There are a couple of pointers though...
Unless you depack the .SND files found in the archive you will need to depack them, I use the missing link extension to do this however if you comment out the "T=DEPACK" line you can load a .SND that has already been unpacked prior to loading it in.
The main fault in the oriignal was the exclusion of DREG(0) Which holds the song number hence why some tracks would play and others not, i found that any tracks with more than 1 song failed but now its fixed, Yay!
Code: Select all
10 rem STOS sndh player - wahoo!
20 rem original by gwEm/swe (yay!) for gfa (boo!)
30 rem haxXx0red by ggn - wahay!
40 rem given to you by sh3-rg - 0day kodwarez! ;)
50 rem Bugfixed & DREG(0)/Depack routine added by Black of Relix Games
60 rem NB: MOST, if not ALL SNDH Files are packed
70 rem : This source requires THE MISSING LINK EXTENSION
80 rem : However you can unpack the files prior to loading
90 rem : and just "REM" the code where noted
100 gosub 170 : rem load files
110 gosub 240 : rem start music
130 M=mouse key
140 until M<>0
150 gosub 300 : rem stop music
170 rem load files
180 reserve as work 11,314 : rem make space for inline
190 reserve as work 12,70000 : rem make space for the sndh tune
200 bload "stossndh.bin",start(11) : rem load inline
210 bload "seagulls.snd",start(12) : rem load the sndh tune
220 T=depack(start(12)) : rem Unpack music - You can comment this out tho!
240 rem set up & start music
250 dreg(7)=50 : rem 50 for 50Hz, 60 for 60Hz
260 dreg(0)=1 : rem DReg(0) Holds the song number
270 areg(6)=start(12) : rem points to sndh
280 call start(11) : rem start playing tune
300 rem stop music
310 call start(11)+4 : rem stop playing tune
And the files for this ..
Much thanks to GWem for the original,
GGN for the hackingness
SH3-RG for the original STOS source.
And for those following my threads: this was fixed a LONG time ago but i lost the source, this source comes from an old notepad I dug out while working on Frogger ... ALWAYS back stuff up!!
Enjoy you STOSSERS