Time Bandit Walkthrough 1.0 Preview

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marcelschoen
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Time Bandit Walkthrough 1.0 Preview

Postby marcelschoen » Wed Apr 30, 2008 7:40 am

Hi folks,

I've just completed "Time Bandit", and for the first time I've seen the ending animation! Yep, that's right, they even put a little animation in it (I expected nothing more than some "Congratulations"-message). Finally I got that off my list of things to do in my life... :-)

Here's the first version of my first-ever Walkthrough. It still has some TODOs in it, mostly filling in references to external URLs, screenshots (which I still need to put up on the Wiki etc.). But as far as game content goes, it's complete.

And kind of feedback is welcome, especially about any typos or stuff that I got wrong or missed out on.

Cheers,
Marcel

EDIT: Just replaced the attachement with an upgraded version which includes the screenshots.
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Last edited by marcelschoen on Thu May 01, 2008 3:02 pm, edited 2 times in total.

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Re: Time Bandit Walkthrough 1.0 Preview

Postby Mug UK » Wed Apr 30, 2008 12:16 pm

Which version of the game did you use to complete this as there are several known versions out there - will have a read of the walkthrough when I get in tonight - and before I switch on the Xbox :)
My main site: http://www.mug-uk.co.uk - slowly digging up the bits from my past (and re-working a few): Atari ST, Sega 8-bit (game hacks) and NDS (Music ripping guide).

I develop a free Word (for Windows) add-in that's available for Word 2007 upwards. It's a fix-it toolbox that will allow power Word users to fix document errors. You can find it at: http://www.mikestoolbox.co.uk

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Re: Time Bandit Walkthrough 1.0 Preview

Postby marcelschoen » Wed Apr 30, 2008 2:26 pm

Oh - the first big left-out... Of course I should mention the various versions... or at least which one my Walkthrough refers to.

I used version 2.1, the one with game saving ability (altough I didn't use that as I used the emulator's snapshot functionality anyway).

Regards,
Marcel

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Re: Time Bandit Walkthrough 1.0 Preview

Postby keili » Wed Apr 30, 2008 2:51 pm

Great work, Marcel :D . I will try your walkthrough in the next days.
I remember a long night where i played Time Bandit with a friend. We reached some 2 and 3 and completed Pacman. Finally we were too tired and lost :lol: .
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Re: Time Bandit Walkthrough 1.0 Preview

Postby Kroah » Wed Apr 30, 2008 6:40 pm

Hi Marcel,

I've read your walkthrough. Very nice.

Like you said me by email, you haven't been able to use my tool because of your internet connection. Too bad, because you'll find all your answers with my utility.

I checked some points you mentioned:

- Fixing the firing pin: When one walks to the workbench at the back
of the Excalibur and tries to fix the pin by entering
> FIX PIN
> USE WIRE
a message appears that only a genius would know into which of the
999 holes to put the wire. Which one is it?
And what is the point of it, since a working pin can be aquired
from the crate on Starbase-4 anyway? Just a joke from the
developers?

You're right. The only result you can obtain, whatever you enter is:

Code: Select all

YOU HEAR A GRINDING CRUNCH.  A TINY PART FALLS TO THE FLOOR, CONVENIENTLY ROLLING INTO SOME UNREACHABLE AREA.  YOU SET THE FIRING PIN ASIDE.  NOTHING ELSE OCCURS.


- Here's the part that will cost you up to 9 lives:
Try the coordinate you've got and fill in the missing value,
using a value from 0-9. One of them should work. Of course you have
to step on the transporter each time to try, and if it wasn't the
right one, as mentioned, you'll loose a life.
- NOTE: If you find a better way to get the missing value, please
let me know, so I can add it here - thanks!

You can't :(
This coordinate has always the format 7?4?H where ? is a number between 0 and 9. The missing number is always the one before H.

- You destroy the Klingon ship!! NOTE: This apparently happens only on
level 4D! On the previous levels, the Klingon ship "performs a
spectacular evasive roll" and they laugh at you! And you'll get the
message as described below at the ending of the lower levels.
But on 4D, the satisfaction is all yours !!

In fact, the result when you fire to the Klingon Ship depends on 2 items you have:
- the rabbit's foot (you are lucky)
- the lucky patch (you are VERY lucky)

You find the rabbit's foot in the crate, and LT. Moore gives you the lucky patch:

Code: Select all

SOMEONE SUDDENLY APPEARS FROM AROUND THE CORNER!  IT'S JUST LT. MOORE. I'M LOOKING FOR MY LUCKY RABBIT'S FOOT. OH, I SEE YOU'VE FOUND IT ALREADY!  I'DREALLY LIKE IT BACK.  PLEASE, IT'S VERY IMPORTANT TO ME? DO YOU GIVE IT BACK?

