compiles "as is" (for once).
It's a nice upgrade for that OS too because since SCP support is "native" (no plugin), it will work in Unix too.
We only miss drive sound. And RAR support.
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Re: Coming soon! Steem SSE 3.7

Postby Steven Seagal » Sun May 31, 2015 9:08 am

Version 3.7.2 is coming soon, with yet more improvements...
I split the posts because of the screenshots.

Support for HFE disk images

Image

HFE files are used by the HxC drive emulator, a board that you can plug into your Atari (or other computer) instead of a real floppy drive. It works with SD cards.

Direct support in Steem is quite handy to manage your HFE collection, or if you code.

It's another logical step after STW then SCP format support. It was simpler than I first thought because HFE and STW essentially are similar. No 3rd-party plugin or code needs to be used. It's just a matter of adding an HFE interface to Steem's WD1772 emulation.

Image

"Wait a minute! Command $13 doesn't imply reading!"
I know, but first we need to add the HFE images to Steem's system: Disk manager, inserting disks, sending commands to the correct emulation, etc. The routine.

Thanks to compile macros, it's easy: just need to follow the same implementation as for STW.

Image

Here it is reading.

Image

A classic collection to put on a SD card: Automation.

Image

It works, thrust me.
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Re: Coming soon! Steem SSE 3.7

Postby Steven Seagal » Sun May 31, 2015 9:14 am

Image

This is no abandonware I hope.

Image

You're in for a diet of HFE images now.

Image

Right. Now testing write operations. Hmm, nice example, the assembly source code of TEST10.TOS is top secret, I must delete it!

Image

Image

Oops it's still there!
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Re: Coming soon! Steem SSE 3.7

Postby Steven Seagal » Sun May 31, 2015 9:18 am

Image

Can't say this is better.

Image

After some debugging...

Image


Save desktop as another test...

Image

Reset OK, and the window is moved some, it's normal. You can check this by looking at the A: disk icon.
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Re: Coming soon! Steem SSE 3.7

Postby Steven Seagal » Sun May 31, 2015 9:20 am

Image

Deleting a file isn't definitive. Spies could still see the secret source in a disk editor.
There's only one cure: format the disk.

Image

Familiar dialog box by now...

Image

Yes... this is familiar too... :)

Image

After some debugging...

Image

Steem SSE 3.7.2 supports HFE disk images.
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Re: Coming soon! Steem SSE 3.7

Postby Steven Seagal » Sun May 31, 2015 9:27 am

Image

You can even create HFE disk images directly in Steem (right click in the Disk manager).
Those images aren't preformatted, they are raw, like new STW images are.
For this feature, a new file is needed in Steem's folder, HFE_boot.bin (included in the download).
In some rare cases, it is actually better to use a copier to convert some disk images than convert using HxCFloppyEmulator, for better timings.
Eg: MPS Golf.

Image

This is yet another page in the history of Atari ST emulation.


Other notes

- HFE is a lot like STW, except the bits of each MFM word are reversed, and the format is optimised for HXC hardware, with data of each side intertwined. The file is less readable as a consequence. It works at word level (not bit).
- STW format doesn't become useless just because HFE images are now handled. HFE support was requested but not everybody cares for it after all, judging by reactions to the teaser at atari-forum.
It's interesting only if you have the HxC floppy emulator.
- Timings are the same as for STW. This isn't meant for protected disks with variable densities etc. But some format protections should be OK. Games that work as HFE images are Jupiter's Masterdrive (interestingly), The Pawn, Chessmaster 2000, etc.
- Limitation: normal images, it's not made to work with "super disks" (not tested).
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Re: Coming soon! Steem SSE 3.7

Postby exxos » Sun May 31, 2015 9:55 am

That looks cool! I still need to figure out the hxc stuff, if steem is going into a method just create a image from st image and/or files, then it would make my life a lot easier. :cheers:
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Re: Coming soon! Steem SSE 3.7

Postby Maartau » Sun May 31, 2015 3:18 pm

Perfect (as always) Steven :D !

