EvilFranky wrote:Any idea on the lowest frame rate?
Anima wrote:EvilFranky wrote:Any idea on the lowest frame rate?
Good question. I need to make some tests that but keep in mind that this scene shows only a "few" sprites compared to later stage actions.
AdamK wrote:Coult it be applied to Neo-Geo emulator?
calimero wrote:what version of x68000 Cho Ren Sha 68K requires (first 10MHz 68000 or latest 25MHz 68030?!)?
ChoRenSha 68k Atari Falcon030 DSP stress tests
Direct YouTube link: https://www.youtube.com/watch?v=6NuLlcTJyxc
dml wrote:I meant to ask - if the sprite clearing system works efficiently on a static image, what currently prevents scrolling? Is it a hard technical issue or because of the way the game must be emulated? (e.g. game layer forcing redraw of bg tiles every frame?).
The scrolling adds something to the game, and incremental updates to one border on alternate buffers + hardscroll is probably still manageable in available time - but the emulation side of it could be serious trouble, or perhaps not enough RAM. I'm just curious - I don't really know what's involved here.
Dal wrote:Where did you find the x68k replay file in the end?
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