As a (lazy) ARM coder I have developed what I believe is a good 'generated code sprites' generator.
I would like to know which solutions you chose on the ST and later machine with faster CPUs.
My technique and ideas for the Archies are described here :http://www.stardot.org.uk/forums/vie...ilit=generated
Mode 13 is the 320 x 256, 8 bits per pixel screen mode on the Acorn Archimedes.
Thanks for your comments, it will be highly appreciated.
I think I have re invented the wheel and it has all been done already on the ST ; but if, who knows, that wasn't the case, I would be more than happy to give even more details to some programmers out there to port the technique to the ST.
Please note : this thread isn't intended to start a 'My machine is much better than yours'.
Contrary to the other well known other 68000 machine at the time, I do praise the ST for being the 1st available, ultracheap, and gifted with many games and great apps, and easy to use.
Thread continues ontopic here: viewtopic.php?f=16&t=31981
Flame war deleted
Falcon, Atari 1040 STE, 520ST, 800xl, xegs, Amigas, Archimedes, RISC PCs, Iyonix, Omega, BBC B, Atom, Electron, ZX 81, Spectrum 48/128/+2/+3, Russian clones, Sam Coupe, V6Z80P, QLs inc. Q68, and more !
2200 m2 museum on its way https://youtu.be/xjB6_Ez-3BA
Shorter video here : https://youtu.be/UEZisfkcN1Y
Currently porting SOTB to the Archie : https://www.youtube.com/user/Archimedes75009/featured