Thanks for your hard work :thumbs: ...
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Re: Coming soon! Steem SSE 3.7

Postby dlfrsilver » Sun May 31, 2015 9:20 pm

Yeah, i join Maartau, Steven you're doing really a great job :) Merci à toi ! :mrgreen:
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Re: Coming soon! Steem SSE 3.7

Postby exxos » Mon Jun 01, 2015 12:41 pm

Is there any clue when the new version will be out ? I'd be happy to test it, if anyone can break anything, its normally me 8) :lol:
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Re: Coming soon! Steem SSE 3.7

Postby DrCoolZic » Mon Jun 01, 2015 1:30 pm

Just subscribe to update here http://sourceforge.net/projects/steemsse/
You wont miss any :)
and you can get latest sources at your own risk

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Re: Coming soon! Steem SSE 3.7

Postby Steven Seagal » Mon Jun 01, 2015 3:22 pm

But to test features, the best is to be on the beta distribution list, just send me PM/email with an email address and I'll add it.
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Postby DrCoolZic » Mon Jun 01, 2015 8:22 pm

Steven Seagal wrote:Version 3.7.2 is coming soon, with yet more improvements...
Image

What is the meaning of "1-2 bombs" ?

What are the different fields meanings in A:HFE-13-0-00-00

Also I do not remember what information is displayed when performing a read/write track ???

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Re:

Postby Steven Seagal » Mon Jun 01, 2015 8:30 pm

DrCoolZic wrote:
Steven Seagal wrote:Version 3.7.2 is coming soon, with yet more improvements...
Image

What is the meaning of "1-2 bombs" ?


exception #1 - bus error (you get this in the boiler only)

ST was just reset, it's normal.

Here's another screenshot from my site:

Image

What are the different fields meanings in A:HFE-13-0-00-00


drive - image type - FDC command - side - track -sector (you get all this in the boiler only)

Also I do not remember what information is displayed when performing a read/write track ???


Check another screenshot with command $F0 on this page.
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Re: Coming soon! Steem SSE 3.7

Postby DrCoolZic » Mon Jun 01, 2015 8:40 pm

Thanks

So F0-0-24-00
is write track 24 side 0 and sect info not meaningful?

What information in non boiler just the drive: side-track-sect. right?
So how do we know track command?

If that the case, would it be possible not to display sect info for track commands (or maybe sect with neg number?)

Edit: PS I have problem with your images many times they do not display :( Few minutes ago they were there and now they are gone?
Is this a problem because I am travelling?

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Re: Coming soon! Steem SSE 3.7

Postby Steven Seagal » Mon Jun 01, 2015 8:51 pm

DrCoolZic wrote:If that the case, would it be possible not to display sect info for track commands (or maybe sect with neg number?)


I must think on it because I don't want to confuse the majority of people who don't care about FDC commands.
Isn't it already obvious when sector stays 0?

Edit: PS I have problem with your images many times they do not display :( is this a problem because I am travelling?


They're hotlinked from my free site ataristeven.t15.org, the problem could be at your ISP side.
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Re: Coming soon! Steem SSE 3.7

Postby DrCoolZic » Mon Jun 01, 2015 9:05 pm

Steven Seagal wrote:Isn't it already obvious when sector stays 0?

Sector 0 is sometimes used so yes it is confusing would be better if you use something like -1

They're hotlinked from my free site ataristeven.t15.org, the problem could be at your ISP side.

I am connected from an hotel and some links might be filtered ?

OK found the problem your site is blocked (sometimes) by not so "intello" system :(
ss-site.PNG
You do not have the required permissions to view the files attached to this post.

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Re: Coming soon! Steem SSE 3.7

Postby Steven Seagal » Sun Jun 07, 2015 8:13 am

DrCoolZic wrote:
OK found the problem your site is blocked (sometimes) by not so "intello" system :(
ss-site.PNG


Maybe I should pay them a visit to show them what I call a "security threat".
Anyway, back to brags...


Support for 7Z, BZ2, GZ, TAR, ARJ compression formats

Windows-only.
Copy ArchiveAccess.dll (included) to your Steem or system directory.
The DLL has been fixed by you know who so that it also works with BZ2 files.
Especially 7Z is convenient for those big SCP disk images. You may choose the
"ultra" compression setting, it doesn't matter.
Unfortunately decompression delay is longer than with RAR images.


Image

First test on a small file, but a great game...


Image

RAR or 7Z: your choice, it loads slower with 7z but files are smaller


Image

Directly from the 7z archive... Starglider 2 has a password... no problemo in Steem!