If you give him the rabbit's foot back, he says you:
- at level 4D:

Code: Select all

THANKS!  WAIT, I'M NOT BEING FAIR.  TAKE MY PATCH, IT'S VERY LUCKY!  I WON'T BENEEDING IT ANYWAY WITH MY RABBIT'S FOOT.

- at the others:

Code: Select all

THANKS A LOT.  MAYBE I CAN DO SOMETHING FOR YOU SOMEDAY.  SEE YA' ROUND...

So, when you fire to the Klingon Ship, you obtain:
- if you have none of the items:

Code: Select all

THE KLINGON SHIP EXECUTES A SPECTACULAR EVASIVE ROLL.  THE PHASERS MISS, HITTING THE AREA IT STOOD ONLY AN INSTANT AGO. THEY BROADCAST: BETTER LUCK NEXT TIME.

- if you have the rabbit's foot:

Code: Select all

YOUR PHASERS STRIKE A GLANCING BLOW AS THE KLINGON SHIP STARTS EVASION.  THEY RETURN FIRE, AND HIT!  YOUR CONTROLS GOUP IN SPARKS.  THE FIRING PIN IS BROKEN AGAIN.  CONSIDER YOURSELF VERY LUCKY.

- if you have the lucky patch:

Code: Select all

YOUR PHASERS SLASH INTO SPACE, TEARING GIANT FURROWS THROUGH UNPROTECED KLINGON STEEL.  SUDDENLY, BRILLIANT FLAMES ERUPT FROM THE KLINGON SHIP, RIPPING IT (AND EVERYTHING INSIDE) INTO GLOWING SHARDS.THE DEVASHA BREKH IS GONE!  WHAT SKILL!


I let you the pleasure to discover everything else :wink:

Have fun!
Kroah

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Re: Time Bandit Walkthrough 1.0 Preview

Postby marcelschoen » Thu May 01, 2008 6:18 am

WOW ! Supercool input, Kroah - thanx a lot! These are indeed a lot of interesting details for getting the Walkthrough right.

Thanx a lot, I'm gonna include that stuff!

Regards,
Marcel

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Re: Time Bandit Walkthrough 1.0 Preview

Postby marcelschoen » Thu May 01, 2008 3:02 pm

NOTE: I just edited my post and attached an updated version with screenshots (see above).

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Re: Time Bandit Walkthrough 1.0 Preview

Postby Kroah » Thu May 01, 2008 5:55 pm

- Go to the exit, and the captain speaks to you, thanks you for
everything etc. You get 5000 cubits bonus, and an artifact that looks
like a phaser gun.


I think this artifact is a Klingon ship. It seems to have the same shape.
Excalibur.png
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Re: Time Bandit Walkthrough 1.0 Preview

Postby marcelschoen » Fri May 02, 2008 5:47 pm

Hi Kroah,

Good point - that might indeed be the case. Would also make some sense, after destroying the Klingon ship. I'll add that to the Walkthrough as well.

Thanx & regards,
Marcel

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Re: Time Bandit Walkthrough 1.0 Preview

Postby marcelschoen » Sat May 10, 2008 12:32 pm

Funnily enough, I just found a shortcut in "Kings Crown", where you can jump directly from 1A to 3D. Just go to the scroll which tells stuff about the ghosts of some warriors from Zardoz, and enter "TEN" - and you restart the level on 3D.

I wonder if I'll find anything else... gotta take a look at that dark Unicorn... Since my Internet connection sucks here, I'll complete the Wiki topic next weekend or so.

Cheers,
Marcel

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Re: Time Bandit Walkthrough 1.0 Preview

Postby Desty » Fri May 16, 2008 10:41 pm

Kroah wrote:I think this artifact is a Klingon ship. It seems to have the same shape.
Excalibur.png

Image
?
[edit]
Oh you mean under that one :D
tá'n poc ar buile!

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Re: Time Bandit Walkthrough 1.0 Preview

Postby einherjer » Fri Mar 18, 2011 4:55 am

Marcel... I just gotta say...

You are a god, and a total badass besides. Seriously. If you're ever in Ohio or California, hit me up. I will take you out, buy you several beers and get you an amazing girl... you relentless bastard. You know... with the time you spent doing this, you could have won a nobel prize, right?


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