STOT season 1 round 6 poll. The ST can scroll! Take 1

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Game selection

Poll ended at Fri Nov 09, 2007 10:32 pm

Quartz
3
17%
Enchanted land
6
33%
Return to Genesis
4
22%
Turrican
5
28%
 
Total votes: 18

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christos
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STOT season 1 round 6 poll. The ST can scroll! Take 1

Postby christos » Fri Nov 02, 2007 10:32 pm

On a new idea, STOT will also have features. This time we choose games that can prove that contrary to the "popular" (yep, pun intended :P) belief the ST can have decent scrolling.

The games are:

Quartz
Enchanted land
Return to Genesis
Turrican
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Postby simonsunnyboy » Sat Nov 03, 2007 8:13 am

RTG is unplayable :P
Why ain't Xenon on the list?!?

Voted for Turrican in the meantime...
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A homage to Steve Bak

Postby ThorN » Sun Nov 04, 2007 11:47 am

Remember the context of the STOT: The ST could scroll

Found at mobbygames:

"On the Atari ST, Bak quickly earned a reputation for technical brilliancy. In reaction to critical claims that smooth scrolling was impossible on the ST due to its lack of hardware scrolling, Bak created the shoot’em-up Goldrunner, whose graphics an impressed contemporary critic described as »ultra smooth and mind bogglingly fast«. Goldrunner featured music by the decade’s most popular game composer, Rob Hubbard, who contributed a three-voice rendition of the Human Race theme, originally created for the C-64. It was Hubbard’s first ST piece. Goldrunner featured digitized voice in the title screen, too.

At the time, Steve Bak had teamed up with graphics artist Pete Lyon. After their joint work on Goldrunner and Karate Kid 2, they were dubbed »The Dream Team« by the British ST press.

Goldrunner didn’t convince all ST critics because it only scrolled four of the system’s 16 colors, and only vertically. Bak went on to write Return to Genesis in nine months, a side-scrolling shoot’em up that (even though it fills only half the screen) uses all 16 colors and features two-tear parallax scrolling. This was unheard of on the Atari ST at the time."

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Postby dlfrsilver » Sun Nov 04, 2007 12:06 pm

enchanted land is the best among all these titles.

It's a very nice game, but goldrunner is CRAP, no more no less....
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Postby lotek_style » Sun Nov 04, 2007 12:26 pm

I second SSB.
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Postby simonsunnyboy » Mon Nov 05, 2007 3:52 pm

Goldrunner ain't crap - it is a very playable and smooth game. 10:1 I'd choose Goldrunner over RTG if it was on the list. You don't need colors and effects, you need PLAYABILITY!
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Postby bullis1 » Mon Nov 05, 2007 3:55 pm

If the goal was to choose games that demonstrate good scrolling, then I don't think you have the best selection there. I would have put Lethal Xcess and Flimbo's Quest on there instead of Quartz and Turrican (although I do love Turrican).

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Postby Arnout » Mon Nov 05, 2007 8:50 pm

What about Xenon II ?

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Postby guythp » Tue Nov 06, 2007 10:40 pm

Xenon II.. Heh, you! ;)

I went for Quartz. Although Enchanted Lands did the whole scrolly thing to a new level, I was first impressed by Quartz (possibly because it came out before EL). It looks nice, it looks like colourful 8-way parallax, the levels were varied (as much as a shmup could be!) and the tune was good. Plus I've always felt it was a somewhat underrated game.
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Postby dlfrsilver » Fri Nov 09, 2007 9:54 am

simonsunnyboy wrote:Goldrunner ain't crap - it is a very playable and smooth game. 10:1 I'd choose Goldrunner over RTG if it was on the list. You don't need colors and effects, you need PLAYABILITY!


It's crap, the scrolling is so fast that you can't see what's going on screen.
(I own the game in original) i can't bear the game more than 2 minutes.

The colors are horrible, but it's not the problem. Playability is a non-sense when can't see what to do. The scrolling is going faster than what your eyes can cope with (Stupid!)
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Postby simonsunnyboy » Fri Nov 09, 2007 10:06 am

You can fully control the speed of scroll in Goldrunner. It is part of the difficulty not to run at full speed around :lol:
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