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CiH wrote:I seem to remember that Smurf 1.15/1.16 can convert pictures into different formats, Godpaint was one of those.
Thanks CiH. Brillant. Do you know where i could find Smurf online ?
bear wrote:Rainbow Multimedia II both load and saves .god format, and a lot of other formats. Then it's only a little hassle getting used to Rainbow's interface. But the tools are so good. Works fine in Hatari as well.
CiH wrote:Thanks CiH. Brillant. Do you know where i could find Smurf online ?
When I said 1.16, I meant 1.06, here's the link to the GPL'ed version, enjoy!
Thank you for the link, i'll test it to know what it is able to
CiH wrote:Thank you for the link, i'll test it to know what it is able to
You're more than welcome.
Just to stress, it's not a painting program, it does image processing of various kinds with lots of neat filters and conversion between different formats. You will need to pixel in something different and bring it across to Smurf.
The maker of it was Dodger, formerly of Therapy, a demo group which did a few things in the mid-nineties. He'd be pleased if you were using it to help in making a new Falcon demo.
I need to make gfx in 320x240 16 bits truecolour video mode for a falcon 030 demo.
Is there any other program than godpaint that saves .god like file ?
hylst wrote:Maybe you'll know one thing about NoBrain's MP2 player rout : does it require specific or recommended data rate and frequency of Mpeg layer 2 audi files to work fine on original Falcon 030 ?
evil wrote:hylst wrote:Maybe you'll know one thing about NoBrain's MP2 player rout : does it require specific or recommended data rate and frequency of Mpeg layer 2 audi files to work fine on original Falcon 030 ?
The mp2 player will play at the closest available frequency. Legal frequencies for an mp2 file are 11025, 22050, 32000, 44100 and 48000 Hz. Needless to say none of the Falcon sample rates fit. If you play a 44100 Hz mp2 file it will play quite a lot too fast (49170 Hz) and if you play a 32000 Hz file it will be 32780 Hz on the Falcon, not a great difference but still bad.
The solution is to make a 49170 Hz wave-file, and encode it as if it was a 44100 (or 48000) file. The mp2 result will then play great on the Falcon but bad on a PC/Mac, but who cares, it's for the Falcon demo/game anyways. I recommend the "toolame" mp2 encoder. The max bit rate than an unaccelerated DSP can handle is 192 kbit/s with joint stereo. To encode a 44100 Hz wav file with toolame would be something like:
toolame -m j -b 192 file.wav file.mp2
Toolame will tell you that 49170 Hz is not a good value and use 44100 as default. -m j means joint stereo, replace with -m m for mono. -b 192 is the kbit/s bit rate, the higher, the better quality, but also larger file so adjust as it fits for your prod.
As for acquiring toolame I have an OS X binary if you need, for Windows you got to search for a compiled version.
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