To play nicely Bard's Tale on my mac, I am coding my own cocoa native (+ sprite kit) ST emulator (see https://sites.google.com/site/olivier2smet2/other-projects/gost)
Actually it works quite well for my needs. But to test it I used Klapauzius FOFT release. With this one, it locks on a red screen after the config screen.
The lock is done on a loop:
Code: Select all
So I am curious to find WHY the code decided to locks on my emulator. The Automation A_16 FOFT starts on my emulation so it is a test certainly added by Klapauzius ...
Thanks in advance