OLD School Computer Graphics article / video

Discuss your favourite artists, styles, art packages and much more in this section

Moderator: Moderator Team

User avatar
nativ
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 4087
Joined: Mon Jul 30, 2007 10:26 am
Location: South West, UK

OLD School Computer Graphics article / video

Postby nativ » Sun May 01, 2011 5:02 pm

Hi all,

You tube Vid

http://www.youtube.com/watch?v=CK7b7oc7hWI

which featured a link to :-

http://design.osu.edu/carlson/history/lesson6.html

A nice looking article on Early CGI.


And 80's Graphics

http://youtu.be/C5er7gJ4uto

1:30 to 1:55 Jay Fenton :lol:

:cheers:
Atari STFM 512 / STe 4MB / Mega ST+DSP / Falcon 4MB 16Mhz 68882 - DVD/CDRW/ZIP/DAT - FDI / Jaguar / Lynx 1&2 / 7800 / 2600 / XE 130+SD Card // Sega Dreamcast / Mega2+CD2 // Apple G4

http://soundcloud.com/nativ ~ http://soundcloud.com/nativ-1 ~ http://soundcloud.com/knot_music
http://soundcloud.com/push-sounds ~ http://soundcloud.com/push-records

User avatar
wongck
Ultimate Atarian
Ultimate Atarian
Posts: 11976
Joined: Sat May 03, 2008 2:09 pm
Location: Far East
Contact:

Re: OLD School Computer Graphics article / video

Postby wongck » Mon May 02, 2011 1:16 am

WOW amazing, must have too powerful computers back then to do such great looking graphics.
A ordinary home computer can do better now a days. How things have changed.
My Stuff: FB/Falcon CT63+CTPCI_ATI_RTL8139 14+512MB 30GB HDD CF HxC_SD/ TT030 68882 4+32MB 520MB Nova/ 520STFM 4MB Tos206 SCSI
Shared SCSI Bus:ScsiLink ethernet, 9GB HDD,SD-reader @ http://phsw.atari.org
My Atari stuff for sale - click here for list

User avatar
Desty
Atari God
Atari God
Posts: 1951
Joined: Thu Apr 01, 2004 2:36 pm
Location: 53 21N 6 18W
Contact:

Re: OLD School Computer Graphics article / video

Postby Desty » Tue May 03, 2011 2:20 am

wongck wrote:WOW amazing, must have too powerful computers back then to do such great looking graphics.
A ordinary home computer can do better now a days. How things have changed.

Yeah it must have taken a long time. Looks like specular highlighting and all the fancy raytracing stuff that took forever to render. I remember leaving my STFM on for like 14 hours to render a picture of typical glass and steel balls. When it was done, I came upstairs and went "...yeah, pretty cool I guess, but DAMN that took a long time" and turned it off :D
tá'n poc ar buile!

User avatar
wongck
Ultimate Atarian
Ultimate Atarian
Posts: 11976
Joined: Sat May 03, 2008 2:09 pm
Location: Far East
Contact:

Re: OLD School Computer Graphics article / video

Postby wongck » Tue May 03, 2011 9:04 am

Desty wrote:I remember leaving my STFM on for like 14 hours to render a picture of typical glass and steel balls.

You really left it on so long, I would have given up after 3 hours.
My Stuff: FB/Falcon CT63+CTPCI_ATI_RTL8139 14+512MB 30GB HDD CF HxC_SD/ TT030 68882 4+32MB 520MB Nova/ 520STFM 4MB Tos206 SCSI
Shared SCSI Bus:ScsiLink ethernet, 9GB HDD,SD-reader @ http://phsw.atari.org
My Atari stuff for sale - click here for list

User avatar
Desty
Atari God
Atari God
Posts: 1951
Joined: Thu Apr 01, 2004 2:36 pm
Location: 53 21N 6 18W
Contact:

Re: OLD School Computer Graphics article / video

Postby Desty » Tue May 03, 2011 11:25 am

wongck wrote:
Desty wrote:I remember leaving my STFM on for like 14 hours to render a picture of typical glass and steel balls.

You really left it on so long, I would have given up after 3 hours.

Nowadays I give up after 3 minutes, but back then I had youthful enthusiasm. Wait, we're still talking about graphics? :lol:
tá'n poc ar buile!

User avatar
tamprecision
Atari maniac
Atari maniac
Posts: 81
Joined: Wed Mar 30, 2011 2:06 am

Re: OLD School Computer Graphics article / video

Postby tamprecision » Tue May 03, 2011 11:46 am

nice video

makes me think about how the limitations of these early systems made the results seem more important and also how these limitations can really push a creative mind into using

IMAGINATION
Atari STE 4mb + usatan + ICD link
Emagic Unitor C + 2, Export, log 3, Combiner, Human touch
Steinberg Midex, Midex+, SMP24
Soundpool MO4, Hybridarts SMPTEmate Plus
AKAI S6000 S3000 S950 MPC2000 JUNO 60 SH101

User avatar
nativ
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 4087
Joined: Mon Jul 30, 2007 10:26 am
Location: South West, UK

Re: OLD School Computer Graphics article / video

Postby nativ » Fri May 06, 2011 9:01 pm

by tamprecision » Tue May 03, 2011 12:46 pm

nice video

makes me think about how the limitations of these early systems made the results seem more important and also how these limitations can really push a creative mind into using

IMAGINATION

Yep I think that what I was trying to get at... Where's the line between the cinematic digital images of the 80's and video games
Watching the morphing cube in one of the CT63 demos.

Less graphics / more creativity.

Honestly I get sick with a lot of the newer games... And I used to consider myself a diehard gamer... lol

Something like adventure on the 2600 just presents itself, there's no complicated world to get involved in. Like Substation uses the graphics to great effect, or No Second Prize all those clear lines give the game greater pace and clarity at speed.

more thoughts to come....
Atari STFM 512 / STe 4MB / Mega ST+DSP / Falcon 4MB 16Mhz 68882 - DVD/CDRW/ZIP/DAT - FDI / Jaguar / Lynx 1&2 / 7800 / 2600 / XE 130+SD Card // Sega Dreamcast / Mega2+CD2 // Apple G4

http://soundcloud.com/nativ ~ http://soundcloud.com/nativ-1 ~ http://soundcloud.com/knot_music
http://soundcloud.com/push-sounds ~ http://soundcloud.com/push-records


Social Media

     

Return to “Discussion”

Who is online

Users browsing this forum: No registered users and 2 guests