<Omikron.Basic> Game of Life Simulation

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Omikronman
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<Omikron.Basic> Game of Life Simulation

Postby Omikronman » Mon Sep 07, 2015 5:31 pm

Hey all :)

Yesterday I took my old Game of Life trying to find a long living simulation. The files and source codes are attached. Watch an example of my long living life board: video on vimeo

Greets
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rockyone
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Re: <Omikron.Basic> Game of Life Simulation

Postby rockyone » Thu Sep 10, 2015 10:43 pm

Excellent.

For the moment, I have watched that 15_PS.

Looking at, I myself am remembered what you was looking for a way to read and to light a point screen otherwise than with the POINT(X,Y) function, which is not very fast.

Draws a Hilbert curve in using the screen bits and not the point(x,y) function

The speed is amazing
HILBERT.zip
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Omikronman
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Re: <Omikron.Basic> Game of Life Simulation

Postby Omikronman » Thu Sep 10, 2015 10:48 pm

Hey rockyone,

I remember this. I used the faster point and draw via PEEK and POKE in my ASCII Art Pro program successfully. I also remember the hilbert program. :)

Greets, Markus

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Nyh
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Re: <Omikron.Basic> Game of Life Simulation

Postby Nyh » Sat Sep 12, 2015 9:56 pm

Nice. I love the game of life. I made a pretty fast life engine. Dr Zweistein created an editor for it. File included.

Hans
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