Image

It's one of the rare games I actually completed back in the time.


Image

Illustrating both features of v3.7.2: HFE and 7z (715 KB)


One reason why the ST is wild is that it's pretty well emulated by now.

As for Steem, you can throw all sorts of files at it: Steem runs everything!

ST? Check. MSA? Check. DIM? Check. STT? Check. STX? Check. IPF? Check. CTR? Check.
STW? Check. SCP? Check. HFE? Check.

PRG? Check. TOS? Check. STC? Check.

ZIP? Check. RAR? Check. 7Z? Check. BZ2? Check. GZ? Check. TAR? Check. ARJ? Check.


Technical note
Strangely, the Borland C++ build of Steem can't communicate well with the DLL. It can get the archive type but it won't open the archive.
Only the Visual C++ builds work with this feature.
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Steem SSE: http://ataristeven.exxoshost.co.uk/Steem.htm

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Re: Coming soon! Steem SSE 3.7

Postby dlfrsilver » Mon Jun 08, 2015 12:00 am

Yeah, that's incredibly cool to have all these file formats supported. I love 7z compression scheme, the files are indeed incredibly small !
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Re: Coming soon! Steem SSE 3.7

Postby Steven Seagal » Fri Jun 26, 2015 9:29 am

http://ataristeven.t15.org/Steem_372_coming_soon.htm

The clock is ticking, and each day that passes brings us closer to another major date in Atari ST emulation history.
Hmm, maybe I'm getting carried away. :)
Anyway, get ready for the end of the month.
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Re: Coming soon! Steem SSE 3.7

Postby Steven Seagal » Tue Jun 30, 2015 8:06 am

Cancel your holiday, Steem SSE 3.7.2 WIN32 has been released on 30 June 2015.


v3.7.2 Features
_________________

Another impressive list of improvements for this release.

- HFE images support

This is the file format of HxC floppy emulator.
Copy file HFE_boot.bin to your Steem directory for new disk image
creation (though you may use already existing images converted with
HxC software).

- Improvements in SCP images support

Ghost disks
ID around index pulse (I Ludicrus)
Simpler system for weak bit protections

- Support for 7Z, BZ2, GZ, TAR, ARJ compression formats

The feature uses ArchiveAccess.dll, which you need to copy to your Steem
or system directory.
The included DLL has been fixed by you know who so that it also works
with BZ2 files.
You still need unzipd32.dll and unrar.dll for ZIP and RAR archives.

- New option for crisp Direct3D fullscreen rendering

- Links updated in general info; don't forget to copy steem.new
(feel free to delete the silly brags and mean-spirited Chuck Norris
jokes...)


v3.7.2 Bugfixes
_________________

- Bugfix MFP spurious interrupt on STOP after CLR int. mask (Return STE -HMD)
- Bugfix fail to properly remove previous disk image on some insertions:
could explain some strange bugs, when two disks are in the same drive it
can't be good...
- Bugfix WD1772 writing data bytes with missing clock bit on Format




Development screen
____________________

http://ataristeven.t15.org/Steem_372_coming_soon.htm




Download:

http://sourceforge.net/projects/steemsse/
http://ataristeven.t15.org/Steem.htm
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Re: Coming soon! Steem SSE 3.7

Postby Steven Seagal » Tue Jun 30, 2015 8:12 am

Please no bug reports or requests here, there are separate threads for this.


bug reports
viewtopic.php?f=94&t=27687

requests
viewtopic.php?f=94&t=26998
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Re: Coming soon! Steem SSE 3.7

Postby Retrogamer_ST » Tue Jun 30, 2015 8:38 am

Thank you Steven. I replaced 3.7.1 with 3.7.2. Now, some testdriving..

Thanks for updating and improving STeem. You're doing the most importand job of all in the forum, keeping ST alive for new generations of gamers. Hardware is only for a handful of entusiasts but emulators is for everyone. And when todays youngsters play ST games, they do it using an emulator. Even my niece who's 5 years old enjoy Atari ST using STeem. ;)

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Re: Coming soon! Steem SSE 3.7

Postby Eraph » Wed Jul 08, 2015 1:20 am

Steven Seagal wrote:- New option for crisp Direct3D fullscreen rendering


You're a legend, mate!


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