jvas wrote:What is included in this 7 fps? Are all the game elements in ???
dml wrote:It could be compiled for Coldfire but I doubt it will run - it flips into Falcon 16bit truecolour mode and then runs conversion passes over the framebuffer.
BlankVector wrote:mikro wrote:If Vincent says 16-bit is working, even with a workaround, you're in far better position.
Yes, 16-bit "works" (it does not crash), but only on the top half of the screen
BlankVector wrote:jfl wrote:Would the current work Freddy is doing on the VIDEL cure this?
Yes, PmDoom in Falcon 16-bit mode works perfetly on FireBee with current beta FPGA
jfl wrote:Great! And how is it speed-wise? Is it fast enough to be playable?
jfl wrote:I don't remember if there's a CF version of PmDoom but I suppose not?
Omikronman wrote:I often have a look into your YouTube videos to see the progress on your project, but new videos are very rare, unfortunately.
(still not getting notifications from this thread!)Omikronman wrote:I often have a look into your YouTube videos to see the progress on your project, but new videos are very rare, unfortunately.
The slowdown happened because I spent most of the free time I had recently working on the STE game-making engine (in another thread here on AF) and examples for that. I'm not posting much but still working on various things including this. Just released new BadMooD binaries the other week also.
I'm migrating some projects to new compiler tools and Q2 is one of those. I'll do some more work on the engine once i have moved house in the autumn.
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