It seems that also 16 colors gfx are evolving, lately I have seem more super 16 color gfx job's.
Something I look at the Indie games designers or on the pixelation site and see very nice
examples. The whole gfx seem to get to a higer level, but then again the whole retro machine
seems to be in the lift again. There is a certain learning curve at this moment that is very steep.
I also think that the tools we have today are better, look at the different drawing programs.
Or 3D sculpting stuff and convertors.
I for one love to see it happening, new gfx masters, super coders, stunning new music...
Some of the effects I now see are really amazing.
Sometimes I think, if this was the level 20 years ago, what gems would we have had
then in those days. But then again, we had loads of fun with what we had