bodkinz wrote:Hmmmm.. I just looked in my desk draw... I have a Multiface ST ... one of the wires has come out though..
muguk wrote:That happend to the one I borrowed years ago from Slasher Bog .. luckily it was easily repaired.
Steven Seagal wrote:Note: the URC cartridge isn't user friendly, one should read the manual. If enabled, it starts on a white screen.
It's waiting for F1/F2 to be pressed, depending on whether you want it loaded into high or low memory I believe.
THE ULTIMATE RIPPER: EASY INTERRUPTING 100 % EFFICIENT
When you wish to interrupt your program, push the reset button, put the cartridge switch on and release the reset button. At that moment your ATARI is under the control of the cartridge. Several possibilities are the offered;
1) Push the F1 or F2. The software of the cartridge occupies a certain amount of memory, and so will overwrite a part of it. To retreive the overwritten part and move in another place in memory, push the F1 function key. If you don't want to move it, push the F2 key.
2) Push the F7 key, and once software is in the drive, you will be able to enter infinite lives in the software.
3) Push the F9 key to make a jump at the address contained in the $30 vector (This function is only useful to programmers)
4) If your cartridge remained ON and you switched your ST on, a fix screen appears. It is not necessary to switch it off.
Pushing the F10 key does a normal reset. This function key enables you to leave your cartridge always ON. For a normal use of your ATARI, you are advised to switch the cartridge OFF.
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